10-Q 1 thq10q12312010.htm 10-Q WebFilings | EDGAR view
UNITED STATES
SECURITIES AND EXCHANGE COMMISSION
WASHINGTON, D.C. 20549
___________________________________________________________
 
 FORM 10-Q 
(Mark One)
x
QUARTERLY REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934
 
For the quarterly period ended December 31, 2010
 
OR
 
o
TRANSITION REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934
 
For the transition period from  _______   to _______                  
 
Commission file number 0-18813
___________________________________________________________  
THQ INC.
(Exact Name of Registrant as Specified in Its Charter)
 
 
Delaware
 
13-3541686
 
 
(State or Other Jurisdiction of Incorporation or Organization)
 
(I.R.S. Employer
Identification No.)
 
 
 
 
 
 
 
29903 Agoura Road
 
 
 
 
Agoura Hills, CA
 
91301
 
 
(Address of principal executive offices)
 
(Zip Code)
 
Registrant's telephone number, including area code: (818) 871-5000
___________________________________________________________
 
Indicate by check mark whether the registrant (1) has filed all reports required to be filed by Section 13 or 15(d) of the Securities Exchange Act of 1934 during the preceding 12 months (or for such shorter period that the registrant was required to file such reports), and (2) has been subject to such filing requirements for the past 90 days.  Yes  x  No  o
 
Indicate by check mark whether the registrant has submitted electronically and posted on its corporate Web site, if any, every Interactive Data File required to be submitted and posted pursuant to Rule 405 of Regulation S-T (§232.405 of this chapter) during the preceding 12 months (or for such shorter period that the registrant was required to submit and post such files).  Yes  o  No  o
 
Indicate by check mark whether the registrant is a large accelerated filer, an accelerated filer, a non-accelerated filer, or a smaller reporting company. See definitions of "large accelerated filer," "accelerated filer" and "smaller reporting company" in Rule 12b-2 of the Exchange Act. (Check one):
 
Large accelerated filer  o
 
Accelerated filer  x
 
 
Non-accelerated filer  o
 
Smaller reporting company  o
 
 
(Do not check if a smaller reporting company)
 
 
 
 
Indicate by check mark whether the registrant is a shell company (as defined in Rule 12b-2 of the Exchange Act).  Yes  o  No  x
 
The number of shares outstanding of the registrant's common stock as of February 4, 2011 was approximately 68,042,743.


THQ INC. AND SUBSIDIARIES
INDEX
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

2


Part I — Financial Information
Item 1.  Condensed Consolidated Financial Statements
 
THQ INC. AND SUBSIDIARIES
CONDENSED CONSOLIDATED BALANCE SHEETS
(In thousands, except share data)
 
 
December 31,
2010
 
March 31,
2010
 
(Unaudited)
 
(Unaudited)
ASSETS
 
 
 
Current assets:
 
 
 
Cash and cash equivalents
$
109,399
 
 
$
188,378
 
Short-term investments
 
 
82,941
 
Cash, cash equivalents and short-term investments
109,399
 
 
271,319
 
Short-term investments, pledged
 
 
22,774
 
Accounts receivable, net of allowances
96,104
 
 
41,318
 
Inventory
23,479
 
 
13,970
 
Licenses
31,664
 
 
56,555
 
Software development
188,173
 
 
132,223
 
Deferred income taxes
7,817
 
 
5,590
 
Income taxes receivable
 
 
4,914
 
Prepaid expenses and other current assets
18,020
 
 
13,864
 
Total current assets
474,656
 
 
562,527
 
Property and equipment, net
30,164
 
 
28,374
 
Licenses, net of current portion
82,896
 
 
83,752
 
Software development, net of current portion
45,226
 
 
26,792
 
Deferred income taxes
433
 
 
433
 
Long-term investments
1,524
 
 
1,851
 
Other long-term assets, net
12,967
 
 
10,600
 
TOTAL ASSETS
$
647,866
 
 
$
714,329
 
 
 
 
 
LIABILITIES AND EQUITY
 
 
 
Current liabilities:
 
 
 
Accounts payable
$
69,622
 
 
$
40,305
 
Accrued and other current liabilities
136,720
 
 
137,332
 
Secured credit line
 
 
13,249
 
Total current liabilities
206,342
 
 
190,886
 
Other long-term liabilities
96,071
 
 
98,825
 
Convertible senior notes
100,000
 
 
100,000
 
Commitments and contingencies (see Note 12)
 
 
 
 
 
 
 
THQ Inc. stockholders' equity:
 
 
 
Preferred stock, par value $0.01, 1,000,000 shares authorized
 
 
 
Common stock, par value $0.01, 225,000,000 shares authorized as of December 31, 2010; 68,009,347 and 67,729,952 shares issued and outstanding as of December 31, 2010 and March 31, 2010, respectively
680
 
 
677
 
Additional paid-in capital
519,343
 
 
511,922
 
Accumulated other comprehensive income
13,583
 
 
7,867
 
Accumulated deficit
(288,153
)
 
(196,111
)
Total THQ Inc. stockholders' equity
245,453
 
 
324,355
 
Noncontrolling interest
 
 
263
 
Total equity
245,453
 
 
324,618
 
TOTAL LIABILITIES AND EQUITY
$
647,866
 
 
$
714,329
 
 
See notes to condensed consolidated financial statements.

3


THQ INC. AND SUBSIDIARIES
CONDENSED CONSOLIDATED STATEMENTS OF OPERATIONS
(In thousands, except per share data)
 
 
For the Three Months
Ended December 31,
 
For the Nine Months
Ended December 31,
 
(Unaudited)
 
(Unaudited)
 
2010
 
2009
 
2010
 
2009
Net sales
$
314,589
 
 
$
356,678
 
 
$
541,021
 
 
$
701,469
 
Cost of sales:
 
 
 
 
 
 
 
 
 
Product costs
123,852
 
 
127,644
 
 
219,558
 
 
246,548
 
Software amortization and royalties
50,011
 
 
73,202
 
 
104,526
 
 
142,429
 
License amortization and royalties
78,775
 
 
71,676
 
 
109,248
 
 
95,166
 
Total cost of sales
252,638
 
 
272,522
 
 
433,332
 
 
484,143
 
 
 
 
 
 
 
 
 
Gross profit
61,951
 
 
84,156
 
 
107,689
 
 
217,326
 
Operating expenses:
 
 
 
 
 
 
 
Product development
17,992
 
 
21,960
 
 
52,367
 
 
63,422
 
Selling and marketing
50,522
 
 
49,252
 
 
108,171
 
 
106,723
 
General and administrative
9,405
 
 
13,959
 
 
33,127
 
 
44,592
 
Restructuring
140
 
 
336
 
 
147
 
 
2,858
 
Total operating expenses
78,059
 
 
85,507
 
 
193,812
 
 
217,595
 
 
 
 
 
 
 
 
 
Operating loss
(16,108
)
 
(1,351
)
 
(86,123
)
 
(269
)
Interest and other income (expense), net
1,223
 
 
(1,698
)
 
(4,358
)
 
(1,349
)
Loss before income taxes
(14,885
)
 
(3,049
)
 
(90,481
)
 
(1,618
)
Income taxes
62
 
 
(3,105
)
 
1,561
 
 
(1,951
)
Net income (loss) prior to allocation of noncontrolling interest
(14,947
)
 
56
 
 
(92,042
)
 
333
 
Loss attributable to noncontrolling interest
 
 
486
 
 
 
 
1,048
 
Net income (loss) attributable to THQ Inc.
$
(14,947
)
 
$
542
 
 
$
(92,042
)
 
$
1,381
 
 
 
 
 
 
 
 
 
Earnings (loss) per share attributable to THQ Inc. - basic
$
(0.22
)
 
$
0.01
 
 
$
(1.36
)
 
$
0.02
 
Earnings (loss) per share attributable to THQ Inc. - diluted
$
(0.22
)
 
$
0.01
 
 
$
(1.36
)
 
$
0.02
 
 
 
 
 
 
 
 
 
Shares used in per share calculation - basic
67,965
 
 
67,525
 
 
67,841
 
 
67,488
 
Shares used in per share calculation - diluted
67,965
 
 
67,704
 
 
67,841
 
 
67,734
 
 
See notes to condensed consolidated financial statements.
 

4


THQ INC. AND SUBSIDIARIES
CONDENSED CONSOLIDATED STATEMENTS OF TOTAL EQUITY
(In thousands, except share data)
 
Nine Months Ended December 31, 2010
(Unaudited)
 
Common stock
 
Additional Paid-In Capital
 
Accumulated Other Comprehensive Income
 
Accumulated Deficit
 
Non-Controlling Interest
 
Total Equity
 
Shares
 
Amount
Balance at March 31, 2010
67,729,952
 
 
$
677
 
 
$
511,922
 
 
$
7,867
 
 
$
(196,111
)
 
$
263
 
 
$
324,618
 
Exercise of options
76,631
 
 
1
 
 
339
 
 
 
 
 
 
 
 
340
 
Issuance of ESPP shares
144,692
 
 
2
 
 
435
 
 
 
 
 
 
 
 
437
 
Cancellation of restricted stock
(5,535
)
 
 
 
(25
)
 
 
 
 
 
 
 
(25
)
Conversion of stock unit awards
63,607
 
 
 
 
(125
)
 
 
 
 
 
 
 
(125
)
Stock-based compensation
 
 
 
 
6,797
 
 
 
 
 
 
 
 
6,797
 
Sale of noncontrolling interest
 
 
 
 
 
 
 
 
 
 
(263
)
 
(263
)
Comprehensive income (loss):
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Net loss
 
 
 
 
 
 
 
 
(92,042
)
 
 
 
(92,042
)
Other comprehensive income (loss):
 
 
 
 
 
 
 
 
 
 
 
 
 
Foreign currency translation gain
 
 
 
 
 
 
5,102
 
 
 
 
 
 
5,102
 
Unrealized gain on investments, net of tax
 
 
 
 
 
 
3,336
 
 
 
 
 
 
3,336
 
Reclassification of gain on investments included in net loss, net of tax
 
 
 
 
 
 
(2,722
)
 
 
 
 
 
(2,722
)
Comprehensive income (loss)
 
 
 
 
 
 
 
 
 
5,716
 
 
(92,042
)
 
 
 
(86,326
)
Balance at December 31, 2010
68,009,347
 
 
$
680
 
 
$
519,343
 
 
$
13,583
 
 
$
(288,153
)
 
$
 
 
$
245,453
 
 
Nine Months Ended December 31, 2009
(Unaudited)
 
Common stock
 
Additional Paid-In Capital
 
Accumulated Other Comprehensive Income (Loss)
 
Retained Earnings (Accumulated Deficit)
 
Non-Controlling Interest
 
Total Equity
 
Shares
 
Amount
Balance at March 31, 2009
67,471,659
 
 
$
675
 
 
$
495,851
 
 
$
(2,392
)
 
$
(187,094
)
 
$
3,198
 
 
$
310,238
 
Exercise of options
69,629
 
 
1
 
 
329
 
 
 
 
 
 
 
 
330
 
Conversion of stock unit awards
34,158
 
 
 
 
(131
)
 
 
 
 
 
 
 
(131
)
Cancellation of restricted stock
(24,841
)
 
 
 
 
 
 
 
 
 
 
 
 
Stock-based compensation
 
 
 
 
8,590
 
 
 
 
 
 
 
 
8,590
 
Taxes related to stock options
 
 
 
 
4,147
 
 
 
 
 
 
 
 
4,147
 
Comprehensive income (loss):
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Net income (loss)
 
 
 
 
 
 
 
 
1,381
 
 
(1,048
)
 
333
 
Other comprehensive income (loss):
 
 
 
 
 
 
 
 
 
 
 
 
 
Foreign currency translation gain
 
 
 
 
 
 
12,854
 
 
 
 
 
 
12,854
 
Unrealized gain on investments, net of tax
 
 
 
 
 
 
2,778
 
 
 
 
 
 
2,778
 
Reclassification of gain on investments included in net income, net of tax
 
 
 
 
 
 
(400
)
 
 
 
 
 
(400
)
Comprehensive income (loss)
 
 
 
 
 
 
 
15,232
 
 
1,381
 
 
(1,048
)
 
15,565
 
Balance at December 31, 2009
67,550,605
 
 
$
676
 
 
$
508,786
 
 
$
12,840
 
 
$
(185,713
)
 
$
2,150
 
 
$
338,739
 
 
See notes to condensed consolidated financial statements. 

5


THQ INC. AND SUBSIDIARIES
CONDENSED CONSOLIDATED STATEMENTS OF CASH FLOWS
(In thousands) 
 
For the Nine Months
Ended December 31,
 
(Unaudited)
 
2010
 
2009
OPERATING ACTIVITIES:
 
 
 
Net income (loss) prior to allocation of noncontrolling interest
$
(92,042
)
 
$
333
 
Adjustments to reconcile net income (loss) prior to allocation of noncontrolling interest to net cash used in operating activities:
 
 
 
 
Depreciation and amortization
8,609
 
 
10,500
 
Amortization of licenses and software development(1)
191,168
 
 
176,172
 
Loss on disposal of property and equipment
18
 
 
642
 
Restructuring charges
147
 
 
2,858
 
Change in deferred revenue and related expenses(3)
11,503
 
 
(5,073
)
Amortization of debt issuance costs
589
 
 
332
 
Amortization of interest
808
 
 
438
 
Gain on investments
(2,807
)
 
(795
)
Stock-based compensation(2)
7,098
 
 
9,347
 
Changes in operating assets and liabilities:
 
 
 
Accounts receivable, net of allowances
(53,713
)
 
(21,634
)
Inventory
(9,269
)
 
(4,340
)
Licenses
(55,954
)
 
(38,119
)
Software development(3)
(173,526
)
 
(130,165
)
Prepaid expenses and other current assets(3)
(4,485
)
 
8,257
 
Accounts payable
29,055
 
 
12,098
 
Accrued and other liabilities(3)
(28,298
)
 
(22,168
)
Income taxes
3,679
 
 
(7,472
)
Net cash used in operating activities
(167,420
)
 
(8,789
)
 
 
 
 
INVESTING ACTIVITIES:
 
 
 
Proceeds from sales and maturities of available-for-sale investments
149,915
 
 
18,276
 
Proceeds from sales and maturities of trading investments
22,775
 
 
7,350
 
Purchases of available-for-sale investments
(64,781
)
 
(70,125
)
Other long-term assets
(473
)
 
45
 
Acquisitions, net of cash acquired
 
 
(840
)
Purchases of property and equipment
(10,467
)
 
(4,556
)
Net cash provided by (used in) investing activities
96,969
 
 
(49,850
)
 
 
 
 
FINANCING ACTIVITIES:
 
 
 
Proceeds from issuance of common stock to employees
777
 
 
330
 
Payment of debt issuance costs
 
 
(3,646
)
Proceeds from issuance of convertible senior notes
 
 
100,000
 
Borrowings on secured credit line
 
 
2,500
 
Payment of secured credit line
(13,249
)
 
(12,937
)
Net cash provided by (used in) financing activities
(12,472
)
 
86,247
 
Effect of exchange rate changes on cash
3,944
 
 
9,854
 
Net increase (decrease) in cash and cash equivalents
(78,979
)
 
37,462
 
Cash and cash equivalents - beginning of period
188,378
 
 
131,858
 
Cash and cash equivalents - end of period
$
109,399
 
 
$
169,320
 
________________________________
(1)     
Excludes amortization of capitalized stock-based compensation expense.
(2)     
Includes the net effects of capitalization and amortization of stock-based compensation expense.
(3)     
Nine months ended December 31, 2009 has been reclassified to conform to current period presentation with respect to change in deferred revenue and related expenses.
 
See notes to condensed consolidated financial statements. 

6


THQ INC. AND SUBSIDIARIES
NOTES TO CONDENSED CONSOLIDATED FINANCIAL STATEMENTS
(Unaudited)
1.   Basis of Presentation
 
The condensed consolidated financial statements included in this Quarterly Report on Form 10-Q ("10-Q") present the results of operations, financial position and cash flows of THQ Inc. and its subsidiaries (collectively "THQ", we, us, our or the "Company").  In the opinion of management, the accompanying condensed consolidated balance sheets and related interim condensed consolidated statements of operations, condensed consolidated statements of total equity, and condensed consolidated statements of cash flows include all adjustments, consisting only of normal recurring items, necessary for their fair presentation in conformity with accounting principles generally accepted in the United States of America.  The preparation of financial statements in conformity with accounting principles generally accepted in the United States of America requires management to make estimates and assumptions that affect the reported amounts of assets and liabilities and disclosure of contingent assets and liabilities at the date of the financial statements and the reported amounts of net sales and expenses during the reporting period. Actual results could differ from those estimates. The most significant estimates relate to accounts receivable allowances, licenses, software development, revenue recognition, stock-based compensation expense and income taxes.  Interim results are not necessarily indicative of results for a full year.  The balance sheet at March 31, 2010 has been derived from the audited financial statements at that date, but does not include all of the information and notes required by accounting principles generally accepted in the United States of America for complete financial statements.  The information included in this 10-Q should be read in conjunction with the financial statements and notes thereto included in our Annual Report on Form 10-K for the fiscal year ended March 31, 2010.
 
Cost of Sales — License Amortization and Royalties.  Prior to April 1, 2010, we presented "Venture partner expense" related to the license agreement that the THQ / JAKKS Pacific LLC ("LLC") joint venture, comprised of THQ and JAKKS Pacific, Inc. ("Jakks"), had with World Wrestling Entertainment, Inc. ("WWE") as a separate line item in the "Cost of sales" section of our condensed consolidated statements of operations.  On December 31, 2009, the LLC was dissolved, the WWE license held by the LLC was terminated, and a new eight-year license was entered into directly between THQ and WWE.  The final venture partner expenses related to the LLC were recorded as of December 31, 2009.  In this 10-Q, we include the historical venture partner expense for the three and nine months ended December 31, 2009, within "Cost of sales — License amortization and royalties" in our condensed consolidated statements of operations for comparability. Venture partner expense in the three and nine months ended December 31, 2009 was $37.0 million and $14.5 million, respectively (see "Note 13Joint Venture and Settlement Agreements").
 
Noncontrolling Interest.  Prior to April 30, 2010, we consolidated the results of THQ*ICE LLC (a joint venture with ICE Entertainment, Inc.) in our condensed consolidated financial statements as we believed we were the primary beneficiary and would have received the majority of expected returns or absorbed the majority of expected losses of THQ*ICE LLC.  We sold our interest in THQ*ICE LLC on April 30, 2010 and recognized an insignificant gain.
 
Revenue Recognition.  In instances where we have both vendor specific objective evidence ("VSOE") for the fair value of an undelivered online service component of our games and a continuing involvement in providing the online service, we bifurcate the fair value of the online service component from the revenue recognized on the sale of the boxed product.  The fair value of the online service component, and the related specifically identifiable costs of the online service, such as server hosting and license royalties, if any, are deferred and recognized ratably over the estimated online service period of six months, beginning the month after shipment of the software product.  This timeframe is consistent with our revenue recognition for sales of boxed product where the online service is considered a deliverable, we have a significant continuing involvement in providing the online service, but we do not have VSOE for the fair value of the online service component.
 
Fiscal Quarter.  We report our fiscal year on a 52/53-week period with our fiscal year ending on the Saturday nearest March 31. For simplicity, all fiscal periods in our condensed consolidated financial statements and accompanying notes are presented as ending on a calendar month end.  The results of operations for the three and nine months ended December 31, 2010 and 2009 contain the following number of weeks:
Fiscal Period
 
Number of Weeks
 
Fiscal Period End Date
Three months ended December 31, 2010
 
13 weeks
 
January 1, 2011
Three months ended December 31, 2009
 
14 weeks
 
January 2, 2010
Nine months ended December 31, 2010
 
39 weeks
 
January 1, 2011
Nine months ended December 31, 2009
 
40 weeks
 
January 2, 2010
 
 

7


 
2.     Cash and Cash Equivalents
 
The following table summarizes the components of our cash and cash equivalents (in thousands): 
 
December 31,
2010
 
March 31,
2010
Cash and time deposits
$
87,458
 
 
$
116,170
 
Money market funds
21,941
 
 
21,049
 
Negotiable certificates of deposit(1)
 
 
28,545
 
Corporate securities
 
 
8,439
 
Municipal securities(2)
 
 
14,175
 
Cash and cash equivalents
$
109,399
 
 
$
188,378
 
________________________________________________
 
(1)     
Negotiable certificates of deposit consist of certificates issued by institutions outside the U.S.
(2)     
Municipal securities consist of bonds issued or deemed to be guaranteed by non-U.S. governments.
 
At December 31, 2010 we had no trading securities classified as cash equivalents. At March 31, 2010 we had $51.2 million of trading securities classified as cash equivalents.  These investments were made up of negotiable certificates of deposit, corporate securities, and municipal securities, which, when purchased by us, had remaining maturities of three months or less. 
 
3.     Investment Securities
 
The following table summarizes our investment securities and their related inception-to-date gross unrealized gains and (losses), as of December 31, 2010 and March 31, 2010 (in thousands):
 
 
December 31, 2010
 
March 31, 2010
 
Fair Value
 
Amortized Cost
 
Gross Unrealized Gains
 
Gross Unrealized Losses
 
Fair Value
Short-term investments:
 
 
 
 
 
 
 
 
 
Municipal securities(1)
$
 
 
$
17,222
 
 
$
26
 
 
$
(7
)
 
$
17,241
 
Corporate securities
 
 
64,220
 
 
187
 
 
(53
)
 
64,354
 
Negotiable certificates of deposit(2)
 
 
1,347
 
 
 
 
(1
)
 
1,346
 
Total short-term investments
 
 
82,789
 
 
213
 
 
(61
)
 
82,941
 
Long-term investments:
 
 
 
 
 
 
 
 
 
 
 
 
 
Municipal securities(3)
1,524
 
 
2,000
 
 
 
 
(149
)
 
1,851
 
Total long-term investments
1,524
 
 
2,000
 
 
 
 
(149
)
 
1,851
 
Total available-for-sale investment securities
$
1,524
 
 
$
84,789
 
 
$
213
 
 
$
(210
)
 
84,792
 
Put option
 
 
 
 
 
 
 
 
 
 
 
1,738
 
Trading securities(4)
 
 
 
 
 
 
 
 
 
 
 
21,036
 
Total short-term investments, pledged
 
 
 
 
 
 
 
 
 
 
 
22,774
 
Total investment securities
 
 
 
 
 
 
 
 
 
 
 
$
107,566
 
 ________________________________________________
 
(1)     
Municipal securities classified as short-term includes bonds issued or deemed to be guaranteed by non-U.S. governments, U.S. agency securities, U.S. Treasury securities, and local governments.
(2)     
Negotiable certificates of deposit consist of certificates issued by institutions outside the U.S.
(3)     
Municipal securities classified as long-term, consist of municipal ARS substantially all of which are backed by monoline bond insurance companies.
(4)     
Trading securities classified as short-term, pledged, consist of student loan ARS substantially all of which are guaranteed by the U.S. government under the Federal Family Educational Loan Program and backed by monoline bond insurance companies.
 
Available-for-sale investments
 
At December 31, 2010 our entire portfolio of available-for-sale investments consisted only of long-term municipal securities and had amortized costs that approximated their fair value of $1.5 million, and inception-to-date net unrealized losses of $18,000

8


that are recorded in "Accumulated other comprehensive income" in our condensed consolidated balance sheets.  Included in our portfolio of available-for-sale investments at December 31, 2010, are securities with inception-to-date gross unrealized losses of $25,000; these losses are temporary, as we believe the decline in fair value is primarily attributable to the limited liquidity of these investments.  During the nine months ended December 31, 2010 and 2009, no securities had an other-than-temporary impairment.
 
At December 31, 2010 and March 31, 2010 our portfolio of available-for-sale investments included two investments that have been in a continuous unrealized loss position for more than 12 months; both investments are long-term municipal ARS. The inception-to-date gross unrealized losses and fair value of these investments at December 31, 2010 were $25,000 and $1.5 million, respectively. The inception-to-date gross unrealized losses and fair value of these investments at March 31, 2010 were $0.1 million and $1.9 million, respectively.  These losses are temporary as we believe the decline in fair value is primarily attributable to the limited liquidity of these investments.
 
In the nine months ended December 31, 2010 and 2009 we had pre-tax net unrealized gains of $2.7 million and $0.9 million on available-for-sale securities that are included in "Accumulated other comprehensive income" in our condensed consolidated balance sheets.  In addition, in the nine months ended December 31, 2010 and 2009, we had pre-tax unrealized holding gains of $1.1 million and $3.0 million, respectively, on our investment in Yuke's Co., Ltd. ("Yuke's") that are classified as available-for-sale and are included in "Other long-term assets, net" in our condensed consolidated balance sheets (see "Note 7Other Long-Term Assets").
 
Realized gains and losses on sales of available-for-sale securities are recognized in net income (loss) on the specific identification basis and are included in "Interest and other income (expense), net" in our condensed consolidated statements of operations. Pre-tax realized gains and losses in the three and nine months ended December 31, 2010 and 2009 are shown in the table below (in thousands):
 
 
Three Months Ended December 31,
 
Nine Months Ended December 31,
 
2010
 
2009
 
2010
 
2009
Pre-tax realized gains
$
2,655
 
 
$
 
 
$
3,366
 
 
$
600
 
Pre-tax realized losses
$
181
 
 
$
 
 
$
561
 
 
$
 
 
At December 31, 2010 our available-for-sale investment securities had stated maturity dates in excess of ten years from that date.
 
Auction Rate Securities
 
At December 31, 2010, we had $1.5 million of ARS classified as long-term available-for-sale investments.  These ARS are variable rate bonds tied to short-term interest rates with long-term maturities.  ARS have interest rate resets through a modified Dutch auction at predetermined short-term intervals, typically every 7, 28, or 35 days.  Interest on ARS is generally paid at the end of each auction process or semi-annually and is based upon the interest rate determined during the prior auction.
 
At March 31, 2010, we had $1.9 million of ARS classified as long-term available-for-sale investments, and $21.0 million of ARS classified as short-term trading investments, pledged.  In addition, as further discussed below, we held a $1.7 million put option related to the short-term trading ARS that was also classified as short-term investments, pledged.
 
In October 2008, we entered into a settlement agreement with UBS Financial Services Inc. ("UBS"), the broker of certain of our ARS (the "UBS Agreement").   The UBS Agreement provided us with Auction Rate Securities Rights ("Rights") to sell such ARS to UBS at the par value of the underlying securities at any time during the period from June 30, 2010 through July 2, 2012 and in return, we agreed to release UBS from certain potential claims related to the ARS in certain specified circumstances.  These Rights were a freestanding instrument accounted for separately from the ARS, and were registered, nontransferable securities accounted for as a put option.  At March 31, 2010, the put option had a fair value of $1.7 million and was recorded in "Short-term investments, pledged" in our condensed consolidated balance sheets along with the underlying ARS which had a fair value of $21.0 million.
 
On June 30, 2010, we exercised our Rights and sold all of the remaining ARS underlying the UBS Agreement to UBS at par value in accordance with the terms of the UBS Agreement.  Accordingly, in the three months ended June 30, 2010, we recognized a loss of $1.7 million due to the exercise of the put option, which was recorded in "Interest and other income (expense), net" in our condensed consolidated statements of operations.  This loss was offset by a gain of $1.7 million on the settlement of the

9


underlying ARS.
 
Additionally, pursuant to the UBS Agreement, we entered into a Credit Agreement with UBS Bank USA, which allowed us to borrow up to 75% of the market value of the ARS (as determined by UBS) at any time, on a no net interest basis, to the extent that such ARS continued to be illiquid or until June 30, 2010 (see "Note 9Secured Credit Line"). In the three months ended June 30, 2010, we repaid the entire amount outstanding under the credit line, which was $13.2 million. The credit line established pursuant to the Credit Agreement was secured by certain of our ARS held with UBS.  At June 30, 2010 we had no borrowings outstanding under the Credit Agreement and thus the credit line was terminated, pursuant to its terms, on July 2, 2010.
 
4.     Fair Value
 
Fair value is the price that would be received to sell an asset or paid to transfer a liability in an orderly transaction between market participants on the measurement date. Valuation techniques used to measure fair value must maximize the use of observable inputs and minimize the use of unobservable inputs.  There is a fair value hierarchy based on three levels of inputs, of which the first two are considered observable and the last unobservable, that may be used to measure fair value.  We used the following methods and assumptions to estimate the fair value of our investment securities:
 
                  Level 1 — Quoted prices in active markets for identical assets or liabilities that the reporting entity has the ability to access at the measurement date.  We do not adjust the quoted prices for these investments.
                  Level 2 — Inputs other than Level 1 that are observable, either directly or indirectly, such as quoted prices for similar assets or liabilities in active markets; quoted prices for identical or similar assets or liabilities in markets that are not active; or other inputs that are observable or can be corroborated by observable market data for substantially the full term of the assets or liabilities.
                  Level 3 — Discounted cash flow analysis using unobservable inputs that are supported by little or no market activity and that are significant to the fair value of the assets or liabilities, as discussed further below.
 
Our policy is to recognize transfers between these levels of the fair value hierarchy as of the beginning of the reporting period.
 
The following table summarizes our financial assets measured at fair value on a recurring basis as of December 31, 2010 (in thousands):
 
 
Level 1
 
Level 2
 
Level 3
 
Total
Cash equivalents:
 
 
 
 
 
 
 
 
 
 
 
Money market funds
$
21,941
 
 
$
 
 
$
 
 
$
21,941
 
Long-term investments:
 
 
 
 
 
 
 
 
 
 
 
Municipal securities
 
 
 
 
1,524
 
 
1,524
 
Other long-term assets, net:
 
 
 
 
 
 
 
 
 
 
 
Investment in Yuke's
6,657
 
 
 
 
 
 
6,657
 
Total
$
28,598
 
 
$
 
 
$
1,524
 
 
$
30,122
 
 
Level 3 assets at December 31, 2010 consist of AAA/Aaa rated ARS, which are backed by monoline bond insurance companies.  We historically invested in these securities as part of our cash management program.  However, the lack of liquidity in these credit markets has prevented us and other investors from selling these securities.  As such, these investments, which were not subject to the UBS Agreement, are classified as long-term at December 31, 2010 to reflect the lack of liquidity.  We believe we have the ability to, and intend to, hold these ARS classified as available-for-sale until the auction process recovers or the securities mature.  These securities are investment grade, and we have no reason to believe that any of the underlying issuers of these ARS are presently at risk or that the underlying credit quality of the assets backing these ARS has been impacted by the reduced liquidity of these investments.  We have continued to receive interest payments on these ARS according to their terms.
 
We have estimated the fair value of these ARS using a discounted cash flow analysis that considered the following key inputs:  i) credit quality, ii) estimates on the probability of the issue being called or sold prior to final maturity, iii) current market rates, and iv) estimates of the next time the security is expected to have a successful auction.  The contractual terms of these securities do not permit the issuer to call, prepay or otherwise settle the securities at prices less than the stated par value of the security.
 

10


The following table summarizes our financial assets measured at fair value on a recurring basis as of March 31, 2010 (in thousands):
 
 
Level 1
 
Level 2
 
Level 3
 
Total
Cash equivalents:
 
 
 
 
 
 
 
 
 
 
 
Money market funds
$
21,049
 
 
$
 
 
$
 
 
$
21,049
 
Negotiable certificates of deposit
 
 
28,545
 
 
 
 
28,545
 
Corporate securities
 
 
8,439
 
 
 
 
8,439
 
Municipal securities
 
 
14,175
 
 
 
 
14,175
 
Short-term investments:
 
 
 
 
 
 
 
 
 
 
 
Municipal securities
 
 
17,241
 
 
 
 
17,241
 
Corporate securities
 
 
64,354
 
 
 
 
64,354
 
Negotiable certificates of deposit
 
 
1,346
 
 
 
 
1,346
 
Short-term investments, pledged:
 
 
 
 
 
 
 
 
 
 
Student loan ARS
 
 
 
 
21,036
 
 
21,036
 
Put option
 
 
 
 
1,738
 
 
1,738
 
Long-term investments:
 
 
 
 
 
 
 
 
 
 
 
Municipal securities
 
 
 
 
1,851
 
 
1,851
 
Other long-term assets, net:
 
 
 
 
 
 
 
 
 
 
 
Investment in Yuke's
5,564
 
 
 
 
 
 
5,564
 
Total
$
26,613
 
 
$
134,100
 
 
$
24,625
 
 
$
185,338
 
 
Level 3 assets at March 31, 2010 primarily consist of ARS, the majority of which are AAA/Aaa rated and collateralized by student loans guaranteed by the U.S. government under the Federal Family Education Loan Program and backed by monoline bond insurance companies.  Substantially all of the remaining ARS are also backed by monoline bond insurance companies.
 
In connection with the UBS Agreement, as discussed in "Note 3Investment Securities," at March 31, 2010, we had a put option with a fair value of $1.7 million recorded in "Short-term investments, pledged" in our condensed consolidated balance sheets.  We elected fair value accounting for the put option in order to mitigate volatility in earnings caused by accounting for the put option and underlying ARS under different methods.  We estimated the value of the put option as the difference between the par value of the underlying ARS and the fair value of the ARS, after applying an estimated risk discount, as the put option gave us the right to sell the underlying ARS to the broker during the period June 30, 2010 to July 2, 2012 for a price equal to the par value.  On June 30, 2010, we exercised the put option and sold all of the remaining ARS underlying the UBS Agreement to UBS at par value in accordance with the terms of the UBS Agreement.
 
The following table provides a summary of changes in fair value of our Level 3 financial assets in the three and nine months ended December 31, 2010 and 2009 (in thousands):
 
 
 
For the periods ended December 31, 2010
 
For the periods ended December 31, 2009
 
 
 
Three Months
 
Nine Months
 
Three Months
 
Nine Months
 
Beginning balance
 
$
1,892
 
 
$
24,625
 
 
$
29,638
 
 
$
35,643
 
 
Total gains or (losses) (realized/unrealized):
 
 
 
 
 
 
 
 
 
 
 
Included in earnings
 
 
 
1
 
 
61
 
 
154
 
 
Included in accumulated other comprehensive income
 
(18
)
 
23
 
 
(97
)
 
116
 
 
Purchases, sales, issuances and settlements, net
 
(350
)
 
(23,125
)
 
(4,330
)
 
(8,230
)
 
Transfers in/out of Level 3
 
 
 
 
 
 
 
(2,411
)
 
Ending balance
 
$
1,524
 
 
$
1,524
 
 
$
25,272
 
 
$
25,272
 
 
 
In the nine months ended December 31, 2009, transfers out of Level 3 represent ARS for which we received a call notice prior to September 30, 2009. Accordingly, these ARS were valued using Level 1 inputs and were classified as "Short-term investments" in our condensed consolidated balance sheets at September 30, 2009. In the three months ended December 31, 2009, these ARS were settled at par.
 
 

11


Financial Instruments
 
The carrying value of certain financial instruments, including cash and cash equivalents, accounts receivable, accounts payable, accrued expenses, accrued royalties, and secured credit line approximate fair value based on their short-term nature.  Investments classified as available-for-sale and trading are stated at fair value.
 
The book value and fair value of our convertible senior notes at December 31, 2010 was $100.0 million and $104.7 million, respectively; the fair value was determined using quoted market prices in active markets.
 
We transact business in many different foreign currencies and are exposed to financial market risk resulting from fluctuations in foreign currency exchange rates, particularly the GBP and the Euro, which may result in a gain or loss of earnings to us. We utilize foreign exchange forward contracts to mitigate foreign currency risk associated with foreign currency-denominated assets and liabilities, primarily certain inter-company receivables and payables. Our foreign exchange forward contracts are not designated as hedging instruments and are accounted for as derivatives whereby the fair value of the contracts are reported as "Prepaid expenses and other current assets" or "Accrued and other current liabilities" in our condensed consolidated balance sheets, and the associated gains and losses from changes in fair value are reported in "Interest and other income (expense), net" in our condensed consolidated statements of operations.
 
Cash Flow Hedging Activities.  From time to time, we hedge a portion of our foreign currency risk related to forecasted foreign currency denominated sales and expense transactions by entering into foreign exchange forward contracts that generally have maturities of less than 90 days.  Our hedging programs reduce, but do not entirely eliminate, the impact of currency exchange rate movements in net sales and operating expenses.  During the nine months ended December 31, 2010, we did not enter into any foreign exchange forward contracts related to cash flow hedging activities. During the three and nine months ended December 31, 2009, we entered into foreign exchange forward contracts related to cash flow hedging activities in the notional amount of $29.2 million. These contracts were settled during the three and nine months ended December 31, 2009 and resulted in a loss of $0.7 million, which is included in "Interest and other income (expense), net" in our condensed consolidated statements of operations.
 
Balance Sheet Hedging Activities.  We utilize foreign exchange forward contracts to mitigate foreign currency risk associated with foreign currency-denominated assets and liabilities, primarily certain inter-company receivables and payables. Our foreign exchange forward contracts are not designated as hedging instruments and are accounted for as derivatives whereby the fair value of the contracts are reported as "Prepaid expenses and other current assets" or "Accrued and other current liabilities" in our condensed consolidated balance sheets, and the associated gains and losses from changes in fair value are reported in "Interest and other income (expense), net" in our condensed consolidated statements of operations.  The forward contracts generally have a contractual term of one month or less and are transacted near month-end. Therefore, the fair value of the forward contracts generally is not significant at each month-end.
 
At December 31, 2010 and March 31, 2010, we had foreign exchange forward contracts related to balance sheet hedging activities in the notional amount of $61.4 million and $90.1 million, respectively, with a fair value that approximates zero at both December 31, 2010 and March 31, 2010.  We estimated the fair value of these contracts using Level 1 inputs, specifically, inputs obtained in quoted public markets.  The net gain recognized from these contracts during the three and nine months ended December 31, 2010 was $0.7 million and $3.0 million, respectively, and was included in "Interest and other income (expense), net" in our condensed consolidated statements of operations. The net gain recognized from these contracts during the three and nine months ended December 31, 2009 was $0.8 million and $2.5 million, respectively, and was included in "Interest and other income (expense), net" in our condensed consolidated statements of operations.
 
5.   Balance Sheet Details
 
Inventory.  Inventory at December 31, 2010 and March 31, 2010 consisted of the following (in thousands):
 
 
December 31,
2010
 
March 31,
2010
Components
$
1,768
 
 
$
2,447
 
Finished goods
21,711
 
 
11,523
 
Inventory
$
23,479
 
 
$
13,970
 
 
Prepaid expenses and other current assets. Included in "Prepaid expenses and other current assets" in our condensed consolidated balance sheets at December 31, 2010 were product prepayments of $6.6 million; product prepayments at March 31, 2010 were $1.2 million.

12


 
Property and equipment, net.  Property and equipment, net at December 31, 2010 and March 31, 2010 consisted of the following (in thousands):
 
 
Useful lives
 
December 31,
2010
 
March 31,
2010
Building
30 yrs
 
$
730
 
 
$
730
 
Land
-
 
401
 
 
401
 
Computer equipment and software
3-10 yrs
 
59,053
 
 
53,454
 
Furniture, fixtures and equipment
5 yrs
 
8,744
 
 
7,444
 
Leasehold improvements
3-6 yrs
 
15,572
 
 
12,978
 
Automobiles
2-5 yrs
 
86
 
 
78
 
 
 
 
84,586
 
 
75,085
 
Less: accumulated depreciation
 
 
(54,422
)
 
(46,711
)
 Property and equipment, net
 
 
$
30,164
 
 
$
28,374
 
 
Depreciation expense associated with property and equipment amounted to $3.0 million and $8.6 million for the three and nine months ended December 31, 2010, respectively, and $3.1 million and $9.8 million for the three and nine months ended December 31, 2009, respectively.
 
Accrued and other current liabilities. Accrued and other current liabilities at December 31, 2010 and March 31, 2010 consisted of the following (in thousands):
 
 
December 31,
2010
 
March 31,
2010
Accrued liabilities
$
28,208
 
 
$
16,613
 
Settlement payment due to Jakks
6,000
 
 
6,000
 
Accrued compensation
16,718
 
 
34,696
 
Deferred revenue, net
18,375
 
 
6,403
 
Accrued third-party software developer milestones
18,206
 
 
23,676
 
Accrued royalties
49,213
 
 
49,944
 
Accrued and other current liabilities
$
136,720
 
 
$
137,332
 
 
Other long-term liabilities.  Other long-term liabilities at December 31, 2010 and March 31, 2010 consisted of the following (in thousands):
 
 
December 31,
2010
 
March 31,
2010
Accrued royalties
$
77,192
 
 
$
75,163
 
Unrecognized tax benefits and related interest
 
 
1,612
 
Deferred rent
7,627
 
 
5,148
 
Accrued liabilities
4,339
 
 
4,741
 
Settlement payment due to Jakks
6,913
 
 
12,161
 
Other long-term liabilities
$
96,071
 
 
$
98,825
 
 
A portion of the settlement payment due to Jakks is reflected in "Accrued and other current liabilities" and a portion is reflected in "Other long-term liabilities" in our condensed consolidated balance sheets at the present value of the consideration payable under the agreement between THQ and Jakks.  See "Note 17 — Settlement Agreements" in the notes to the condensed consolidated financial statements in our Annual Report on Form 10-K for the fiscal year ended March 31, 2010 for a discussion of the Jakks settlement payments. 
 
6. Licenses and Software Development
 
Licenses. Minimum guaranteed royalty payments for intellectual property licenses are initially recorded on our condensed

13


consolidated balance sheets as an asset (licenses) and as a liability (accrued royalties) at the contractual amount upon execution of the contract if no significant performance obligation remains with the licensor. When a significant performance obligation remains with the licensor, we record royalty payments as an asset (licenses) and as a liability (accrued royalties) when payable rather than upon execution of the contract. Royalty payments for intellectual property licenses are classified as current assets and current liabilities to the extent such royalty payments relate to anticipated product sales during the subsequent year and long-term assets and long-term liabilities if such royalty payments relate to anticipated product sales after one year. At December 31, 2010, the net carrying value of our licenses was $114.6 million and was reflected as “Licenses” and “Licenses, net of current portion” in our condensed consolidated balance sheet. Additionally, as of December 31, 2010 we had commitments of $13.1 million that are not reflected in our condensed consolidated financial statements due to remaining performance obligations of the licensor.
 
Software Development. We utilize both internal development teams and third-party software developers to develop our software. We capitalize software development costs once technological feasibility is established and we determine that such costs are recoverable against future net sales. We evaluate technological feasibility on a product-by-product basis. For products where proven game engine technology exists, the establishment of technological feasibility may occur early in the development cycle. We capitalize the milestone payments made to third-party software developers and the direct payroll and overhead costs for our internal development teams. Amounts related to software development for which technological feasibility is not yet met are charged as incurred to “Product development” expense in our condensed consolidated statements of operations. As of December 31, 2010, the net carrying value of our software development was $233.4 million and was reflected as “Software development” and “Software development, net of current portion” in our condensed consolidated balance sheet.
 
Impairment analysis. We evaluate the future recoverability of our capitalized licenses and software development on a quarterly basis in connection with the preparation of our financial statements.  In this evaluation, we compare the carrying value of such capitalized costs to their net realizable value, on a product-by-product basis.  The net realizable value is determined using Level 3 inputs, specifically, the estimated future net sales from the product, reduced by the estimated future direct costs associated with the product such as completion costs, cost of sales and selling and marketing expenses.  Net sales inputs are developed using recent internal sales performance for similar titles, adjusted for current market trends and comparable products. As certain of our licenses extend for multiple products over multiple years, we also assess the recoverability of capitalized license costs based on certain qualitative factors such as the success of other products and/or entertainment vehicles utilizing the intellectual property, whether there are any future planned theatrical releases or television series based on the intellectual property and the rights holder's continued promotion and exploitation of the intellectual property.
 
Recently published data indicated a significant industry slowdown in console titles aimed at children (particularly kids movie-based titles). This change in consumer preferences, combined with our lower than anticipated sales on similar titles in this holiday season, caused us to significantly lower our current expectations of future sales related to several of our unreleased kids movie-based licensed titles and resulted in license impairment charges of $30.3 million in the three months ended December 31, 2010. A hypothetical 10% adverse change in the net sales inputs used to determine the impairments on these titles would have resulted in an increase to the impairment charges recorded of $3.0 million. In the nine months ended December 31, 2010 and 2009, license impairment charges totaled $36.2 million and $5.4 million, respectively. These charges are recorded in “Cost of sales — License amortization and royalties" expense in our condensed consolidated statements of operations.
 
During the nine months ended December 31, 2010 we recorded software development impairment charges of $7.0 million.  Additionally, in the three months ended December 31, 2010, we recorded a $9.9 million charge related to game cancellations as further discussed in "Note 8 — Restructuring and Other Charges."  These charges are recorded in “Cost of sales — Software amortization and royalties" expense in our condensed consolidated statements of operations.  
 
7.   Other Long-Term Assets
 
Other long-term assets include our investment in Yuke's, a Japanese video game developer.  We own approximately 15% of Yuke's, which is publicly traded on the Nippon New Market in Japan.  This investment is classified as available-for-sale and reported at fair value with unrealized holding gains and losses excluded from earnings and reported as a component of accumulated other comprehensive income until realized.  The pre-tax unrealized holding gain related to our investment in Yuke's for the nine months ended December 31, 2010 and 2009 was $1.1 million and $3.0 million, respectively.  As of December 31, 2010, the inception-to-date unrealized holding gain on our investment in Yuke's was $3.5 million.  Due to the long-term nature of this relationship, this investment is included in "Other long-term assets, net" in our condensed consolidated balance sheets.             
 
Other long-term assets as of December 31, 2010 and March 31, 2010 consisted of the following (in thousands):
 

14


 
December 31,
2010
 
March 31,
2010
Investment in Yuke's
$
6,657
 
 
$
5,564
 
Deferred financing costs
2,305
 
 
2,781
 
Other
4,005
 
 
2,255
 
Total other long-term assets
$
12,967
 
 
$
10,600
 
 
 
8.   Restructuring and Other Charges
 
Fiscal 2011 Realignment.  In the third quarter of our fiscal year ending March 31, 2011 ("fiscal 2011"), we reevaluated our strategy of adapting certain Western content for free-to-play online games in Asian markets.  As a result, we cancelled two games, eliminated certain positions, and closed our Korean support office. Restructuring expenses recorded related to the closure of our Korean support office were $14,000, and consisted of lease and other contract termination charges and write-offs of related long-lived assets. The cancellation of the games, Company of Heroes Online and WWE Online, resulted in charges of $9.9 million recorded in "Cost of sales — Software amortization and royalties" in our condensed consolidated statements of operations.  Additionally, we incurred $0.8 million of cash severance charges related to eliminated positions, which were classified within operating expenses in our condensed consolidated statements of operations. We do not expect any future charges in relation to these items.
Fiscal 2009 Realignment. During the twelve months ended March 31, 2009 ("fiscal 2009"), we updated our strategic plan in an effort to increase our profitability and cash flow generation.  We significantly realigned our business to focus on fewer, higher quality games, and established an operating structure that supports our more focused product strategy.  The fiscal 2009 realignment included the cancellation of several titles in development, the closure or spin-off of several of our development studios, and the streamlining of our corporate organization in order to support the new product strategy, including reductions in worldwide personnel. Restructuring charges and adjustments are recorded as "Restructuring" expenses in our condensed consolidated statements of operations and have included the costs associated with lease abandonments less estimates of sublease income, write-off of related long-lived assets due to the studio closures, as well as costs of other non-cancellable contracts.  As of December 31, 2010, restructuring charges under the fiscal 2009 realignment amounted to $18.1 million. In the three and nine months ended December 31, 2010, restructuring charges and adjustments related to the fiscal 2009 realignment were minimal. We do not expect any future charges under the fiscal 2009 realignment, other than additional facility related charges and adjustments in the event actual and estimated sublease income changes.
 
The following tables summarize the restructuring components and activity under the fiscal 2009 realignment for the three and nine months ended December 31, 2010 and 2009, and the related restructuring reserve balances (in thousands):
 
 
 
Three months ended December 31, 2010
 
Nine months ended December 31, 2010
 
 
 
Lease and Contract Terminations
 
Net Asset Impairments
 
Total
 
Lease and Contract Terminations
 
Net Asset Impairments
 
Total
 
Beginning balance
 
$
1,486
 
 
$
 
 
$
1,486
 
 
$
2,392
 
 
$
 
 
$
2,392
 
 
Charges to operations
 
126
 
 
 
 
126
 
 
133
 
 
 
 
133
 
 
Non-cash write-offs
 
 
 
 
 
 
 
 
 
 
 
 
 
Cash payments, net of sublease income
 
(356
)
 
 
 
(356
)
 
(1,214
)
 
 
 
(1,214
)
 
Foreign currency and other adjustments
 
(55
)
 
 
 
(55
)
 
(110
)
 
 
 
(110
)
 
Ending balance
 
$
1,201
 
 
$
 
 
$
1,201
 
 
$
1,201
 
 
$
 
 
$
1,201
 
 
 

15


 
 
Three months ended December 31, 2009
 
Nine months ended December 31, 2009
 
 
 
Lease and Contract Terminations
 
Net Asset Impairments
 
Total
 
Lease and Contract Terminations
 
Net Asset Impairments
 
Total
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Beginning Balance
 
$
5,165
 
 
$
 
 
$
5,165
 
 
$
5,056
 
 
$
 
 
$
5,056
 
 
Charges to operations
 
176
 
 
160
 
 
336
 
 
1,729
 
 
1,129
 
 
2,858
 
 
Non-cash write-offs
 
 
 
(160
)
 
(160
)
 
 
 
(1,129
)
 
(1,129
)
 
Cash payments
 
(2,640
)
 
 
 
(2,640
)
 
(4,130
)
 
 
 
(4,130
)
 
Foreign currency and other adjustments
 
244
 
 
 
 
244
 
 
290
 
 
 
 
290
 
 
Ending Balance
 
$
2,945
 
 
$
 
 
$
2,945
 
 
$
2,945
 
 
$
 
 
$
2,945
 
 
 
As of December 31, 2010, $0.8 million of the restructuring accrual is included in "Accrued and other current liabilities" and $0.4 million is included in "Other long-term liabilities" in our condensed consolidated balance sheets.  As of March 31, 2010, $1.6 million of the restructuring accrual was included in "Accrued and other current liabilities" and $0.8 million was included in "Other long-term liabilities" in our condensed consolidated balance sheets.  The accrual balances at December 31, 2010 and March 31, 2010 related to future lease payments for facilities vacated under the fiscal 2009 realignment, offset by estimates of future sublease income.  We expect the final settlement of this accrual to occur by August 1, 2015, which is the last payment date under our lease agreements that were abandoned.
 
9.   Secured Credit Line
 
In October 2008, in conjunction with the UBS Agreement (see "Note 3Investment Securities"), we entered into a Credit Agreement with UBS Bank USA, which allowed us to borrow up to 75% of the market value of the ARS (as determined by UBS) at any time, on a no net interest basis, to the extent that such ARS continued to be illiquid or until June 30, 2010.  Borrowings under the credit line were due on demand and were secured by certain of our ARS held with UBS.  In the three months ended June 30, 2010, we repaid the entire amount outstanding under the credit line, which was $13.2 million.  At June 30, 2010 we had no borrowings outstanding under the Credit Agreement and the credit line was terminated, pursuant to its terms, on July 2, 2010.
 
10.   Convertible Senior Notes
 
On August 4, 2009, we issued $100.0 million 5% convertible senior notes ("Notes").  After offering costs, the net proceeds to THQ were $96.8 million.  The Notes are due August 15, 2014, unless earlier converted, redeemed or repurchased.  The Notes pay interest semiannually, in arrears on February 15 and August 15 of each year, beginning February 15, 2010, through maturity and are convertible at each holder's option at any time prior to the close of business on the trading day immediately preceding the maturity date.  The Notes are our unsecured and unsubordinated obligations.
 
The Notes are initially convertible into shares of our common stock at a conversion rate of 117.4743 shares of common stock per $1,000 principal amount of Notes, equivalent to an initial conversion price of approximately $8.51 per share.  At this conversion rate and upon conversion of 100% of our Notes outstanding at December 31, 2010, our Notes would convert into 11.7 million shares of common stock.  The conversion rate is subject to adjustment in certain events such as a stock split, the declaration of a dividend or the issuance of additional shares.  Also, the conversion rate will be subject to an increase in certain events constituting a make-whole fundamental change; provided, however, that the maximum number of shares to be issued thereunder cannot exceed 14.7 million, subject to adjustment.  The Notes will be redeemable, in whole or in part, at our option, at any time after August 20, 2012 for cash, at a redemption price of 100% of the principal amount of the Notes, plus accrued but unpaid interest, if the price of a share of our common stock has been at least 150% of the conversion price then in effect for specified periods.  In the case of certain events such as the acquisition or liquidation of THQ, or delisting of our common stock from a U.S. national securities exchange, holders may require us to repurchase all or a portion of the Notes for cash at a purchase price of 100% of the principal amount of the Notes, plus accrued and unpaid interest.
 
Costs incurred related to the Notes offering amounted to $3.2 million and are classified as "Other long-term assets, net" in our condensed consolidated balance sheets at December 31, 2010; these costs are being amortized over the term of the Notes.  Amortization expense associated with these costs was $0.2 million and $0.5 million in the three and nine months ended December 31, 2010, respectively, and is classified as "Interest and other income (expense), net" in our condensed consolidated statements of operations.  Additionally, interest expense related to the Notes was $1.2 million and $3.7 million in the three and nine months ended December 31, 2010, respectively, and was classified as "Interest and other income (expense), net" in our condensed consolidated statements of operations.  The effective interest rate, including amortization of debt issuance costs, for

16


the three and nine months ended December 31, 2010 was 5.6%. 
 
11. Credit Facility
 
On June 30, 2009, we entered into a Loan and Security Agreement (the "Credit Facility") with Bank of America, N.A. ("B of A"), as agent, and the lenders party thereto from time to time.  The Credit Facility provides for a $35.0 million revolving credit facility, which can be increased to $50.0 million, subject to lender consent, pursuant to a $15.0 million accordion feature, and includes a $15.0 million letter of credit subfacility.
 
The Credit Facility has a three-year term and bears interest at a floating rate equivalent to, at our option, either the base rate plus a spread of 1.0% to 2.5% or LIBOR plus 2.5% to 4.0%, depending on the fixed charge coverage ratio.  Borrowings under the Credit Facility are conditioned on our maintaining a certain fixed charge coverage ratio and a certain liquidity level, as set forth in the Credit Facility.  The amount we can borrow under the Credit Facility fluctuates based upon our levels of eligible North American accounts receivable.  At December 31, 2010, we had no borrowings under the Credit Facility.
 
The Credit Facility is guaranteed by most of our domestic subsidiaries (each, an "Obligor") and secured by substantially all of our assets.
 
The Credit Facility contains customary affirmative and negative covenants, including, among other terms and conditions, limitations on our and each Obligor's ability to: create, incur, guarantee or be liable for indebtedness (other than certain types of permitted indebtedness); dispose of assets outside the ordinary course (subject to certain exceptions); acquire, merge or consolidate with or into another person or entity (other than certain types of permitted acquisitions); create, incur or allow any lien on any of their respective properties (except for certain permitted liens); make investments or capital expenditures (other than certain types of investments or capital expenditures); or pay dividends or make distributions (each subject to certain limitations).  In addition, the Credit Agreement provides for certain events of default such as nonpayment of principal and interest when due thereunder, breaches of representations and warranties, noncompliance with covenants, acts of insolvency and default on certain material contracts (subject to certain limitations and cure periods).  At December 31, 2010 we were in compliance with all covenants related to the Credit Facility.
 
12.   Commitments and Contingencies
 
A summary of annual minimum contractual obligations and commercial commitments as of December 31, 2010 is as follows (in thousands):
 
 
 
Contractual Obligations and Commercial Commitments (6)
Fiscal
Years Ending
March 31,
 
License /
Software
Development
Commitments (1)
 
Advertising (2)
 
Leases (3)
 
Debt (4)
 
Other (5)
 
Total
Remainder of 2011
 
$
41,431
 
 
$
15,866
 
 
$
4,253
 
 
$
 
 
$
146
 
 
$
61,696
 
2012
 
83,496
 
 
22,221
 
 
16,122
 
 
 
 
6,582
 
 
128,421
 
2013
 
25,842
 
 
17,374
 
 
12,359
 
 
 
 
4,000
 
 
59,575
 
2014
 
19,000
 
 
19,922
 
 
11,039
 
 
 
 
4,000
 
 
53,961
 
2015
 
18,500
 
 
2,198
 
 
9,895
 
 
100,000
 
 
 
 
130,593
 
Thereafter
 
22,500
 
 
1,000
 
 
15,824
 
 
 
 
 
 
39,324
 
 
 
$
210,769
 
 
$
78,581
 
 
$
69,492
 
 
$
100,000
 
 
$
14,728
 
 
$
473,570
 
 
(1)    
Licenses and Software Development.  We enter into contractual arrangements with third parties for the rights to exploit intellectual property and for the development of products.  Under these agreements, we commit to provide specified payments to an intellectual property holder or developer.  Assuming all contractual provisions are met, the total future minimum contract commitments for such agreements in place as of December 31, 2010 are $210.8 million.  License/software development commitments in the table above include $120.0 million of commitments to licensors/developers that are included in both current and long-term accrued royalties and accrued liabilities in our condensed consolidated balance sheets as of December 31, 2010 because the licensors/developers do not have any significant performance obligations to us.
 
(2)    
Advertising.  We have certain minimum advertising commitments under many of our major license agreements.  These minimum commitments generally range from 3% to 10% of net sales related to the respective license.
 

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(3)    
Leases.  We are committed under operating leases with lease termination dates through 2020.  Most of our leases contain rent escalations.  Of these obligations, $0.8 million and $0.4 million are accrued and classified as "Accrued and other current liabilities" and "Other long-term liabilities", respectively, in our December 31, 2010 condensed consolidated balance sheet due to abandonment of certain lease obligations in connection with our fiscal 2009 realignment. We expect future sublease rental income under non-cancellable agreements of approximately $1.3 million; this income is not contemplated in the lease commitments shown in the table above.
 
(4)    
Convertible Senior Notes.  On August 4, 2009 we issued the Notes.  The Notes pay interest semiannually, in arrears on February 15 and August 15 of each year, beginning February 15, 2010, through maturity and are convertible at each holder's option at any time prior to the close of business on the trading day immediately preceding the maturity date.  Absent any conversions, we expect to pay $2.5 million in the remainder of fiscal 2011, $5.0 million in each of the fiscal years 2012 through 2014, and $2.5 million in fiscal 2015, for an aggregate $20.0 million in interest payments over the term of the Notes that remains as of December 31, 2010 (see "Note 10Convertible Senior Notes").
 
(5)    
Other.  As described in "Note 13Joint Venture and Settlement Agreements," amounts payable to Jakks totaling $14.0 million are reflected in the table above.  The present value of these amounts is included in "Accrued and other current liabilities" and "Other long-term liabilities" in our condensed consolidated balance sheets at December 31, 2010.  The remaining other commitments included in the table above are also included as current or long-term liabilities in our December 31, 2010 condensed consolidated balance sheets.
 
(6)    
We have omitted unrecognized tax benefits from this table due to the inherent uncertainty regarding the timing and amount of certain payments related to these unrecognized tax benefits.  The underlying positions have not been fully developed under audit to quantify at this time.  At December 31, 2010, we had $6.5 million of unrecognized tax benefits.  See "Note 16Income Taxes" for further information regarding the unrecognized tax benefits.
 
Manufacturer Indemnification.   We must indemnify the platform manufacturers (Microsoft, Nintendo, Sony) of our games with respect to all loss, liability and expenses resulting from any claim against such manufacturer involving the development, marketing, sale or use of our games, including any claims for copyright or trademark infringement brought against such manufacturer. As a result, we bear a risk that the properties upon which the titles of our games are based, or that the information and technology licensed from others and incorporated into the products, may infringe the rights of third parties. Our agreements with our third-party software developers and property licensors typically provide indemnification rights for us with respect to certain matters.  However, if a manufacturer brings a claim against us for indemnification, the developers or licensors may not have sufficient resources to, in turn, indemnify us.
 
Indemnity Agreements.   We have entered into indemnification agreements with the members of our Board of Directors, our Chief Executive Officer and our Chief Financial Officer, to provide a contractual right of indemnification to such persons to the extent permitted by law against any and all liabilities, costs, expenses, amounts paid in settlement and damages incurred by any such person as a result of any lawsuit, or any judicial, administrative or investigative proceeding in which such person is sued as a result of service as a member of our Board of Directors, as Chief Executive Officer or as Chief Financial Officer.  The indemnification agreements provide specific procedures and time frames with respect to requests for indemnification and clarify the benefits and remedies available to the indemnitees in the event of an indemnification request.
 
Litigation
 
Patent Infringement litigation.  On June 15, 2010, THQ was served with a lawsuit entitled Software Restore Solutions, LLC v. Apple, Inc., et al., filed in the United States District Court for the Northern District of Illinois. The Plaintiff claimed that Defendants, including THQ, infringed upon a patent owned by the Plaintiff entitled "Workgroup Network Manager for Controlling the Operation of Workstations within the Computer Network."  Plaintiff sought injunctive relief, an award of damages not less than a reasonable royalty, treble damages and attorneys' fees, costs and expenses.  Defendants in the lawsuit included THQ, Electronic Arts Inc., Activision Blizzard, Inc., Sega of America, Inc., Square Enix, Inc., Apple, Inc., Adobe Systems, Inc., and International Business Machines, Inc., among others. THQ entered into a joint defense agreement with several of the other Defendants. In the three months ended December 31, 2010, we settled this litigation for an insignificant amount.
 
Additionally, we are subject to ordinary routine claims and litigation incidental to our business.  We do not believe that any liability from any reasonably foreseeable disposition of such claims and litigation, individually or in the aggregate, would have a material adverse effect on our consolidated financial position or results of operations.
 
13. Joint Venture and Settlement Agreements

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In June 1998, the THQ / Jakks Pacific, LLC (“LLC”) joint venture, between THQ and JAKKS Pacific, Inc. (“Jakks”), entered into a video game license agreement with the WWE. As THQ was responsible for funding all operations and managing the day-to-day operations of the LLC, including undertaking all tasks necessary to develop and publish games based on the WWE license, we consolidated the results of the LLC with our results as we were determined to be the primary beneficiary of the LLC. Jakks was entitled to a preferred payment from net sales derived from the WWE license (the “Preferred Return”) and such expenses are classified as “Cost of sales — License amortization and royalties” in our condensed consolidated statements of operations. The initial Preferred Return rate expired June 30, 2006. Since THQ and Jakks could not agree on a new Preferred Return rate for the period subsequent to June 30, 2006, THQ continued to accrue the Preferred Return at the initial rate, as the best basis available upon which to estimate this expense, until a new rate could be agreed upon.
 
On August 17, 2009, THQ entered into a settlement agreement with Jakks that reflected the decision of an arbitrator, who established a Preferred Return rate for the period subsequent to June 30, 2006 at a rate that was 40% lower than the rate previously accrued. As a result, we revised our estimate of the Preferred Return and recorded a one-time reduction in “Cost of sales — License amortization and royalties” in our condensed consolidated statements of operations related to the Preferred Return of $24.2 million during the three months ended September 30, 2009.
 
In addition to our dispute with Jakks related to the Preferred Return, from October 2004 through December 2009, we were involved in various legal disputes with both WWE and Jakks related to the WWE license. On December 22, 2009, we entered into inter-dependent settlement agreements with both WWE and Jakks related to the WWE license and the LLC that resulted in a one-time charge of $29.5 million recorded in “Cost of sales — License amortization and royalties” expense in our condensed consolidated statements of operations in the three months ended December 31, 2009. These agreements, combined, settled all outstanding litigation among THQ, WWE and Jakks; provided a new eight-year video game license between THQ and WWE; required THQ to immediately pay $13.2 million to WWE and $20.0 million to Jakks in future installments; and dissolved the LLC as of December 31, 2009.
 
To determine the appropriate accounting for the December 22, 2009 settlement agreements, we identified each item given and received to determine whether the items should be recognized as an asset or expense. We determined that the only item received by THQ in the settlement agreements which meets the definition of an asset that has value to a marketplace participant was the new WWE license. The fair value of the new WWE license was determined using level 3 valuation inputs; specifically, a discounted future cash flow over the eight-year term of the new license and we concluded that the contractual rate contained in the new WWE license approximated fair value. Due to the numerous litigation claims settled and the added complexity of multiple parties involved, we determined that we were not able to reliably estimate the fair value of the remaining litigation components of the settlement. The litigation components were valued as the residual value remaining after determining the fair value of the asset received. As a result, in the period ended December 31, 2009, we recorded the one-time charge of $29.5 million, representing the present value of the cash payments contained in the settlements, less amounts previously accrued or allocated to the asset received (the residual value).
 
14.   Stock-based Compensation
 
Prior to July 20, 2006, we utilized two stock option plans:  the THQ Inc. Amended and Restated 1997 Stock Option Plan (the "1997 Plan") and the THQ Inc. Third Amended and Restated Nonexecutive Employee Stock Option Plan (the "NEEP Plan"). The 1997 Plan provided for the issuance of up to 14,357,500 shares available for employees, consultants and non-employee directors, and the NEEP Plan provided for the issuance of up to 2,142,000 shares available for nonexecutive employees of THQ of which no more than 20% was available for awards to our nonexecutive officers and no more than 15% was available for awards to the nonexecutive officers or general managers of our subsidiaries or divisions.  The 1997 Plan and the NEEP Plan were cancelled on July 20, 2006, the same day THQ's stockholders approved the THQ Inc. 2006 Long-Term Incentive Plan ("LTIP").
 
Under the 1997 Plan, we granted incentive stock options, non-qualified stock options, performance accelerated restricted stock ("PARS") and performance accelerated restricted stock units ("PARSUs").  The NEEP Plan provided for the grant of only non-qualified stock options to non-executive officers of the Company.  The LTIP provides for the grant of stock options (including incentive stock options), stock appreciation rights ("SARs"), restricted stock awards, restricted stock units ("RSUs"), and other performance awards (in the form of performance shares or performance units) to eligible directors and employees of, and consultants or advisors to, the Company.  Subject to certain adjustments, as of December 31, 2010, the total number of shares of THQ common stock that may be issued under the LTIP shall not exceed 11,500,000 shares.  Shares subject to awards of stock options or SARs will count as one share for every one share granted against the share limit, and all other awards will count as 2.17 shares for every one granted against the share limit.  As of December 31, 2010, we had 4,692,878 shares available for grant under the LTIP.
 
The purchase price per share of common stock purchasable upon exercise of each option granted under the 1997 Plan, the NEEP

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Plan and the LTIP may not be less than the fair market value of such share of common stock on the date that such option is granted.  Generally, options granted under our plans become exercisable over three years and expire on the fifth anniversary of the grant date.  Other vesting terms are as follows:
 
                  PARS and PARSUs that have been granted to our officers under the 1997 Plan and the LTIP vest with respect to 100% of the shares subject to the award on the fifth anniversary of the grant date subject to continued employment of the grantee; provided, however, 20% of the shares subject to each award will vest on each of the first through fourth anniversaries of the grant date if certain performance targets for the Company are attained each fiscal year.
                  PARSUs granted to our non-employee directors under the 1997 Plan are currently fully vested.
                  Deferred Stock Units ("DSUs") granted to our non-employee directors under the LTIP vest monthly over a twelve month period; provided, however, DSUs may not be released to a director until thirteen months after the date of grant.  DSUs granted to our non-employee directors prior to July 31, 2008 under the LTIP vested immediately but were also subject to a thirteen-month release restriction.
                  RSUs granted to our employees do not carry any performance or acceleration conditions. Certain awards vest with respect to 100% of the shares on the third anniversary of the grant date and other awards vest at each anniversary of the grant date over a three-year period, all subject to continued employment of the grantee.
 
The fair value of our restricted stock and restricted stock units is determined based on the closing trading price of our common stock on the grant date.  The fair value of PARS, PARSUs, DSUs and RSUs granted is amortized over the vesting period.
 
Beginning in March 2007, we offered our non-executive employees the ability to participate in an employee stock purchase plan, as amended and restated ("ESPP").   Under the ESPP, up to 1,500,000 shares of our common stock may be purchased by eligible employees during six-month offering periods that commence each March 1 and September 1, or the first business day thereafter (each, an "Offering Period").  The first business day of each Offering Period is referred to as the "Offering Date."  The last business day of each Offering Period is referred to as the "Purchase Date."  Pursuant to our ESPP, eligible employees may authorize payroll deductions of up to 15 percent of their base salary, subject to certain limitations, to purchase shares of our common stock at 85 percent of the lower of the fair market value of our common stock on the Offering Date or Purchase Date.  The fair value of the ESPP options granted is amortized over the offering period.
 
Stock-based compensation includes all awards and purchase opportunities:  stock options, PARS, PARSUs, DSUs, RSUs and ESPP options.  Nonvested shares and vested shares refer to our PARS, PARSU, DSU and RSU awards.
 
In the three and nine months ended December 31, 2010 and 2009, stock-based compensation expense, recognized in our condensed consolidated statements of operations, was as follows (in thousands):
 
 
Three Months Ended December 31,
 
Nine Months Ended December 31,
 
2010
 
2009
 
2010
 
2009
Cost of sales - Software amortization and royalties
$
1,323
 
 
$
1,359
 
 
$
2,142
 
 
$
2,726
 
Product development
65
 
 
856
 
 
688
 
 
2,021
 
Selling and marketing
324
 
 
447
 
 
1,000
 
 
848
 
General and administrative
1,029
 
 
1,297
 
 
3,268
 
 
3,752
 
Stock-based compensation expense before income taxes
$
2,741
 
 
$
3,959
 
 
$
7,098
 
 
$
9,347
 
 
We capitalize relevant amounts of stock-based compensation expense.  The following table summarizes stock-based compensation expense included in our condensed consolidated balance sheets as a component of software development (in thousands):
 
Balance at March 31, 2010
 
$
1,602
 
Stock-based compensation expense capitalized during the period
 
1,816
 
Amortization of capitalized stock-based compensation expense
 
(2,142
)
Balance at December 31, 2010
 
$
1,276
 
 
Stock-based compensation expense is based on awards that are ultimately expected to vest and accordingly, stock-based compensation expense recognized in the nine months ended December 31, 2010 has been reduced by estimated forfeitures.  Our estimate of forfeitures is based on historical forfeiture behavior as well as any expected trends in future forfeiture behavior.

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The fair value of stock options and ESPP options granted is estimated on the date of grant using the Black-Scholes option pricing model.  Anticipated volatility is based on implied volatilities from traded options on our stock and on our stock's historical volatility.  The expected term of our stock options granted is based on historical exercise data and represents the period of time that stock options granted are expected to be outstanding and the expected term for our ESPP options is the six-month offering period.  Separate groups of employees that have similar historical exercise behavior are considered separately for valuation purposes.  The risk-free rate for periods within the expected lives of stock options and ESPP options are based on the US Treasury yield in effect at the time of grant.
 
The weighted-average grant-date fair value of options granted during the three and nine months ended December 31, 2010 was $2.47 and $2.38, respectively, and $2.30 and $2.77 during the three and nine months ended December 31, 2009, respectively.
 
 
 
Three Months Ended December 31,
 
Nine Months Ended December 31,
Stock Option Grants
 
2010
 
2009
 
2010
 
2009
Dividend yield
 
%
 
%
 
%
 
%
Anticipated volatility
 
72
%
 
67
%
 
71
%
 
65
%
Weighted-average risk-free interest rate
 
0.9
%
 
1.4
%
 
1.0
%
 
1.5
%
Expected lives
 
3.0 years
 
 
3.0 years
 
 
3.0 years
 
 
3.0 years
 
 
The fair value of our ESPP options for the six-month offering periods that began on September 1, 2010, March 1, 2010 and September 1, 2009, was estimated using the Black-Scholes option pricing model with the weighted-average assumptions noted in the table below, and the per share fair value for those offering periods was $1.03, $1.62, and $1.89, respectively.
 
Employee Stock Purchase Plan
 
September 1,
2010
 
March 1, 2010
 
September 1,
2009
Dividend yield
 
%
 
%
 
%
Anticipated volatility
 
58.3
%
 
48.1
%
 
85
%
Weighted-average risk-free interest rate
 
0.2
%
 
0.2
%
 
0.2
%
Expected lives
 
0.5 years
 
 
0.5 years
 
 
0.5 years
 
 
A summary of our stock option activity for the nine months ended December 31, 2010, is as follows (in thousands, except per share amounts):
 
 
Options
 
Weighted-
Average
Exercise
Price
 
Weighted-
Average
Remaining
Contractual
Term
(in years)
 
Aggregate
Intrinsic
Value
Outstanding at March 31, 2010
9,206
 
 
$
13.51
 
 
 
 
 
 
Granted
2,175
 
 
5.07
 
 
 
 
 
 
Exercised
(77
)
 
4.35
 
 
 
 
 
 
Forfeited/expired/cancelled
(2,161
)
 
14.97
 
 
 
 
 
 
Outstanding at December 31, 2010
9,143
 
 
$
11.23
 
 
3.1
 
 
$
5,433
 
Vested and expected to vest
8,422
 
 
$
11.66
 
 
3.0
 
 
$
4,762
 
Exercisable at December 31, 2010
4,465
 
 
$
16.46
 
 
2.2
 
 
$
1,376
 
 
The aggregate intrinsic value is calculated as the difference between the exercise price of a stock option and the quoted price of our common stock at December 31, 2010.  It excludes stock options that have exercise prices in excess of the quoted price of our common stock at December 31, 2010.  The aggregate intrinsic value of stock options exercised during the three and nine months ended December 31, 2010 and 2009 was insignificant.
 
A summary of the status of our nonvested shares as of December 31, 2010 and changes during the nine months then ended, is as follows (in thousands, except per share amounts):
 

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Shares
 
Weighted-
Average
Grant-date
Fair Value
Per Share
Nonvested shares at March 31, 2010
459
 
 
$
19.40
 
Granted
265
 
 
5.74
 
Vested
(106
)
 
15.46
 
Forfeited/cancelled
(116
)
 
14.02
 
Nonvested shares at December 31, 2010
502
 
 
13.97
 
 
 
The unrecognized compensation cost, that we expect to recognize, related to our nonvested stock-based awards at December 31, 2010, and the weighted-average period over which we expect to recognize that compensation, is as follows (in thousands):
 
 
Unrecognized Compensation Cost at December 31, 2010
 
Weighted Average Period (in years)
Stock options
$
8,593
 
 
1.4
 
Nonvested shares
1,907
 
 
2.2
 
ESPP
56
 
 
0.2
 
 
$
10,556
 
 
 
 
Cash received from exercises of stock options for both the nine months ended December 31, 2010 and 2009 was $0.3 million.
 
The fair value of all our stock-based awards that vested during the three and nine months ended December 31, 2010 was $2.2 million and $9.8 million, respectively. The fair value of all our stock-based awards that vested during the three and nine months ended December 31, 2009 was $2.0 million and $10.3 million, respectively.
 
Non-Employee Stock Warrants.   In prior years, we granted stock warrants to third parties in connection with the acquisition of licensing rights for certain key intellectual property.  The warrants vested upon grant and are exercisable over the term of the warrant.  The exercise price of third-party stock warrants is equal to the fair market value of our common stock at the date of grant.  No third-party stock warrants were granted or exercised during the nine months ended December 31, 2010 and 2009.
 
At December 31, 2010 and March 31, 2010, we had 150,000 stock warrants outstanding with an exercise price of $10.45 per share and an expiration date of December 31, 2013.
 
We measure the fair value of our warrants granted on the measurement date.  The fair value of each stock warrant issued to licensors is capitalized as a component of licenses and amortized to "Cost of sales — License amortization and royalties" expense in our condensed consolidated statements of operations when the related product is released and the related net sales are recognized.  As of March 31, 2010 these warrants were fully amortized.  In the three and nine months ended December 31, 2009, $42,000 and $127,000, respectively, was amortized and included in "Cost of sales — License amortization and royalties" expense in our condensed consolidated statements of operations.
 
15.   Capital Stock Transactions
 
On July 31, 2007 and October 30, 2007, our board authorized the repurchase of up to $25.0 million of our common stock from time to time on the open market or in private transactions, for an aggregate of $50.0 million.  As of December 31, 2010 and March 31, 2010 we had $28.6 million, authorized and available for common stock repurchases.  During the nine months ended December 31, 2010, we did not repurchase any shares of our common stock.  There is no expiration date for the authorized repurchases. 
 
16Income Taxes
 
We evaluate our deferred tax assets on a regular basis to determine if a valuation allowance against the net deferred tax assets is required. A cumulative taxable loss in recent years is significant negative evidence in considering whether deferred tax assets are realizable. As we have had U.S. tax losses in recent years, we can no longer rely on common tax planning strategies to use our U.S. tax losses and we are precluded from relying on projections of future taxable income to support the recognition of deferred

22


tax assets. As such, the ultimate realization of deferred tax assets is dependent upon the existence of sufficient taxable income generated in the carryforward periods.
 
Our income tax expense for the three and nine months ended December 31, 2010 was $62,000 and $1.6 million, respectively, as compared to an income tax benefit of $3.1 million and $2.0 million in the same periods last fiscal year. These amounts represent effective tax rates for the three and nine months ended December 31, 2010 of 0.4% and 1.7% (provision on a loss), respectively, compared to effective tax rates of 102% and 121% (benefit on a loss), in the same periods last fiscal year. The rate for the three and nine months ended December 31, 2010 differs from the U.S. federal statutory rate of 35% primarily due to the fact that our domestic net operating losses are fully valued.
 
Our unrecognized tax benefits increased by $0.3 million in the three months ended December 31, 2010, from $6.2 million at September 30, 2010 to $6.5 million at December 31, 2010, of which $6.3 million would impact our effective tax rate if recognized. Due to inherent uncertainty we are not able to determine the timing and recognition of our unrecognized tax benefits. Additionally, due to the valuation of our deferred tax assets, any benefit recognized would not be realized in our effective tax rate for at least the next 12 months.
 
We conduct business internationally and, as a result, one or more of our subsidiaries files income tax returns in U.S. Federal, U.S. state, and certain foreign jurisdictions.  Accordingly, we are subject to examination by taxing authorities throughout the world, including Australia, China, France, Germany, Italy, Japan, Korea, Luxembourg, Netherlands, Spain, Switzerland, and United Kingdom.  Certain state and certain non-U.S. income tax returns are currently under various stages of audit or potential audit by applicable tax authorities and the amounts ultimately paid, if any, upon resolution of the issues raised by the taxing authorities may differ materially from the amounts accrued for each year.  We have concluded the California Franchise Tax Board audit for years 2002 - 2007, which resulted in an insignificant tax payment. We are no longer subject to U.S. Federal, state, and local or foreign jurisdiction income tax examinations by tax authorities for years prior to March 31, 2004.    
 
Our policy is to recognize interest and penalty expense, if any, related to uncertain tax positions as a component of income tax expense.  As of December 31, 2010, we had no amounts accrued for interest and for the potential payment of penalties.
 
17.  Earnings (Loss) Per Share
 
Basic earnings (loss) per share is computed as net income (loss) attributable to THQ Inc. divided by the weighted-average number of shares outstanding for the period.  Diluted earnings (loss) per share reflects the potential dilution that could occur from common shares issuable through stock-based compensation plans including stock options, stock-based awards, purchase opportunities under our ESPP, and the conversion of the Notes (see "Note 10Convertible Senior Notes").  Under the provisions of the if-converted method, the Notes are assumed to have been converted at the beginning of the respective period or at the time of issuance if later, and are included in the denominator of the diluted calculation and the after-tax interest expense and amortization of debt issuance costs in connection with the Notes are added back to the numerator of the diluted calculation.  However, the if-converted amounts are only included in the numerator and denominator of the diluted calculation if the result of the if-converted calculation is dilutive.
 
The following table is a reconciliation of the weighted-average shares used in the computation of basic and diluted earnings (loss) per share for the periods presented (in thousands):
 
 
For the Three Months
Ended December 31,
 
For the Nine Months
Ended December 31,
 
2010
 
2009
 
2010
 
2009
Net income (loss) attributable to THQ Inc. used to compute basic earnings (loss) per share
$
(14,947
)
 
$
542
 
 
$
(92,042
)
 
$
1,381
 
 
 
 
 
 
 
 
 
Weighted-average number of shares outstanding — basic
67,965
 
 
67,525
 
 
67,841
 
 
67,488
 
Dilutive effect of potential common shares
 
 
179
 
 
 
 
246
 
Number of shares used to compute earnings (loss) per share — diluted
67,965
 
 
67,704
 
 
67,841
 
 
67,734
 
 
For the three and nine months ended December 31, 2010 and 2009, the result of the if-converted calculation applied to the Notes was antidilutive and as such we did not include the potential conversion of 11.7 million shares under our Notes in our diluted earnings per share calculation.  Additionally, after-tax interest expense and amortization of debt issuance costs in connection with the Notes totaling $1.4 million in the three months ended December 31, 2010 and 2009, respectively, and $4.2 million and $2.1 million in the nine months ended December 31, 2010 and 2009, respectively, was not added back to the numerator of the

23


diluted calculation (amounts are net of tax of zero; see "Note 16Income Taxes" for further information).
 
As a result of our net loss for the three and nine months ended December 31, 2010, all potential shares were excluded from the computation of diluted earnings per share, as their inclusion would have been antidilutive.  As a result, there were 10.3 million and 10.4 million potential common shares that were excluded from the computation of diluted loss per share for the three and nine months ended December 31, 2010, respectively.  Had we reported net income for these periods, an additional 0.4 million shares of common stock would have been included in the number of shares used to calculate diluted earnings per share for both the three and nine months ended December 31, 2010.
 
For the three and nine months ended December 31, 2009, we excluded 9.9 million and 9.4 million potential common shares from the computation of diluted earnings per share as their inclusion would have been antidilutive.
 
18. Segment and Geographic Information
 
We operate in one reportable segment in which we are a developer, publisher and distributor of interactive entertainment software for home video game consoles, handheld platforms, wireless devices and PCs. The following information sets forth geographic information on our net sales and total assets for the three and nine months ended December 31, 2010 and 2009 (in thousands):
 
North
America
 
Europe
 
Asia
Pacific
 
Consolidated
Three months ended December 31, 2010
 
 
 
 
 
 
 
Net sales to unaffiliated customers
$
234,140
 
 
$
66,014
 
 
$
14,435
 
 
$
314,589
 
Total assets
495,491
 
 
106,681
 
 
45,694
 
 
647,866
 
Nine months ended December 31, 2010
 
 
 
 
 
 
 
Net sales to unaffiliated customers
$
380,528
 
 
$
120,570
 
 
$
39,923
 
 
$
541,021
 
Three months ended December 31, 2009
 
 
 
 
 
 
 
Net sales to unaffiliated customers
$
226,638
 
 
$
106,479
 
 
$
23,561
 
 
$
356,678
 
Total assets
644,857
 
 
114,413
 
 
37,978
 
 
797,248
 
Nine months ended December 31, 2009
 
 
 
 
 
 
 
Net sales to unaffiliated customers
$
445,423
 
 
$
208,298
 
 
$
47,748
 
 
$
701,469
 
 
Information about THQ's net sales by platform for the three and nine months ended December 31, 2010 and 2009 is presented below (in thousands):
 
 
 
Three Months Ended December 31,
 
Nine Months Ended December 31,
Platform
 
2010
 
2009
 
2010
 
2009
Consoles
 
 
 
 
 
 
 
 
Microsoft Xbox 360
 
$
45,681
 
 
$
62,204
 
 
$
104,454
 
 
$
181,356
 
Nintendo Wii
 
141,423
 
 
90,371
 
 
173,594
 
 
113,023
 
Sony PlayStation 3
 
40,188
 
 
57,362
 
 
99,921
 
 
153,096
 
Sony PlayStation 2
 
13,227
 
 
32,498
 
 
19,833
 
 
47,388
 
Other
 
 
 
3
 
 
 
 
8
 
 
 
240,519
 
 
242,438
 
 
397,802
 
 
494,871
 
Handheld
 
 
 
 
 
 
 
 
Nintendo Dual Screen
 
48,988
 
 
75,040
 
 
85,900
 
 
114,902
 
Sony PlayStation Portable
 
13,079
 
 
24,497
 
 
24,282
 
 
37,115
 
Wireless
 
1,705
 
 
2,285
 
 
4,793
 
 
9,259
 
 
 
63,772
 
 
101,822
 
 
114,975
 
 
161,276
 
 
 
 
 
 
 
 
 
 
PC
 
10,298
 
 
12,418
 
 
28,244
 
 
45,322
 
Total Net Sales
 
$
314,589
 
 
$
356,678
 
 
$
541,021
 
 
$
701,469
 
 

24


19.   Recently Issued Accounting Pronouncements
 
In October 2009, the FASB issued ASU 2009-13, "Revenue Recognition (Topic 605): Multiple-Deliverable Revenue Arrangements—a consensus of the FASB Emerging Issues Task Force" ("ASU 2009-13").  ASU 2009-13 provides criteria for separating consideration in multiple-deliverable arrangements.  It establishes a selling price hierarchy for determining the price of a deliverable and expands the disclosures related to a vendor's multiple-deliverable revenue arrangements.  ASU 2009-13 is effective prospectively for arrangements entered into or materially modified in years beginning after June 15, 2010, which will be our fiscal 2012.  We are still evaluating the impact that the adoption of ASU 2009-13 will have on our results of operations, financial position or cash flows.
 
In January 2010, the FASB issued ASU 2010-06, "Fair Value Measurements and Disclosures (Topic 820): Improving Disclosures about Fair Value Measurements" ("ASU 2010-06"). ASU 2010-06 amends ASC 820 and clarifies and provides additional disclosure requirements related to recurring and non-recurring fair value measurements and employers' disclosures about postretirement benefit plan assets. ASU 2010-06 disclosures about purchases, sales, issuances, and settlements in the roll forward activity in Level 3 fair value measurements are effective for fiscal years beginning after December 15, 2010, and for interim periods within those fiscal years, which will be our quarter ending June 30, 2011. The adoption is not expected to have a material impact on our results of operations, financial position or cash flows.

25


Item 2.  Management's Discussion and Analysis of Financial Condition and Results of Operations
 
The statements contained in this Quarterly Report on Form 10-Q that are not historical facts may be "forward-looking statements" within the meaning of the Private Securities Litigation Reform Act of 1995. Such statements include, but are not limited to statements regarding industry prospects and future results of operations or financial position. We generally use words such as "anticipate," "believe," "could," "estimate," "expect," "forecast," "future," "intend," "may," "plan," "positioned," "potential," "project," "scheduled," "set to," "subject to," "upcoming" and other similar expressions to help identify forward-looking statements.  These forward-looking statements are based on current expectations, estimates and projections about the business of THQ Inc. and its subsidiaries and are based upon management's current beliefs and certain assumptions made by management.  Our business and any such forward-looking statements are subject to risks and uncertainties that may affect our future results.  For a discussion of our risk factors, see "Part II — Item 1A. Risk Factors."  The forward-looking statements contained herein speak only as of the date on which they were made, and, except as required by law, we disclaim any obligation to update any forward-looking statements to reflect events or circumstances after the date of this Quarterly Report.
 
All references to "we," "us," "our," "THQ," or the "Company" in the following discussion and analysis mean THQ Inc. and its subsidiaries.  Most of the properties and titles referred to in this Quarterly Report are subject to trademark protection.
 
Overview
 
The following is a discussion of our operating results and financial condition, as well as material changes in operating results and financial condition from prior reported periods.  The discussion and analysis herein should be read in conjunction with our consolidated financial statements, notes to the consolidated financial statements, and management's discussion and analysis (which includes additional information about our accounting policies, practices and the transactions that underlie our financial results) contained in our Annual Reports on Form 10-K and 10-K/A for the fiscal year ended March 31, 2010 (the "2010 10-K") and our Quarterly Reports on Form 10-Q for the quarters ended June 30, 2010, and September 30, 2010.
 
About THQ
We are a leading worldwide developer and publisher of interactive entertainment software for all popular game systems, including:
•    
home video game consoles such as the Microsoft Xbox 360 ("Xbox 360"), Nintendo Wii ("Wii"), Sony PlayStation 3 ("PS3") and Sony PlayStation 2 ("PS2");
•    
handheld platforms such as the Nintendo DS and DSi (collectively referred to as "DS"), and Sony PlayStation Portable ("PSP");
•    
wireless devices, including the iPhone, iTouch and iPad; and
•    
personal computers ("PCs"), including games played online.
 
We also develop and publish titles for digital distribution via Sony's PlayStation Network ("PSN") and Microsoft's Xbox LIVE Marketplace ("Xbox LIVE") and Xbox LIVE Arcade ("XBLA"), as well as digitally offer our PC titles through online download stores and services such as Steam. We believe that digital delivery of games and game content is becoming an increasingly important part of our business and accordingly, we plan to continue integrating a digital component into all of our key franchises.
 
Our titles span a wide range of categories, including action, adventure, fighting, racing, role-playing, simulation, sports and strategy.  We have created, licensed and acquired a group of highly recognizable brands, which we market to a variety of consumer demographics ranging from products targeted at core gamers to products targeted to children and the mass market.  Our portfolio of Core Games includes games based on popular fighting brands such as the Ultimate Fighting Championship ("UFC") and World Wrestling Entertainment ("WWE"); racing games based on our MX vs. ATV brand; and action, shooter and strategy games based on our owned intellectual properties such as Company of Heroes, Darksiders, Red Faction, Saints Row and de Blob, as well as games based on Games Workshop's Warhammer 40,000 universe.  Our Kids, Family and Casual portfolio includes games based on popular brands such as Disney•Pixar, DreamWorks Animation, Marvel Entertainment, Mattel, NBC's The Biggest Loser, Nickelodeon, and Sony Pictures Consumer Product's JEOPARDY! and Wheel of Fortune, as well as games based on our owned intellectual properties, including Drawn to Life.
 
In addition to publishing software, in November 2010, we launched our new uDraw GameTablet in North America.  The uDraw GameTablet is a first-of-its-kind, innovative new gaming accessory developed by THQ initially for the Wii platform and was launched with an expansive drawing, coloring and art-based video game, uDraw Studio, for a suggested retail price of $69.99 in the U.S. In addition to uDraw Studio, we developed and published two other video games designed for use with the uDraw GameTablet - Pictionary and Dood's Big Adventure, which launched with the uDraw GameTablet for a suggested retail price of $29.99 each in the U.S.  The uDraw GameTablet is scheduled to be available in Europe and other international territories in early 2011.  We have a long-term product plan that includes a diverse software product offering of games we expect to develop and publish for the uDraw GameTablet.

26


 
Significant Trends Affecting Our Business
 
The following significant trends currently affect our business:
 
Retail Video Game Sales
 
The retail video games industry in North America and Europe reported retail software sales of $17.1 billion in the twelve months ended December 31, 2010, down 4.5% from the prior-year period, according to aggregated data from The NPD Group ("NPD"), Chart Track and GfK. The decrease in retail software sales was due primarily to a difficult consumer spending environment, declines in sales of games on portable consoles, as well as a shift in consumer purchasing preferences to digitally delivered content. Sales of both Xbox 360 and PS3 hardware in calendar 2010 were strong and sales of software on these platforms both grew well into the double digits in calendar 2010 versus the prior year.  Given the significant investments we have made in our core games pipeline, which are primarily played on these two platforms, we expect to capitalize on the continuing strength of these core game platforms.
 
Increasing Shift to Online Content and Digital Downloads
 
The interactive entertainment software industry is delivering a growing amount of games, downloadable content and product add-ons by direct digital download through the Internet and gaming consoles. We believe that much of the growth in the industry will come via online distribution such as massively multi-player games (both subscription and free-to-play), casual micro-transaction based games, paid downloadable content and digital downloads of games. Accordingly, we plan to continue integrating a digital component into all of our key franchises.
 
Sales of Used Video Games
 
Large retailers, such as GameStop, have increased their focus on selling used video games, which provides higher margins for the retailers than sales of new games. This focus reduces demand for new copies of our games. We believe customer retention through compelling online play and downloadable content offers may reduce consumers' propensity to trade in games.
 
Sales Concentration of Top Titles
 
The majority of money spent by consumers on video game software is spent on select top titles. Because of the demand for select “hit” titles and the costs to develop our games, we believe that it is important to focus our development efforts on bringing a smaller number of high-quality, competitive products to market.
 
Shifting Preferences in the Kids Market
 
Based on 2010 NPD data, the industry has seen a shift in preferences in the kids market away from movie-based licensed titles towards games offering more of a family or group play experience, such as party and dance games.  In addition, there has been strong interest in the new motion-based controllers: Kinect and Move, which were introduced during holiday 2010.  We expect to capitalize on the success of these platforms as well as the upcoming Nintendo 3DS platform with a strong kids, family and casual line-up for these platforms.
 
Foreign Currency Exchange Rates Impact on Results of Operations
 
Approximately 38% of our net sales for fiscal 2010 was generated from sales outside of North America. We are exposed to significant risks of foreign currency fluctuation, primarily from receivables denominated in foreign currency, and are subject to transaction gains and losses, which are recorded as a component in determining net income. The income statements of our non-U.S. operations are translated into U.S. dollars at the month-to-date average exchange rates for each applicable month in a period. To the extent the U.S. dollar strengthens against foreign currencies, as it did during fiscal 2010, the translation of these foreign currency denominated transactions results in decreased net sales, operating expenses and income from our non-U.S. operations. Similarly, our net sales, operating expenses and income from our non-U.S. operations will increase if the U.S. dollar weakens against foreign currencies.
 
Seasonality
 
The interactive entertainment software industry is highly seasonal. Sales are typically significantly higher during the third quarter of our fiscal year, due primarily to the increased demand for interactive games during the holiday buying season.

27


 
Results of Operations — Comparison of the Three and Nine Months Ended December 31, 2010 and 2009
 
Net Sales
 
Our net sales are principally derived from sales of interactive software games designed for play on video game consoles, handheld devices and PCs, including digitally via the Internet, and from sales of our uDraw GameTablet.
 
In the three months ended December 31, 2010, net sales were primarily driven by WWE SmackDown vs. Raw 2011, our uDraw GameTablet and our catalog titles (titles released in fiscal years prior to the respective fiscal year). Additionally, net sales in the nine months ended December 31, 2010 were also driven by UFC Undisputed 2010.
 
Net Sales by New Releases and Catalog Titles
 
The following tables present our net sales of new releases (titles initially released in the respective fiscal year), catalog titles, and changes in our deferred net revenue for the three and nine months ended December 31, 2010 and 2009 (in thousands):
 
 
Three Months Ended December 31,
 
Increase/
 
%
 
2010
 
2009
 
(Decrease)
 
Change
New releases
$
264,890
 
 
84.2
 %
 
$
300,713
 
 
84.3
 %
 
$
(35,823
)
 
(11.9
)%
Catalog
58,226
 
 
18.5
 
 
56,244
 
 
15.8
 
 
1,982
 
 
3.5
 
Changes in deferred net revenue
(8,527
)
 
(2.7
)
 
(279
)
 
(0.1
)
 
(8,248
)
 
2,956.3
 
Consolidated net sales
$
314,589
 
 
100.0
 %
 
$
356,678
 
 
100.0
 %
 
$
(42,089
)
 
(11.8
)%
 
Nine Months Ended December 31,
 
Increase/
 
%
 
2010
 
2009
 
(Decrease)
 
Change
New releases
$
383,323
 
 
70.9
 %
 
$
523,670
 
 
74.6
%
 
$
(140,347
)
 
(26.8
)%
Catalog
170,457
 
 
31.5
 
 
167,567
 
 
23.9
 
 
2,890
 
 
1.7
 
Changes in deferred net revenue
(12,759
)
 
(2.4
)
 
10,232
 
 
1.5
 
 
(22,991
)
 
(224.7
)
Consolidated net sales
$
541,021
 
 
100.0
 %
 
$
701,469
 
 
100.0
%
 
$
(160,448
)
 
(22.9
)%
 
Net sales of our new releases decreased $35.8 million and $140.3 million in the three and nine months ended December 31, 2010, respectively, compared to the same periods last fiscal year. The decrease in the three months ended December 31, 2010 was primarily due to:
•    
a decrease in net sales of games based on our owned intellectual properties, due to titles released in the same period last fiscal year such as MX vs. ATV Reflex and Drawn to Life: The Next Chapter with no comparable releases in the current period, and
•    
a decrease in units sold of games based on the WWE and UFC fighting brands and kids movie-based licensed games.
These decreases were partially offset by net sales of our new uDraw GameTablet in the current period.
 
The decrease in net sales of our new releases in the nine months ended December 31, 2010 was primarily due to the same reasons as just described, as well as the release of Red Faction: Guerrilla in the same period last fiscal year with no comparable title released this fiscal year and a lower average net selling price on UFC Undisputed 2010 compared to UFC 2009 Undisputed in the same period last fiscal year.
 
Net sales of our catalog titles increased $2.0 million and $2.9 million in the three and nine months ended December 31, 2010, respectively, compared to the same periods last fiscal year. The increase in the three months ended December 31, 2010 was due to higher average net selling prices partially offset by fewer catalog units sold. The increase in the nine months ended December 31, 2010 was due to higher average net selling prices and an increase in catalog units sold.
 
Changes in deferred net revenue reflects the deferral and subsequent recognition of net revenue related to the online service that is offered in some of our games. The revenue deferrals are recognized as net sales over the estimated online service period of six months. The changes in deferred net revenue are driven by the timing of the release of games that offer the online service. Generally, revenue deferred in the first half of our fiscal year would be recognized by the end of that fiscal year, and revenue deferred in the second half of the fiscal year would be partially recognized in that fiscal year with the remaining amounts of deferred revenue recognized in the following fiscal year.

28


 
Net Sales by Territory
 
The following tables present our net sales by territory as well as the changes in our deferred net revenue for the three and nine months ended December 31, 2010 and 2009 (in thousands):
 
 
Three Months Ended December 31,
 
Increase/
 
%
 
2010
 
2009
 
(Decrease)
 
Change
North America
$
237,704
 
 
75.6
 %
 
$
226,778
 
 
63.6
 %
 
$
10,926
 
 
4.8
 %
Europe
70,617
 
 
22.4
 
 
106,613
 
 
29.9
 
 
(35,996
)
 
(33.8
)
Asia Pacific
14,795
 
 
4.7
 
 
23,566
 
 
6.6
 
 
(8,771
)
 
(37.2
)
International
85,412
 
 
27.1
 
 
130,179
 
 
36.5
 
 
(44,767
)
 
(34.4
)
Changes in deferred net revenue
(8,527
)
 
(2.7
)
 
(279
)
 
(0.1
)
 
(8,248
)
 
2,956.3
 
Consolidated net sales
$
314,589
 
 
100.0
 %
 
$
356,678
 
 
100.0
 %
 
$
(42,089
)
 
(11.8
)%
 
 
Nine Months Ended December 31,
 
Increase/
 
%
 
2010
 
2009
 
(Decrease)
 
Change
North America
$
386,841
 
 
71.5
 %
 
$
441,314
 
 
62.9
%
 
$
(54,473
)
 
(12.3
)%
Europe
126,512
 
 
23.4
 
 
203,313
 
 
29.0
 
 
(76,801
)
 
(37.8
)
Asia Pacific
40,427
 
 
7.5
 
 
46,610
 
 
6.6
 
 
(6,183
)
 
(13.3
)
International
166,939
 
 
30.9
 
 
249,923
 
 
35.6
 
 
(82,984
)
 
(33.2
)
Changes in deferred net revenue
(12,759
)
 
(2.4
)
 
10,232
 
 
1.5
 
 
(22,991
)
 
(224.7
)
Consolidated net sales
$
541,021
 
 
100.0
 %
 
$
701,469
 
 
100.0
%
 
$
(160,448
)
 
(22.9
)%
 
Net sales in North America in the three months ended December 31, 2010 increased $10.9 million compared to the same period last fiscal year due to the release of our new uDraw GameTablet. Partially offsetting the increase in the three months ended December 31, 2010, and contributing to the $54.5 million decrease in net sales in North America in the nine months ended December 31, 2010, was:
•    
a decrease in units sold of games based on the WWE and UFC fighting brands and kids movie-based licensed games, and
•    
a decrease in net sales of games based on our owned intellectual properties, due to titles released in the same period last fiscal year such as MX vs. ATV Reflex with no comparable releases in the current year periods.
Also contributing to the decrease in net sales in North America in the nine months ended December 31, 2010 was the release of Red Faction: Guerrilla in the same period last fiscal year with no comparable title released this fiscal year and a lower average net selling price on UFC Undisputed 2010 compared to UFC 2009 Undisputed in the same period last fiscal year.
 
Net sales in Europe in the three and nine months ended December 31, 2010 decreased $36.0 million and $76.8 million, respectively, compared to the same periods last fiscal year. The decrease in the three months ended December 31, 2010 was primarily due to:
•    
a decrease in net sales of games based on our owned intellectual properties, due to titles released in the same period last fiscal year such as Drawn to Life: The Next Chapter and World of Zoo with no comparable releases in the current period, and
•    
a decrease in units sold of games based on the WWE and UFC fighting brands and kids movie-based licensed games.
The decrease in the nine months ended December 31, 2010 was primarily due to the same reasons as just described, as well as the release of Red Faction: Guerrilla in the same period last fiscal year with no comparable title released this fiscal year and a lower average net selling price on UFC Undisputed 2010 compared to UFC 2009 Undisputed in the same period last fiscal year. We estimate that changes in foreign currency translation rates during the three and nine months ended December 31, 2010, compared to the same periods last fiscal year, decreased our reported net sales in Europe by $3.9 million and $8.1 million, respectively.
 
Net sales in the Asia Pacific territories in the three and nine months ended December 31, 2010 decreased $8.8 million and $6.2 million, respectively, compared to the same periods last fiscal year. These decreases were due to a decrease in units sold, particularly due to the release of games based on our owned intellectual properties in the three and nine months ended December 31, 2009 with no comparable releases in the same periods this fiscal year, and a decrease in units sold of games based on the WWE and UFC brands. In both periods, these decreases were partially offset by increases in net sales from distribution arrangements in the

29


Asia Pacific territory. We estimate that changes in foreign currency translation rates during the three and nine months ended December 31, 2010, compared to the same periods last fiscal year, increased our reported net sales in the Asia Pacific territories by $1.2 million and $3.6 million, respectively.
 
Cost of Sales; Operating Expenses; Interest and Other Income (Expense), net; Income Taxes; and Noncontrolling Interest
 
Cost of Sales
 
Total cost of sales decreased $19.9 million and $50.8 million in the three and nine months ended December 31, 2010, respectively, compared to the same periods last fiscal year. Excluding a $29.5 million one-time charge in venture partner expense recorded in the three months ended December 31, 2009 and also excluding a $24.2 million one-time benefit in venture partner expense recorded in the nine months ended December 31, 2009, both classified as “Cost of Sales — License amortization and royalties” in our condensed consolidated statements of operations, total cost of sales in the three months ended December 31, 2010 would have increased $9.6 million, and would have decreased $45.5 million in the nine months ended December 31, 2010, both reflecting a 12 point increase in total cost of sales as a percentage of net sales. (See “Note 13Joint Venture and Settlement Agreements” in the notes to the condensed consolidated financial statements included in Part I, Item I for further discussion of these one-time items.) These increases in total cost of sales as a percent of net sales were primarily due to impairment charges on our kids movie-based licenses. The increase in the nine months ended December 31, 2010 was also due to an increase in product costs as a percent of net sales.
 
Cost of Sales - Product Costs (in thousands)
 
December 31,
2010
 
% of net sales
 
December 31,
2009
 
% of net sales
 
% Change
Three Months Ended
$
123,852
 
 
39.4
%
 
$
127,644
 
 
35.8
%
 
(3.0
)%
Nine Months Ended
$
219,558
 
 
40.6
%
 
$
246,548
 
 
35.1
%
 
(10.9
)%
 
Product costs primarily consist of direct manufacturing costs, including platform manufacturer license fees, net of manufacturer volume rebates and discounts. Product costs as a percentage of net sales increased 4 points and 6 points in the three and nine months ended December 31, 2010, respectively, compared to the same periods last fiscal year. The increase in the three months ended December 31, 2010 was primarily due to a shift in the sales mix of our new releases, away from titles that had higher average net selling prices in the same period last fiscal year such as MX vs. ATV Reflex and towards titles that had lower average net selling prices in the current fiscal year period such as casual titles like Wheel of Fortune, Pictionary and JEOPARDY!. Also contributing slightly to the increase was our uDraw GameTablet, which had a higher product cost per unit relative to its average net selling price compared to our software products in both comparative periods. The increase in the nine months ended December 31, 2010 was also due to a lower average net selling price on UFC Undisputed 2010 compared to UFC 2009 Undisputed in the same period last fiscal year, and a decrease in reported net sales resulting from changes in deferred revenue.
 
Cost of Sales - Software Amortization and Royalties (in thousands)
 
December 31,
2010
 
% of net sales
 
December 31,
2009
 
% of net sales
 
% Change
Three Months Ended
$
50,011
 
 
15.9
%
 
$
73,202
 
 
20.5
%
 
(31.7
)%
Nine Months Ended
$
104,526
 
 
19.3
%
 
$
142,429
 
 
20.3
%
 
(26.6
)%
 
Software amortization and royalties expense consists of amortization of capitalized payments made to third-party software developers and amortization of capitalized internal studio development costs. Commencing upon product release, capitalized software development costs are amortized to software amortization and royalties expense based on the ratio of current gross revenues to total projected gross revenues. As a percentage of net sales, software amortization and royalties expense decreased 5 points and 1 point in the three and nine months ended December 31, 2010, respectively, compared to the same periods last fiscal year. The decrease in the three months ended December 31, 2010 was primarily due to net sales of our new uDraw GameTablet, which had low development costs. Also contributing to the decrease was a shift in the sales mix of our new releases, away from titles that generally have high development costs relative to their net sales and towards titles that have lower development costs relative to their net sales such as casual titles like Wheel of Fortune, Pictionary and JEOPARDY!. The decrease in the nine months ended December 31, 2010 was due to the reasons described above, as well as a shift in our sales mix towards more catalog titles.
 
Included in software amortization and royalties expense in the three and nine months ended December 31, 2010, and partially offsetting the decreases in those periods compared to the same periods last fiscal year, are charges totaling $9.9 million related to

30


the cancellation of Company of Heroes Online and WWE Online (see "Note 8Restructuring and Other Charges" in the notes to the condensed consolidated financial statements included in Part I, Item I). Additionally, the decrease in software amortization and royalties expense in the nine months ended December 31, 2010 is partially offset by impairment charges of $7.0 million recorded in the nine months ended December 31, 2010.
 
Cost of Sales - License Amortization and Royalties (in thousands)
 
December 31,
2010
 
% of net sales
 
December 31,
2009
 
% of net sales
 
% Change
Three Months Ended
$
78,775
 
 
25.0
%
 
$
71,676
 
 
20.1
%
 
9.9
%
Nine Months Ended
$
109,248
 
 
20.2
%
 
$
95,166
 
 
13.6
%
 
14.8
%
 
License amortization and royalties expense consists of royalty payments due to licensors, which are expensed at the higher of (1) the contractual royalty rate based on actual net product sales for such license, or (2) an effective rate based upon total projected revenue for such license. Also included in license amortization and royalties expense in the three and nine months ended December 31, 2009 is venture partner expense totaling $37.0 million and $14.5 million, respectively (see “Note 1Basis of Presentation” in the notes to the condensed consolidated financial statements included in Part I, Item I). Net sales from our licensed properties represented 72% and 76% of our total net sales in the three and nine months ended December 31, 2010, respectively, as compared to 74% and 73% in the three and nine months ended December 31, 2009.
 
Excluding a $29.5 million one-time charge in venture partner expense recorded in the three months ended December 31, 2009 and also excluding a $24.2 million one-time benefit in venture partner expense recorded in the nine months ended December 31, 2009, license amortization and royalties expense would have increased 13 points and 7 points as a percent of net sales in the three and nine months ended December 31, 2010, respectively. (See “Note 13Joint Venture and Settlement Agreements” in the notes to the condensed consolidated financial statements included in Part I, Item I for further discussion of these one-time items.) These increases were primarily due to impairment charges of $30.3 million recorded in the three months ended December 31, 2010.  These impairments resulted from our reevaluation of sales expectations on kids movie-based licensed titles given the recent significant industry-wide slowdown in sales of console titles aimed at children, particularly movie-based kids titles. Also contributing to the increases was a high effective license amortization rate in the three months ended December 31, 2010 on Megamind.
 
Operating Expenses
 
Our operating expenses decreased $7.4 million, or 9% in the three months ended December 31, 2010 compared to the same period last fiscal year, and decreased $23.8 million, or 11% in the nine months ended December 31, 2010 compared to the same period last fiscal year. These decreases were primarily due to lower product development and general and administrative expenses.
 
Product Development (in thousands)
 
December 31,
2010
 
% of net sales
 
December 31,
2009
 
% of net sales
 
% Change
Three Months Ended
$
17,992
 
 
5.7
%
 
$
21,960
 
 
6.2
%
 
(18.1
)%
Nine Months Ended
$
52,367
 
 
9.7
%
 
$
63,422
 
 
9.0
%
 
(17.4
)%
 
Product development expense primarily consists of expenses incurred by internal development studios and payments made to external development studios prior to products reaching technological feasibility. Once a product has reached technological feasibility the related development costs are capitalized to software development. In the three and nine months ended December 31, 2010, product development expense decreased $4.0 million and $11.1 million, respectively, compared to the same periods last fiscal year. These decreases were primarily due to a shift in our mix of products under development to a higher portion of technologically feasible products. The decreases are also due to a reduction in product development for the wireless platform, excluding our continued investment in the development of products for use on smart-phones.
 
Selling and Marketing (in thousands)
 
December 31,
2010
 
% of net sales
 
December 31,
2009
 
% of net sales
 
% Change
Three Months Ended
$
50,522
 
 
16.1
%
 
$
49,252
 
 
13.8
%
 
2.6
%
Nine Months Ended
$
108,171
 
 
20.0
%
 
$
106,723
 
 
15.2
%
 
1.4
%

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Selling and marketing expenses consist of advertising, promotional expenses, and personnel-related costs. In the three and nine months ended December 31, 2010, selling and marketing expenses increased $1.3 million and $1.4 million, respectively, compared to the same period last fiscal year. These slight increases on a dollar basis are primarily due to promotional efforts to support the launch of our new uDraw GameTablet, and increased advertising support for our future releases. These increases were partially offset by lower personnel related costs.
 
In the three and nine months ended December 31, 2010, selling and marketing expenses as a percent of net sales increased 2 points and 5 points, respectively, compared to the same periods last fiscal year. The increase in the three months ended December 31, 2010 was primarily due to similar levels of marketing spend on titles with lower net sales, such as WWE SmackDown vs. Raw 2011 compared to WWE SmackDown vs. Raw 2010 in the same period last fiscal year, and increased advertising support for our future releases. The increase in the nine months ended December 31, 2010 was due to the same reasons as well as higher advertising support for UFC Undisputed 2010 relative to its net sales compared to UFC 2009 Undisputed in the same period last fiscal year.
 
General and Administrative (in thousands)
 
December 31,
2010
 
% of net sales
 
December 31,
2009
 
% of net sales
 
% Change
Three Months Ended
$
9,405
 
 
3.0
%
 
$
13,959
 
 
3.9
%
 
(32.6
)%
Nine Months Ended
$
33,127
 
 
6.1
%
 
$
44,592
 
 
6.4
%
 
(25.7
)%
 
General and administrative expenses consist of personnel and related expenses of executive and administrative staff and fees for professional services such as legal and accounting. In the three and nine months ended December 31, 2010, general and administrative expenses decreased $4.6 million and $11.5 million, respectively, compared to the same periods last fiscal year. These decreases were primarily due to lower personnel related costs. The decrease in general and administrative expenses in the three months ended December 31, 2010 was also due to recoveries of bad debt in that period. The decrease in the nine months ended December 31, 2010 was also due to lower legal costs due to settled litigation in the prior fiscal year period.
 
Restructuring
 
Restructuring charges include any of the costs associated with lease abandonments (less estimates of sublease income), write-offs of related long-lived assets due to studio closures, as well as costs of other non-cancellable contracts.  In the three and nine months ended December 31, 2010, restructuring charges and adjustments were minimal and primarily reflected facility related charges and adjustments due to changes in actual and estimated sublease income related to our fiscal 2009 realignment.  For further information related to our restructuring plans and charges and the events and decisions that gave rise to such charges, see “Note 8Restructuring and Other Charges” in the notes to the condensed consolidated financial statements included in Part I, Item 1.
 
Interest and Other Income (Expense), net
 
Interest and other income (expense), net, consists of interest earned on our investments, gains and losses resulting from exchange rate changes for transactions denominated in currencies other than the functional currency, and interest expense and amortization of debt issuance costs on our $100.0 million 5% convertible senior notes (“Notes”). For further discussion of the Notes, see “Note 10Convertible Senior Notes” in the notes to the condensed consolidated financial statements included in Part I, Item 1. Interest and other income (expense), net in the three months ended December 31, 2010 compared to the same period last fiscal year was a $2.9 million larger net income; the increase was primarily due to foreign exchange rate gains from sales of available-for-sale securities. Interest and other income (expense), net in the nine months ended December 31, 2010 compared to the same period last fiscal year was a $3.0 million larger net expense; the increase was primarily due to interest on our Notes. The Notes were issued on August 4, 2009 and accordingly, the interest expense and amortization of debt issuance costs recognized in the nine months ended December 31, 2009 was lower compared to the nine months ended December 31, 2010, reflecting the period the Notes were actually outstanding.
 
Income Taxes
 
Income tax expense for the nine months ended December 31, 2010 was $1.6 million, compared to an income tax benefit of $2.0 million in the same period last fiscal year. Excluding the recognition of a $3.6 million net operating loss carryback benefit claimed pursuant to a change in tax law, income taxes in the nine months ended December 31, 2009 would have reflected income tax expense of $1.6 million. Income tax expense in both periods relates primarily to income earned in foreign jurisdictions, which is not reduced by carryforward losses in the U.S.  The effective tax rate differs significantly from the federal statutory rate primarily

32


due to taxable losses in the U.S. that are fully offset by a valuation allowance.
 
Noncontrolling Interest
 
We sold our interest in THQ*ICE LLC (a joint venture with ICE Entertainment, Inc.) on April 30, 2010 and recognized an insignificant gain.  In the three and nine months ended December 31, 2009, we recognized $0.5 million and $1.0 million, respectively, of noncontrolling interest reflecting the loss allocable to equity interests in THQ*ICE LLC that were not owned by THQ.
 
Liquidity and Capital Resources
 
(In thousands)
December 31,
2010
 
March 31,
2010
 
Change
Cash and cash equivalents
$
109,399
 
 
$
188,378
 
 
$
(78,979
)
Short-term investments
 
 
82,941
 
 
(82,941
)
Cash, cash equivalents and short-term investments
$
109,399
 
 
$
271,319
 
 
$
(161,920
)
Percentage of total assets
17
%
 
38
%
 
 
 
 
 
 
Nine Months Ended December 31,
 
 
(In thousands)
2010
 
2009
 
Change
Net cash used in operating activities
$
(167,420
)
 
$
(8,789
)
 
$
(158,631
)
Net cash provided by (used in) investing activities
96,969
 
 
(49,850
)
 
146,819
 
Net cash provided by (used in) financing activities
(12,472
)
 
86,247
 
 
(98,719
)
Effect of exchange rate changes on cash
3,944
 
 
9,854
 
 
(5,910
)
Net increase (decrease) in cash and cash equivalents
$
(78,979
)
 
$
37,462
 
 
$
(116,441
)
 
Generally, our primary sources of liquidity are cash, cash equivalents, and short-term investments. In addition, as further discussed below, we may elect to sell or borrow against certain of our eligible North American accounts receivable. Our principal source of cash is from sales of interactive software games designed for play on video game consoles, handheld devices and PCs, including via the Internet, and from sales of our uDraw GameTablet. Our principal uses of cash are for product purchases of discs and cartridges along with associated manufacturer's royalties, purchases of hardware components for our uDraw GameTablet, payments to external developers and licensors, the costs of internal software development, and selling and marketing expenses.
 
During the nine months ended December 31, 2010 our cash, cash equivalents and short-term investments decreased $161.9 million, from $271.3 million at March 31, 2010 to $109.4 million at December 31, 2010. The decrease is primarily due to our investments in software development and licenses. In the fourth quarter of fiscal 2011, we expect to continue to utilize cash to fund operations, particularly continued software development related to fiscal 2012 releases and inventory purchases for our late fiscal 2011 fourth quarter title releases.  However, we expect to have significant accounts receivable at March 31, 2011 from sales of our late fiscal 2011 fourth quarter title releases, including Homefront. As a result of expected cash collections during fiscal 2012 related to the planned March 2011 release of Homefront and the scheduled fiscal 2012 releases of core games such as Red Faction Armageddon, Warhammer 40,000: Space Marine, and the newest installment of our Saints Row franchise, we expect to generate significant positive cash flow in fiscal 2012.
 
Cash Flow from Operating Activities.  Cash used in operations was $167.4 million in the nine months ended December 31, 2010, compared to $8.8 million in the same period last fiscal year.  The increase in cash used in operations was primarily the result of our net loss during the nine months ended December 31, 2010 compared to net income in the same period last fiscal year (adjusted for non-cash reconciling items such as depreciation and amortization), and an increase in investments in licenses and software development in the current fiscal year.
 
Cash Flow from Investing Activities.  Cash provided by investing activities was $97.0 million in the nine months ended December 31, 2010, compared to cash used in investing activities of $49.9 million in the same period last fiscal year.  The change in cash flow from investing activities was primarily due to proceeds from sales and maturities of short-term investments.
 
Cash Flow from Financing Activities.  Cash used in financing activities was $12.5 million in the nine months ended December 31,

33


2010, compared to cash provided by financing activities of $86.2 million in the same period last fiscal year.  The change in cash flow from financing activities was primarily due to proceeds from the issuance of the Notes on August 4, 2009.
 
Effect of exchange rate changes on cash.  Changes in foreign currency translation rates increased our reported cash balance by $3.9 million.
 
Key Balance Sheet Accounts
 
At December 31, 2010, our total current assets were $474.7 million, down from $562.5 million at March 31, 2010. In addition to cash and cash equivalents, our current assets consisted primarily of:
 
Accounts Receivable. Accounts receivable increased $54.8 million, from $41.3 million at March 31, 2010 to $96.1 million at December 31, 2010. The increase was primarily due to higher net sales in the three months ended December 31, 2010, reflecting the increased demand for interactive games during the holiday buying season, compared to the three months ended March 31, 2010. Accounts receivable allowances were $78.9 million at December 31, 2010, a $1.4 million increase from $77.5 million at March 31, 2010. This increase is primarily due to a slightly higher inventory value in the retail channel at December 31, 2010 compared to March 31, 2010. Allowances for price protection and returns as a percentage of trailing nine month net sales (excluding changes in deferred revenue) were 11% and 10% at December 31, 2010 and 2009, respectively. We believe these allowances are adequate based on historical experience, inventory remaining in the retail channel, and the rate of inventory sell-through in the retail channel.
 
Inventory. Inventory increased $9.5 million, from $14.0 million at March 31, 2010 to $23.5 million at December 31, 2010. The increase in inventory was primarily due to product on hand of titles released during the holiday buying season. Inventory turns on a rolling twelve month basis were 15 and 12 at December 31, 2010 and March 31, 2010, respectively.
 
Licenses. Our investment in licenses, including the long-term portion, decreased $25.7 million, from $140.3 million at March 31, 2010 to $114.6 million at December 31, 2010. The decrease was primarily due to amortization expense and impairment charges, which were partially offset by extensions of existing licenses as well as investments in new licenses, in the nine months ended December 31, 2010.
 
Software Development. Capitalized software development, including the long-term portion, increased $74.4 million, from $159.0 million at March 31, 2010 to $233.4 million at December 31, 2010. The increase in software development reflects our investment in titles that have expected release dates in the remainder of fiscal 2011 and beyond.
 
Total current liabilities at December 31, 2010, were $206.3 million, up from $190.9 million at March 31, 2010. Current liabilities consist primarily of:
 
Accounts Payable. Accounts payable increased $29.3 million, from $40.3 million at March 31, 2010 to $69.6 million at December 31, 2010. The increase in accounts payable was primarily due to the timing of product purchases and reflected the increased advertising support for our future releases.
 
Accrued and Other Current Liabilities. Accrued and other current liabilities were relatively flat and were $137.3 million at March 31, 2010 and $136.7 million at December 31, 2010.
 
Secured Credit Line. Secured credit line decreased $13.2 million, from $13.2 million at March 31, 2010 to zero at December 31, 2010. The credit line was related to a settlement agreement we entered into with UBS related to certain ARS. In the three months ended June 30, 2010, we paid the entire outstanding borrowings under the credit line, $13.2 million (see “Note 9Secured Credit Line” in the notes to the condensed consolidated financial statements in Part I, Item 1). The credit line was terminated, pursuant to its terms, on July 2, 2010.
 
Our liabilities at December 31, 2010 also consisted of:
 
Other long-term liabilities. Other long-term liabilities decreased $2.7 million, from $98.8 million at March 31, 2010 to $96.1 million at December 31, 2010. The slight decrease was primarily due to movement of a portion of the settlement payment due to Jakks, from long-term to current liabilities.
 
Convertible Senior Notes. We issued the Notes on August 4, 2009 and the full principal amount of $100.0 million is outstanding as of December 31, 2010 (see “Note 10Convertible Senior Notes” in the notes to the condensed consolidated financial statements

34


in Part I, Item 1).
 
Inflation
 
Our management currently believes that inflation has not had, and does not currently have, a material impact on continuing operations.
 
Financial Condition
 
At December 31, 2010, we held cash and cash equivalents of $109.4 million We believe that we have sufficient working capital, including cash expected to be generated from operations, to meet our operating requirements for at least the next twelve months. Our business is cyclical and is impacted by both seasonality and the timing of new product releases. We expect to have significant accounts receivable at March 31, 2011 from sales of our late fiscal 2011 fourth quarter title releases, including Homefront. As a result of expected cash collections during fiscal 2012 related to the planned March 2011 release of Homefront and the scheduled fiscal 2012 releases of core games such as Red Faction Armageddon, Warhammer 40,000: Space Marine, and the newest installment of our Saints Row franchise, we expect to generate significant positive cash flow in fiscal 2012.
 
On November 3, 2010, we entered into a Receivables Purchase Agreement ("Purchase Agreement") with Wells Fargo Bank, N.A. ("Wells Fargo"). The Purchase Agreement gives us the option to sell our receivables from Walmart Stores, Inc. ("Walmart") to Wells Fargo, at our discretion, and significantly expedite our receivables collections from Walmart. Wells Fargo will pay us the value of any receivables we elect to sell, less LIBOR + 1.25% per annum, and then collect the receivables from Walmart.
 
In June 2009, we entered into a Loan and Security Agreement (the "Credit Facility") with Bank of America, N.A. ("B of A"), as agent, and the lenders party thereto from time to time.  The Credit Facility provides for a $35.0 million revolving credit facility, which can be increased to $50.0 million, subject to lender consent, pursuant to a $15.0 million accordion feature, and includes a $15.0 million letter of credit subfacility.  See "Note 11Credit Facility" in the notes to the condensed consolidated financial statements in Part I, Item 1, for additional information regarding the Credit Facility.  We may use the Credit Facility to provide us with working capital and cash for other corporate purposes; however, our ability to borrow, and the lenders' obligation to lend, under the Credit Facility is subject to our compliance with certain terms and conditions, including a requirement that we meet a minimum fixed charge coverage ratio.  The amount we can borrow under the Credit Facility fluctuates based upon our levels of eligible North American accounts receivable. At December 31, 2010 we had no borrowings under the Credit Facility.
 
Our ability to maintain sufficient liquidity could be affected by various risks and uncertainties described in "Part II, Item 1A. Risk Factors."  We continue to focus on managing our development and operating costs to look for additional efficiencies and cost savings in order to improve future earnings. As a result, we may incur future restructuring and other charges if further changes are made to our current operating structure. We may choose at any time to raise or borrow additional capital to strengthen our cash position, facilitate expansion, pursue strategic investments or to take advantage of business opportunities as they arise.
 
Contractual Obligations
 
Guarantees and Commitments
 
A summary of annual minimum contractual obligations and commercial commitments as of December 31, 2010 is as follows (in thousands):
 
 
 
Contractual Obligations and Commercial Commitments (6)
Fiscal
Years Ending
March 31,
 
License /
Software
Development
Commitments (1)
 
Advertising (2)
 
Leases (3)
 
Debt (4)
 
Other (5)
 
Total
Remainder of 2011
 
$
41,431
 
 
$
15,866
 
 
$
4,253
 
 
$
 
 
$
146
 
 
$
61,696
 
2012
 
83,496
 
 
22,221
 
 
16,122
 
 
 
 
6,582
 
 
128,421
 
2013
 
25,842
 
 
17,374
 
 
12,359
 
 
 
 
4,000
 
 
59,575
 
2014
 
19,000
 
 
19,922
 
 
11,039
 
 
 
 
4,000
 
 
53,961
 
2015
 
18,500
 
 
2,198
 
 
9,895
 
 
100,000
 
 
 
 
130,593
 
Thereafter
 
22,500
 
 
1,000
 
 
15,824
 
 
 
 
 
 
39,324
 
 
 
$
210,769
 
 
$
78,581
 
 
$
69,492
 
 
$
100,000
 
 
$
14,728
 
 
$
473,570
 
 

35


(1)    
Licenses and Software Development.  We enter into contractual arrangements with third parties for the rights to exploit intellectual property and for the development of products.  Under these agreements, we commit to provide specified payments to an intellectual property holder or developer.  Assuming all contractual provisions are met, the total future minimum contract commitments for such agreements in place as of December 31, 2010 are $210.8 million.  License/software development commitments in the table above include $120.0 million of commitments to licensors/developers that are included in both current and long-term accrued royalties and accrued liabilities in our condensed consolidated balance sheets as of December 31, 2010 because the licensors/developers do not have any significant performance obligations to us.
 
(2)    
Advertising.  We have certain minimum advertising commitments under many of our major license agreements.  These minimum commitments generally range from 3% to 10% of net sales related to the respective license.
 
(3)    
Leases.  We are committed under operating leases with lease termination dates through 2020.  Most of our leases contain rent escalations.  Of these obligations, $0.8 million and $0.4 million are accrued and classified as "Accrued and other current liabilities" and "Other long-term liabilities", respectively, in our December 31, 2010 condensed consolidated balance sheet due to abandonment of certain lease obligations in connection with our fiscal 2009 realignment. We expect future sublease rental income under non-cancellable agreements of approximately $1.3 million; this income is not contemplated in the lease commitments shown in the table above.
 
(4)    
Convertible Senior Notes.  On August 4, 2009 we issued the Notes.  The Notes pay interest semiannually, in arrears on February 15 and August 15 of each year, beginning February 15, 2010, through maturity and are convertible at each holder's option at any time prior to the close of business on the trading day immediately preceding the maturity date.  Absent any conversions, we expect to pay $2.5 million in the remainder of fiscal 2011, $5.0 million in each of the fiscal years 2012 through 2014, and $2.5 million in fiscal 2015, for an aggregate $20.0 million in interest payments over the term of the Notes that remains as of December 31, 2010 (see "Note 10Convertible Senior Notes" in the notes to the condensed consolidated financial statements included in Part I, Item1).
 
(5)    
Other.  As described in "Note 13Joint Venture and Settlement Agreements" in the notes to the condensed consolidated financial statements included in Part I, Item1, amounts payable to Jakks totaling $14.0 million are reflected in the table above.  The present value of these amounts is included in "Accrued and other current liabilities" and "Other long-term liabilities" in our condensed consolidated balance sheets at December 31, 2010.  The remaining other commitments included in the table above are also included as current or long-term liabilities in our December 31, 2010 condensed consolidated balance sheets.
 
(6)    
We have omitted unrecognized tax benefits from this table due to the inherent uncertainty regarding the timing and amount of certain payments related to these unrecognized tax benefits.  The underlying positions have not been fully developed under audit to quantify at this time.  At December 31, 2010, we had $6.5 million of unrecognized tax benefits.  See "Note 16Income Taxes" in the notes to the condensed consolidated financial statements included in Part I, Item 1 for further information regarding the unrecognized tax benefits.
 
Manufacturer Indemnification. We must indemnify the platform manufacturers (Microsoft, Nintendo, Sony) of our games with respect to all loss, liability and expenses resulting from any claim against such manufacturer involving the development, marketing, sale or use of our games, including any claims for copyright or trademark infringement brought against such manufacturer. As a result, we bear a risk that the properties upon which the titles of our games are based, or that the information and technology licensed from others and incorporated into the products, may infringe the rights of third parties. Our agreements with our third-party software developers and property licensors typically provide indemnification rights for us with respect to certain matters. However, if a manufacturer brings a claim against us for indemnification, the developers or licensors may not have sufficient resources to, in turn, indemnify us.
 
Indemnity Agreements. We have entered into indemnification agreements with the members of our Board of Directors, our Chief Executive Officer and our Chief Financial Officer, to provide a contractual right of indemnification to such persons to the extent permitted by law against any and all liabilities, costs, expenses, amounts paid in settlement and damages incurred by any such person as a result of any lawsuit, or any judicial, administrative or investigative proceeding in which such person is sued as a result of service as a member of our Board of Directors, as Chief Executive Officer or as Chief Financial Officer.  The indemnification agreements provide specific procedures and time frames with respect to requests for indemnification and clarify the benefits and remedies available to the indemnitees in the event of an indemnification request.
 
Critical Accounting Estimates
 
There have been no material changes to our critical accounting estimates as described in Part II, Item 7 to our 2010 10-K, under

36


the caption “Critical Accounting Estimates.”
 
Recently Issued Accounting Pronouncements
 
See “Note 19Recently Issued Accounting Pronouncements” in the notes to the condensed consolidated financial statements in Part 1, Item 1.
 

37


Item 3.  Quantitative and Qualitative Disclosures About Market Risk
 
Market Risk
 
We are exposed to certain market risks arising from transactions in the normal course of business, principally risks associated with interest rate and foreign currency fluctuations. Market risk is the potential loss arising from changes in market rates and market prices. We employ established policies and practices to manage these risks. We use foreign exchange option and forward contracts to hedge anticipated exposures or mitigate some existing exposures subject to foreign currency exchange rate risk as discussed below. We do not enter into derivatives or other financial instruments for trading or speculative purposes.
 
Interest Rate Risk
 
We have interest rate risk primarily related to our investment portfolio.  At December 31, 2010, our $109.4 million of cash and cash equivalents were comprised of cash and time deposits and money market funds; none of our cash equivalents are classified as trading securities.  At December 31, 2010, our long-term investments of $1.5 million consisted entirely of municipal securities and were classified as available-for-sale.  We manage our interest rate risk by maintaining an investment portfolio generally consisting of debt instruments of high credit quality and relatively short maturities.  However, because short-term investments mature relatively quickly and are generally reinvested at the then current market rates, interest income on a portfolio consisting of cash equivalents and short-term investments is more subject to market fluctuations than a portfolio of longer term investments.  The value of these investments may fluctuate with changes in interest rates, however, the contractual terms of the investments do not permit the issuer to call, prepay or otherwise settle the investments at prices less than the stated par value. Interest income recognized in the three and nine months ended December 31, 2010 was $0.1 million and $0.9 million, respectively, and was included in "Interest and other income (expense), net" in our condensed consolidated statements of operations.
 
At December 31, 2010, we had no outstanding balances under the Bank of America Credit Facility or under the UBS Credit Agreement, which was terminated, pursuant to its terms, on July 2, 2010.
 
Foreign Currency Exchange Rate Risk
 
We transact business in many different foreign currencies and are exposed to financial market risk resulting from fluctuations in foreign currency exchange rates, particularly the GBP and the Euro, which may result in a gain or loss of earnings to us. Our international business is subject to risks typical of an international business, including, but not limited to, foreign currency exchange rate volatility. Accordingly, our future results could be materially and adversely affected by changes in foreign currency exchange rates. Throughout the year, we frequently monitor the volatility of the GBP and the Euro (and all other applicable currencies).
 
Cash Flow Hedging Activities. From time to time, we hedge a portion of our foreign currency risk related to forecasted foreign currency denominated sales and expense transactions by entering into foreign exchange forward contracts that generally have maturities less than 90 days. Our hedging programs reduce, but do not entirely eliminate, the impact of currency exchange rate movements in net sales and operating expenses. During the nine months ended December 31, 2010, we did not enter into any foreign exchange forward contracts, related to cash flow hedging activities. During the three and nine months ended December 31, 2009, we entered into foreign exchange forward contracts related to cash flow hedging activities in the notional amount of $29.2 million. These contracts were settled during the three and nine months ended December 31, 2009 and resulted in a loss of $0.7 million, which is included in "Interest and other income (expense), net" in our condensed consolidated statements of operations.
 
Balance Sheet Hedging Activities. We utilize foreign exchange forward contracts to mitigate foreign currency risk associated with foreign currency-denominated assets and liabilities, primarily certain inter-company receivables and payables. Our foreign exchange forward contracts are not designated as hedging instruments and are accounted for as derivatives whereby the fair value of the contracts are reported as "Prepaid expenses and other current assets" or "Accrued and other current liabilities" in our condensed consolidated balance sheets, and the associated gains and losses from changes in fair value are reported in "Interest and other income (expense), net" in our condensed consolidated statements of operations. The forward contracts generally have a contractual term of one month or less and are transacted near month-end. Therefore, the fair value of the forward contracts generally is not significant at each month-end.
 
At December 31, 2010, we had foreign exchange forward contracts related to balance sheet hedging activities in the notional amount of $61.4 million with a fair value that approximates zero. All of the contracts had maturities of one month and consisted primarily of Euro, GBP, CAD, and AUD. The net gain recognized from these contracts during the three and nine months ended December 31, 2010 was $0.7 million and $3.0 million, respectively, and was included in "Interest and other income (expense), net" in our condensed consolidated statements of operations.

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Foreign exchange forward contracts are designed to offset gains and losses on the underlying foreign currency denominated assets and liabilities. Any movement in foreign currency exchange rates resulting in a gain or loss on our foreign exchange forward contracts are offset by an opposing gain or loss in the underlying foreign currency denominated assets and liabilities that were hedged and would not have a material impact on our financial position.
 
The counterparties to these forward contracts are creditworthy multinational commercial or investment banks. The risks of counterparty non-performance associated with these contracts are not considered to be material. Notwithstanding our efforts to manage foreign exchange risks, there can be no assurances that our mitigating or hedging activities will adequately protect us against the risks associated with foreign currency fluctuations.
 
We do not hedge foreign currency translation risk. A hypothetical 10% adverse change in foreign currency translation rates would result in a reduction of reported net sales of approximately $16.0 million and a reduction of reported income before taxes of approximately $2.0 million in the nine months ended December 31, 2010. A hypothetical 10% adverse change in foreign currency translation rates would result in a reduction of reported total assets at December 31, 2010 of approximately $15.2 million. These estimates assume an adverse shift in all foreign currency exchange rates, which do not always move in the same direction; actual results may differ materially.
 
Item 4.  Controls and Procedures
 
Definition and limitations of disclosure controls and procedures.  Our disclosure controls and procedures (as defined in Rules 13a-15(e) and 15d-15(e) under the Securities Exchange Act of 1934, as amended (the “Exchange Act”)) are controls and other procedures that are designed to ensure that information required to be disclosed in our reports filed under the Exchange Act, such as this report, is recorded, processed, summarized and reported within the time periods specified in the Securities and Exchange Commission's rules and forms.  Disclosure controls and procedures are also designed to ensure that such information is accumulated and communicated to our management, including the Chief Executive Officer and Chief Financial Officer, as appropriate to allow timely decisions regarding required disclosure. 
 
There are inherent limitations to the effectiveness of any system of disclosure controls and procedures.  These limitations include the possibility of human error, the circumvention or overriding of the controls and procedures and reasonable resource constraints.  In addition, because we have designed our disclosure controls and procedures based on certain assumptions, which we believe are reasonable, about the likelihood of future events, our disclosure controls and procedures may not achieve their desired purpose under all possible future conditions.  Accordingly, our disclosure controls and procedures provide reasonable assurance, but not absolute assurance, of achieving their objectives.
 
Evaluation of disclosure controls and procedures. Our Chief Executive Officer and Chief Financial Officer, after evaluating the effectiveness of our disclosure controls and procedures, have concluded that as of January 1, 2011, our disclosure controls and procedures were effective in providing the requisite reasonable assurance that information required to be disclosed in the reports that we file or submit under the Exchange Act is recorded, processed, summarized and reported within the time periods specified in the SEC's rules and forms, and is accumulated and communicated to our management, including our Chief Executive Officer and Chief Financial Officer, as appropriate to allow timely decisions regarding required disclosure.
 
Changes in internal control over financial reporting. There were no changes in our internal control over financial reporting that occurred during our third quarter of fiscal 2011 that have materially affected, or are reasonably likely to materially affect, our internal control over financial reporting.
 

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PART II — OTHER INFORMATION
 
Item 1.  Legal Proceedings
 
There were no new material pending legal proceedings or material developments in legal proceedings previously reported that occurred during the three months ended December 31, 2010 except as set forth below. See the 2010 10-K and our Quarterly Reports on Form 10-Q for the quarters ended June 30, 2010 and September 30, 2010 for a discussion of material legal proceedings.
 
Legal proceedings settled during the three months ended December 31, 2010:
 
Patent Infringement litigation. On June 15, 2010, THQ was served with a lawsuit entitled Software Restore Solutions, LLC v. Apple, Inc., et al., filed in the United States district Court for the Northern District of Illinois. The Plaintiff claimed that Defendants, including THQ, infringed upon a patent owned by the Plaintiff entitled "Workgroup Network Manager for Controlling the Operation of Workstations within the Computer Network." Plaintiff sought injunctive relief, an award of damages not less than a reasonable royalty, treble damages and attorneys' fees, costs and expenses. Defendants in the lawsuit included THQ, Electronic Arts Inc., Activision Blizzard, Inc., Sega of America, Inc., Square Enix, Inc., Apple, Inc., Adobe Systems, Inc., and International Business Machines, Inc., among others. THQ entered into a joint defense agreement with several of the other Defendants. In the three months ended December 31, 2010, we settled this litigation for an insignificant amount.
 
Item 1A.  Risk Factors
 
Our business is subject to many risks and uncertainties that may impact our future financial performance. Some of those important risks and uncertainties that may cause our operating results to vary or may materially and adversely impact our operating results are as follows:
 
We must continue to develop and sell new titles in order to generate net sales and remain profitable.
 
We derive almost all of our net sales from sales of interactive software games. Even the most successful video games remain popular for only limited periods of time, often less than six months, and thus the success of our business is dependent upon our ability to continually develop and sell successful new games.  Because net sales associated with an initial product launch generally constitutes a high percentage of the total net sales associated with the life of a product, the inability of our products to achieve significant market acceptance, delays in product releases or disruptions following the commercial release of our products may have a material adverse impact our net sales and profitability.
 
Our business is "hit" driven. If we do not deliver "hit" games, our net sales and profitability can suffer.
 
While many new products are regularly introduced, only a relatively small number of "hit" titles account for a significant portion of video game sales. If we fail to develop "hit" titles, or if "hit" products published by our competitors take a larger share of consumer spending than we anticipate, our product sales could fall below our expectations, which could negatively impact both our net sales and profitability.
 
Ongoing uncertainty regarding the duration and extent of the current economic downturn could result in a prolonged reduction in discretionary spending by consumers that could reduce demand for our products.
 
Our products involve discretionary spending on the part of consumers. Consumers are generally more willing to make discretionary purchases, including purchases of products like ours, during periods in which favorable economic conditions prevail. As a result, our products may be sensitive to general economic conditions and economic cycles. A continuation or worsening of current, adverse worldwide economic conditions, including declining consumer confidence, inflation, recession and rising unemployment may lead consumers to delay or reduce purchases of our products. Reduced consumer spending may also require us to incur increased selling and promotional expenses. A reduction or shift in domestic or international consumer spending could negatively impact our business, results of operations and financial condition.
  
We may not be able to adequately adjust our cost structure in a timely fashion in response to a sudden decrease in demand.
 
A significant portion of our selling and marketing and our general and administrative expense is attributable to expenses for personnel and facilities.  In the event of a significant decline in net sales, we may not be able to dispose of facilities, reduce personnel or make other changes to our cost structure without disruption to our operations or without significant termination and exit costs.  Management may not be able to implement such actions in a timely manner, if at all, to offset an immediate shortfall in net sales and profit.  Moreover, reducing costs may impair our ability to produce and develop software titles at sufficient levels

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in the future.
 
We have significant net operating loss and tax credit carryforwards ("NOLs").  If we are unable to use our NOLs, our future profitability may be significantly impacted.
 
As of March 31, 2010, we had federal net operating loss carryforwards of $353.8 million and federal R&D tax credit carryforwards of $24.5 million.  Under applicable tax rules, we may "carry forward" these NOLs in certain circumstances to offset any current and future taxable income and thus reduce our income tax liability, subject to certain requirements and restrictions.  Therefore, we believe that these NOLs could be a substantial asset.  However, if we experience an "ownership change," as defined in Section 382 of the Internal Revenue Code, our ability to use the NOLs could be substantially limited, which could significantly increase our future income tax liability.  An "ownership change" generally is deemed to occur if our "5-percent shareholders" increase their aggregate percentage ownership of our stock by more than 50 percentage points over the lowest percentage of our stock owned by these 5-percent shareholders at any time during the three-year period prior to any such increase in ownership.  While the rules for identifying 5-percent shareholders and their ownership are quite complex, 5-percent shareholders generally include persons that own, at any time during the three-year testing period, 5% or more of our stock directly, as well as by attribution from other persons, and certain groups of stockholders, each of whom owns less than 5% of our stock.  On May 12, 2010, we entered into a Section 382 Rights Agreement with Computershare Trust Company, N.A., as rights agent, in an effort to prevent an "ownership change" from occurring and thereby protect the value of the NOLs.  There can be no assurance, however, that the Section 382 Rights Plan will prevent an ownership change from occurring, or that entering into the Section 382 Rights Plan will, in fact, protect the value of the NOLs.
 
We believe our financial condition, including cash expected to be generated from operations, is sufficient to meet our operating requirements for at least the next twelve months.  However, in the event our net sales and/or required expenditures differ significantly from our expectations, we may need to defer and/or curtail currently-planned expenditures, and/or pursue additional funding to meet our cash needs.
 
We operate in a capital intensive business. During fiscal 2011, we have invested and will continue to invest in product development and licenses and thus do not expect to generate positive cash flow from operations in fiscal 2011. As a result, the balance of our cash, cash equivalents, and short-term investments has decreased from $271.3 million as of March 31, 2010 to $109.4 million as of December 31, 2010 and we expect that amount to continue to decrease during the remainder of fiscal 2011. Although we believe that our financial condition, including cash we expect to generate from our operations, is sufficient to meet our operating requirements for at least the next twelve months, in the event our future net sales and/or required expenditures differ significantly from our expectations, we may need to defer and/or curtail currently-planned expenditures, and/or pursue additional funding to meet our cash needs.
 
Since a significant portion of our net sales are based upon licensed properties, failure to renew such licenses, or renewals of such licenses on less advantageous terms, could cause our net sales and/or our profitability to decline.
 
Games we develop based upon licensed brands make up a substantial portion of our sales each year. Sales of our games based upon our two top-selling licensed brands, UFC and WWE, comprised approximately 35% of our net sales in fiscal 2010.  In fiscal 2009, sales of our games based upon our three top-selling licensed brands, Disney•Pixar, Nickelodeon, and WWE, comprised 47% of our net sales.  A limited number of licensed brands may continue to produce a disproportionately large amount of our sales.  Due to the importance to us of a limited number of brands and the intense competition from other video game publishers to publish games based upon these licensed brands, we may not be able to renew our current licenses or may have to renew a brand license on less advantageous terms, which could significantly lower our net sales and/or our profitability.  On January 1, 2010, we entered into an eight year license with WWE.  Our license with UFC expires on December 31, 2018.  There can be no assurance that we will be able to extend such licenses and if we are not able to extend them, our net sales may decline significantly.
 
A decrease in the popularity of our licensed brands or video games based on those brands could materially impact our net sales and financial position.
 
As previously mentioned, a significant portion of our net sales are derived from products based on popular licensed properties. A decrease in the popularity of the underlying property of our licenses could negatively impact our ability to sell games based on such licenses and could lead to lower net sales, profitability, and/or an impairment of our licenses.
 
Our inability to acquire or create new intellectual property that has a high level of consumer recognition or acceptance could negatively impact our net sales and profitability.

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We generate a portion of our net sales from wholly-owned intellectual property. The success of our internal brands depends upon our ability to create original ideas that appeal to the core gamer. Titles based on wholly-owned intellectual property can be expensive to develop and market since they do not have a built-in consumer base or licensor support. Our inability to create new products that find consumer acceptance could negatively impact our net sales and profitability.
 
Increasing development costs for games which may not perform as anticipated and failure of platforms to achieve significant market penetration could decrease our profitability and result in potential impairments of capitalized software development costs.
 
Over the last few years, video games have become increasingly expensive to develop. Because the current generation console platforms and PCs have greater complexity and capabilities than the earlier platforms and PCs, costs to develop games for the current generation platforms and PCs are higher. In the last two fiscal years, these greater costs have led to lower operating margins, negatively impacting our profitability. If these increased costs are not offset by higher net sales and other cost efficiencies in the future, our margins and profitability will continue to be impacted, and could result in impairment of capitalized software development costs. If these platforms, or games we develop for these platforms, do not achieve significant market penetration, we may not be able to recover our development costs, which could result in the impairment of capitalized software costs, which would negatively impact our profitability.
 
We are a software company and have limited experience developing hardware products. Our uDraw GameTablet may experience quality or supply problems or may fail to achieve our sales expectations, which could negatively impact our net sales and profitability.
 
Our uDraw GameTablet is our first hardware product. Hardware products can be highly complex and can have defects in design, manufacture, or associated software. We could incur significant expenses, lost revenue, and reputational harm if we fail to detect or effectively address such issues through design, testing, or warranty repairs. In addition, we obtain some components of our hardware devices from sole suppliers. If a component delivery from a sole-source supplier is delayed or becomes unavailable or industry shortages occur, we may be unable to obtain timely replacement supplies, resulting in reduced sales. Either component shortages or excess or obsolete inventory may increase our cost of sales. Our uDraw GameTablet is assembled in China; disruptions in the supply chain may result in console shortages that would affect our net sales and profitability. Additionally, failure to achieve our sales expectations with respect to our uDraw GameTablet could negatively impact our net sales and profitability in fiscal 2011.
 
We rely on a small number of customers that account for a significant amount of our sales.  If these customers reduce their purchases of our products or become unable to pay for them, our business could be harmed.
 
Our largest customers, Best Buy, GameStop, Target and Wal-Mart, accounted for approximately 43% of our gross sales in fiscal 2010.  A substantial reduction, termination of purchases, or business failure by any of our largest customers could have a material adverse impact on us.
 
A significant portion of our net sales are derived from our international operations, which may subject us to economic, currency, political, regulatory and other risks.
 
In fiscal 2010, we derived 38% of our net sales from outside of North America. Our international operations subject us to many risks, including: different consumer preferences; challenges in doing business with foreign entities caused by distance, language and cultural differences; unexpected changes in regulatory requirements, tariffs and other barriers; difficulties in staffing and managing foreign operations; and possible difficulties collecting foreign accounts receivable. These factors or others could have an adverse impact on our future foreign sales or the profits generated from those sales.
 
There are additional risks inherent in doing business in certain international markets, such as China. For example, foreign exchange controls may prevent us from expatriating cash earned in China, and standard business practices in China may increase our risk of violating U.S. laws such as the Foreign Corrupt Practices Act.
 
Additionally, sales generated by our international offices will generally be denominated in the currency of the country in which the sales are made, and may not correlate to the currency in which inventory is purchased, or software is developed.  To the extent our foreign sales are not denominated in U.S. dollars, our sales and profits could be materially and adversely impacted by foreign currency fluctuations. Year-over-year changes in foreign currency translation rates had the mathematical effect of increasing our reported net loss by approximately $0.2 million in fiscal 2010.
 

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Fluctuations in our quarterly operating results due to seasonality in the interactive entertainment software industry and other factors related to our business operations could result in substantial losses to investors.
 
We have experienced, and may continue to experience, significant quarterly fluctuations in sales and operating results. The interactive entertainment software industry is highly seasonal, with sales typically significantly higher during the year-end holiday buying season. Other factors that cause fluctuations in our sales and operating results include:
                  the timing of our release of new titles as well as the release of our competitors' products;
                  the popularity of both new titles and titles released in prior periods;
                  the profit margins for titles we sell;
                  the competition in the industry for retail shelf space;
                  fluctuations in the size and rate of growth of consumer demand for titles for different platforms;
                  the timing of the introduction of new platforms and the accuracy of retailers' forecasts of consumer demand; and
                  the deferral or subsequent recognition of net sales and costs related to certain of our products which contain online functionality.
 
We believe that quarter-to-quarter comparisons of our operating results are not a good indication of our future performance. We may not be able to maintain consistent profitability on a quarterly or annual basis. It is likely that in some future quarter, our operating results may be below the expectations of public market analysts and investors as a result of the factors described above and others described throughout this "Risk Factors" section, which may in turn cause the price of our common stock to fall or significantly fluctuate.
 
Our stock price has been volatile and may continue to fluctuate significantly.
 
The market price of our common stock historically has been, and we expect will continue to be, subject to significant fluctuations. These fluctuations may be due to factors specific to us (including those discussed in this "Risk Factors" section, as well as others not currently known to us or that we currently do not believe are material), to changes in securities analysts' earnings estimates or ratings, to our results or future financial guidance falling below our expectations and analysts' and investors' expectations, to factors impacting the entertainment, computer, software, Internet, media or electronics industries, to our ability to successfully integrate any acquisitions we may make, or to national or international economic conditions. In particular, economic downturns may contribute to the public stock markets' experiencing extreme price and trading volume volatility. These broad market fluctuations have and could continue to adversely impact the market price of our common stock.
 
Video game product development schedules are difficult to predict and can be subject to delays. Postponements in shipments can substantially impact our sales and profitability in any given quarter.
 
Our ability to meet product development schedules is impacted by a number of factors, including the creative processes involved, the coordination of large and sometimes geographically-dispersed development teams required by the complexity of our products, the need to localize certain products for distribution outside of the U.S., the need to refine our products prior to their release, and the time required to manufacture a game once it is submitted to the platform manufacturer. In the past, we have experienced development and manufacturing delays for several of our products. Failure to meet anticipated production schedules may cause a shortfall in our expected sales and profitability and cause our operating results in any given quarter to be materially different from expectations. Delays that prevent release of our products during peak selling seasons or in conjunction with specific events, such as the release of a related movie, could significantly impact the sales of such products and thus our profitability.
 
Catastrophic events or geo-political conditions may disrupt our business.
 
Our net sales are derived from sales of our games, which are developed within a relatively small number of studio facilities located throughout the world. If a fire, flood, earthquake or other disaster, condition or event such as political instability, civil unrest or a power outage adversely affected any of these facilities while personnel were finishing development of a game, it could significantly delay the release of the game, which could result in a substantial loss of sales in any given quarter and cause our operating results to differ materially from expectations.
 
Our business is dependent upon the success and availability of the video game platforms on which consumers play our games.
 
We derive most of our net sales from the sale of products for play on video game platforms manufactured by third parties, such as PS3 and PSP, Xbox 360, and the Wii and DS. The following factors related to such platforms can adversely impact sales of our video games and our profitability:

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Popularity of platforms.  In the previous console platform cycle, the PS2 was the best-selling platform and games for that platform dominated software sales. In the current platform cycle, the Wii is the best-selling console platform to date, and in calendar 2009, the Wii surpassed the Xbox 360 as the most popular console in terms of software game sales, according to IDG.  However, recent trends indicate that the PS3 and Xbox 360 may be gaining popularity over the twelve months ended March 31, 2011.  Since the typical development cycle for a console, handheld, or PC game is from 9 to 36 months, we must make decisions about which games to develop on which platforms based on current expectations of what the consumer preference for the platforms will be when the game is finished. Launching a game on a platform that has declined in popularity, or failure to launch a game on a platform that has grown in popularity, could negatively impact our net sales and profitability.
 
Platform pricing.  Prices for the current generation of console platforms are higher than their respective predecessor platforms. In the United States, general platform pricing is as follows: Xbox 360 is $299.99; Wii is $199.99; and PS3 is $299.99. The cost of the hardware could adversely impact the sales of these platforms, which could in turn negatively impact sales of our products for these platforms since consumers need a platform in order to play our games.
 
Platform shortages.  From time to time, the platforms on which our games are played have experienced shortages. Platform shortages generally negatively impact the sales of video games since consumers do not have consoles on which to play the games.
 
Our inability to enter into agreements with the manufacturers to develop, publish and distribute titles on their platforms could seriously impact our operations.
 
We are dependent on the platform manufacturers (Microsoft, Nintendo and Sony) and our non-exclusive licenses with them, both for the right to publish titles for their platforms and for the manufacture of our products for their platforms. Our existing platform licenses require that we obtain approval for the publication of new games on a title-by-title basis. As a result, the number of titles we are able to publish for these platforms, and our sales from titles for these platforms, may be limited. Should any manufacturer choose not to renew or extend our license agreement at the end of its current term, or if any license were terminated, we would be unable to publish additional titles for that manufacturer's platform, which could negatively impact our operating results.
 
Additionally, since each of the manufacturers publishes games for its own platform, and also manufactures products for all of its other licensees, a manufacturer may give priority to its own products or those of other publishers in the event of insufficient manufacturing capacity. Unanticipated delays in the delivery of products due to delayed manufacturing could also negatively impact our operating results.
 
Software pricing and sales allowances may impact our net sales and profitability.
 
Software prices for games sold for play on the PS3 and Xbox 360 are generally higher than prices for games for the Wii, handheld platforms or PC games.  Our product mix in any given fiscal quarter or fiscal year may cause our net sales to significantly fluctuate depending on which platforms we release games on in that quarter or year.   Additionally, reductions in software pricing on any platform may result in lower net sales, which could materially impact our profitability.
 
In addition, we establish sales allowances based on estimates of future price protection and returns with respect to current period product net sales.   While we believe that we can reliably estimate future returns and price protection, if product sell-through does not perform in line with our current expectations, return rates and price protection could exceed our reserves, and our net sales could be negatively impacted in future periods.
 
Increased sales of used video game products could reduce demand for new copies of our games.
 
Large retailers, including one of our largest customers, GameStop, have increased their focus on selling used video games, which provides higher margins for the retailers than sales of new games. This focus reduces demand for new copies of our games. We believe customer retention through compelling online play and downloadable content offers may reduce consumers' propensity to trade in games; however, continued sales of used games, rather than new games, may negatively impact our ability to sell new games and thus lower our net sales in any given quarter.
 
We may face difficulty obtaining access to retail shelf space necessary to market and sell our products effectively.
 
Retailers typically have a limited amount of shelf space and promotional resources, and there is intense competition among consumer interactive entertainment software products for high quality retail shelf space and promotional support from

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retailers. To the extent that the number of products and platforms increases, competition for shelf space may intensify and may require us to increase our marketing expenditures. Retailers with limited shelf space typically devote the most and highest quality shelf space to those products expected to be best sellers. We cannot be certain that our new products will consistently achieve such "best seller" status. Due to increased competition for limited shelf space, retailers and distributors are in an increasingly better position to negotiate favorable terms of sale, including price discounts, price protection, marketing and display fees, and product return policies. Our products constitute a relatively small percentage of most retailers' sales volume. We cannot be certain that retailers will continue to purchase our products or to provide those products with adequate levels of shelf space and promotional support on acceptable terms. A prolonged failure in this regard may significantly harm our business and financial results.
 
 Competitive launches may negatively impact the sales of our games.
 
We compete for consumer dollars with several other video game publishers, and consumers must make choices among available games. If we make our games available for sale at the same time as our competitors' games become available, consumers may choose to spend their money on products published by our competitors rather than our products and retailers may choose to give more shelf space to our competitors' products, leaving less space to sell our products. Since the life cycle of a game is short, strong sales of our competitors' games could negatively impact the sales of our games.
 
Failure to appropriately adapt to rapid technological changes or emerging distribution channels may negatively impact our market share and our operating results.
 
Rapid technology changes in our industry require us to anticipate, sometimes years in advance, which technologies we must implement and take advantage of in order to make our products and services competitive. Currently, our industry is experiencing an increasing shift to online content and digital downloads.  We believe that much of the growth in the industry will come via online markets or digital distribution such as massively multi-player games (both subscription and free-to-play), casual micro-transaction based games, paid downloadable content and digital downloads of games.  Accordingly, we plan to continue integrating a digital component into all of our key franchises. However, if we fail to anticipate and adapt to these and other technological changes, our market share and our operating results may suffer. Our future success in providing online games, wireless games and other content will depend upon our ability to adapt to rapidly-changing technologies, develop applications to accommodate evolving industry standards, and improve the performance and reliability of our applications.
 
Our platform licensors control the fee structures for online distribution of our games on their platforms.
 
Certain platform licensors have retained the right to change the fee structures for online distribution of both paid content and free content (including patches and corrections) on their platforms. Each licensor's ability to set royalty rates makes it difficult for us to forecast our costs. Increased costs could negatively impact our operating margins. We may be unable to distribute our content in a cost-effective or profitable manner through this distribution channel, which could adversely impact our results of operations.
 
Development of software by platform manufacturers may lead to reduced sales of our products.
 
The platform manufacturers, Microsoft, Nintendo and Sony, each develop software for their own hardware platforms. As a result of their commanding positions in the industry, the platform manufacturers may have better bargaining positions with respect to retail pricing, shelf space and retailer accommodations than do any of their licensees, including us. Additionally, the platform manufacturers can bundle their software with their hardware, creating less demand for individual sales of our products. In the twelve month period ended March 31, 2010, Nintendo's market share across North America and top European territories was nearly 49% on its Wii platform and more than 37% on its DS platforms. Continued or increased dominance of software sales by the platform manufacturers may lead to reduced sales of our products and thus lower net sales.
 
Increased development of software and online games by intellectual property owners may lead to reduced net sales.
 
As discussed above, a significant portion of our net sales are due to sales of games based upon licensed properties. In recent years, some of our key licensors, including Disney and Viacom (Nickelodeon), have increased their development of video games, which could lead to such licensors not renewing our licenses to publish games based upon their properties that we currently publish, or not granting future licenses to us to develop games based on their other properties. For example, in fiscal 2009, Disney decided to internally develop video games based upon its upcoming movie Toy Story 3 rather than granting the license to develop and publish the game to an external publisher such as us.  This impacted our net sales in the first half of fiscal 2011, as we did not release a new Disney•Pixar title this year as we did in the first quarter of fiscal 2010. If intellectual property owners continue expanding internal efforts to develop video games based upon properties that they own rather than renewing our licenses or granting

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us additional licenses, our net sales could be significantly impacted.
 
Competition for licenses may negatively impact our profitability.
 
Some of our competitors have greater name recognition among consumers and licensors of properties, a broader product line, or greater financial, marketing and other resources than we do. Accordingly, these competitors may be able to market their products more effectively or make larger offers or guarantees in connection with the acquisition of licensed properties. As competition for popular properties increases, our cost of acquiring licenses for such properties may increase, which could result in reduced margins and thus negatively impact our profitability.
 
Competition with emerging forms of home-based entertainment may reduce sales of our products.
 
We also compete with other forms of entertainment and leisure activities. For example, we believe the overall growth in the use of the Internet and online services, including social networking, by consumers may pose a competitive threat if customers and potential customers spend less of their available time using interactive entertainment software and more of their time using the Internet and online services.
 
Competition for qualified personnel is intense in the interactive entertainment software industry and failure to hire and retain qualified personnel could seriously harm our business.
 
To a substantial extent, we rely on the management, marketing, sales, technical and software development skills of a limited number of employees to formulate and implement our business plan. To a significant extent, our success depends upon our ability to attract and retain key personnel. Competition for employees can be intense and the process of locating key personnel with the right combination of skills is often lengthy. The loss of key personnel could have a material adverse impact on our business.
 
We rely on external developers for the development of some of our titles.
 
A large percentage of our net sales are derived from games developed by third-party developers. While we own approximately 15% of Yuke's, the developer of our UFC Undisputed and WWE SmackDown vs. Raw games, we do not have direct control over the business, finances and operational practices of these external developers, including Yuke's.  A delay or failure to complete the work performed by external developers has and may in the future result in delays in, or cancellations of, product releases. Additionally, the future success of externally-developed titles will depend on our continued ability to maintain relationships and secure agreements on favorable terms with skilled external developers. Our competitors may acquire the businesses of key developers or sign them to exclusive development arrangements. In either case, we would not be able to continue to engage such developers' services for our products, except for those that they are contractually obligated to complete for us. We cannot guarantee that we will be able to establish or maintain such relationships with external developers, and failure to do so could result in a material adverse impact on our business and financial results.
 
Defects in our game software could harm our reputation or decrease the market acceptance of our products.
 
Our game software may contain defects. In addition, because we do not manufacture our games for console platforms, we may not discover defects until after our products are in use by retail customers. Any defects in our software could damage our reputation, cause our customers to terminate relationships with us or to initiate product liability suits against us, divert our engineering resources, delay market acceptance of our products, increase our costs or cause our net sales to decline.
 
We may not be able to protect our intellectual property rights against piracy, infringement by third parties, or declining legal protection for intellectual property.
 
We defend our intellectual property rights and combat unlicensed copying and use of software and intellectual property rights through a variety of techniques. Preventing unauthorized use or infringement of our rights is difficult. Unauthorized production occurs in the computer software industry generally, and if a significant amount of unauthorized production of our products were to occur, it could materially and adversely impact our results of operations. We hold copyrights on the products, manuals, advertising and other materials owned by us and we maintain certain trademark rights. We regard our titles, including the underlying software, as proprietary and rely on a combination of trademark, copyright and trade secret laws as well as employee and third-party nondisclosure and confidentiality agreements, among other methods, to protect our rights. We include with our products a "shrink-wrap" or "click-wrap" license agreement which imposes limitations on use of the software. It is uncertain to what extent these agreements and limitations are enforceable, especially in foreign countries. Policing unauthorized use of our products is difficult, and software piracy is a persistent problem, especially in some international markets. Further, the laws of

46


some countries where our products are or may be distributed, either do not protect our products and intellectual property rights to the same extent as the laws of the U.S., or are poorly enforced. Legal protection of our rights may be ineffective in such countries. We cannot be certain that existing intellectual property laws will provide adequate protection for our products.
 
Software piracy may negatively impact our business.
 
Software piracy is increasing rapidly in the video game industry.  Piracy related to customers obtaining products through peer-to-peer networks and other Internet channels has increased substantially.  Modified chips for the Xbox 360 and Wii systems have allowed increased piracy of games for those systems, and the R4 chip has dramatically increased illegal downloads of DS games.  While we are taking various steps to protect our intellectual property and prevent illegal downloading of our video games, we may not be successful in preventing or controlling such piracy, which may negatively impact our business.
 
Third parties may claim we infringe their intellectual property rights.
 
Although we believe that we make reasonable efforts to ensure our products do not violate the intellectual property rights of others, from time to time, we receive notices from others claiming we have infringed their intellectual property rights. The number of these claims may grow. Responding to these claims may require us to enter into royalty and licensing agreements on unfavorable terms, require us to stop selling or to redesign impacted products, or pay damages or satisfy indemnification commitments including contractual provisions under various license arrangements. If we are required to enter into such agreements or take such actions, our operating margins may decline as a result.
 
We cannot be certain of the future effectiveness of our internal control over financial reporting or the impact of the same on our operations and the market price for our common stock.
 
Pursuant to Section 404 of the Sarbanes-Oxley Act of 2002, we are required to include in our Annual Report on Form 10-K our assessment of the effectiveness of our internal control over financial reporting. Furthermore, our independent registered public accounting firm is required to report on whether it believes we maintain, in all material respects, effective internal control over financial reporting. Although we believe that we currently have adequate internal control procedures in place, we cannot be certain that our internal control over financial reporting will be effective in the future. If we cannot adequately maintain the effectiveness of our internal control over financial reporting, we might be subject to sanctions or investigation by regulatory authorities, such as the SEC. Any such action could adversely impact our financial results and the market price of our common stock.
 
Rating systems and future legislation may make it difficult to successfully market and sell our products.
 
Currently, the interactive entertainment software industry is self-regulated and products are rated by the Entertainment Software Rating Board ("ESRB"). Our retail customers take the ESRB rating into consideration when deciding which of our products they will purchase. If the ESRB or a manufacturer determines that a product should have a rating directed to an older or more mature consumer, we may be less successful in our marketing and sales of a particular product.
 
From time to time, legislation has been introduced for the establishment of a government mandated rating and governing system in the U.S. and in foreign countries for our industry.  In April 2010, the U.S. Supreme Court granted the state of California's certiorari petition in connection with the constitutionality of California's proposed legislation to regulate the sale of violent video games to minors.  Various foreign countries already allow government censorship of interactive entertainment products. We believe that if our industry were to become subject to a government rating system or other regulation (such as the law at issue in the California case), our ability to successfully market and sell our products could be adversely impacted.
 
Item 2.  Unregistered Sales of Equity Securities and Use of Proceeds
 
Purchases of Equity Securities by the Issuer and Affiliated Purchasers
 
There were no repurchases of our common stock by the Company during the quarter ended December 31, 2010.
 
Limitations upon Payment of Dividends
 
Our Credit Facility contains limitations on our ability to pay cash dividends. 
 
Item 3.   Defaults Upon Senior Securities
 
None

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Item 4.   (Removed and Reserved) 
 
Item 5.   Other Information
 
None
 

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Item 6.    Exhibits
 
Exhibit
Number
 
Title
 
 
 
3.1
 
 
Certificate of Incorporation (incorporated by reference to Exhibit 3.1 to Post-Effective Amendment No. 1 to the Registration Statement on Form S-3 filed on January 9, 1998 (File No. 333-32221) (the "S-3 Registration Statement")).
 
 
 
 
3.2
 
 
Amendment to Certificate of Incorporation (incorporated by reference to Exhibit 3.2 to Post-Effective Amendment No. 1 to the S-3 Registration Statement).
 
 
 
 
3.3
 
 
Amendment to Certificate of Incorporation (incorporated by reference to Exhibit 3.3 to the Company's Quarterly Report on Form 10-Q for the period ended June 30, 2001).
 
 
 
 
3.4
 
 
Amendment to Certificate of Incorporation (incorporated by reference to Exhibit 3.4 to the Company's Quarterly Report on Form 10-Q for the period ended September 30, 2007).
 
 
 
 
3.5
 
 
Amended and Restated Bylaws (incorporated by reference to Exhibit 3.1 to the Company's Current Report on Form 8-K filed on March 12, 2009).
 
 
 
 
3.6
 
 
Amended and Restated Certificate of Designation, Preferences, and Rights of Series A Junior Participating Preferred Stock of THQ Inc. (incorporated by reference to Exhibit 3.1 to the Company's Registration Statement on Form 8-A filed on May 13, 2010 (File No. 001-15959) (the "May 2010 8-A")).
 
 
 
 
4.1
 
 
Rights Agreement dated as of May 12, 2010, by and between the Company and Computershare Trust Company, N.A., as rights agent, which includes as Exhibit B the Form of Rights Certificate (incorporated by reference to Exhibit 4.1 to the May 2010 8-A).
 
 
 
 
4.2
 
 
Amended and Restated Rights Agreement, dated as of August 22, 2001 between the Company and Computershare Investor Services, LLC, as Rights Agent (incorporated by reference to Exhibit 1 to Amendment No. 2 to the Company's August 2001 8-A).
 
 
 
 
4.3
 
 
First Amendment to Amended and Restated Rights Agreement, dated April 9, 2002 between the Company and Computershare Investor Services, LLC, as Rights Agent (incorporated by reference to Exhibit 2 to Amendment No. 3 to the Company's Registration Statement on Form 8-A filed on April 12, 2002 (file No. 000-18813)).
 
 
 
 
4.4
 
 
Second Amendment to Amended and Restated Rights Agreement, dated as of May 12, 2010 between the Company and Computershare Investor Services, LLC (incorporated by reference to Exhibit 10.1 to the Form 8-K filed with the SEC on May 13, 2010).
 
 
 
 
4.5
 
 
Indenture dated as of August 4, 2009, between the Company and Union Bank, N.A., as trustee (incorporated by reference to Exhibit 4.1 to the Company's Current Report on Form 8-K filed on August 4, 2009).
 
 
 
 
4.6
 
 
Form of 5.00% Convertible Senior Note (incorporated by reference to Exhibit 4.1 to the Company's Current Report on Form 8-K filed on August 4, 2009).
 
 
 
10.1
 
*
Second Amendment to Loan and Security Agreement dated as of November 4, 2010, by and among the Company, Lenders, and Bank of America, N.A., as agent for the Lenders.
 
 
 
31.1
 
*
Certification of Brian J. Farrell, Chief Executive Officer, pursuant to Section 302 of the Sarbanes-Oxley Act of 2002.
31.2
 
*
Certification of Paul J. Pucino, Chief Financial Officer, pursuant to Section 302 of the Sarbanes-Oxley Act of 2002.
 
 
 
 
32
 
*
Certification of Brian J. Farrell, Chief Executive Officer, and Paul J. Pucino, Chief Financial Officer, pursuant to Section 906 of the Sarbanes-Oxley Act of 2002.
 
*    Filed herewith.
 

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SIGNATURES
 
Pursuant to the requirements of Section 13 or 15(d) of the Securities Exchange Act of 1934, the Registrant has duly caused this report to be signed on its behalf by the undersigned thereunto duly authorized.
 
Dated: February 10, 2011
THQ INC.
 
 
 
 
 
 
 
By:
/s/ Brian J. Farrell
 
 
 
Brian J. Farrell,
 
 
 
Chairman of the Board, President and Chief Executive Officer
 
 
 
 
 
 
 
 
 
Dated: February 10, 2011
THQ INC.
 
 
 
 
 
 
 
By:
/s/ Paul J. Pucino
 
 
 
Paul J. Pucino,
 
 
 
Executive Vice President, Chief Financial Officer
 
 
 
 
 
 
 
 
 
Dated: February 10, 2011
THQ INC.
 
 
 
 
 
 
 
By:
/s/ Teri J. Manby
 
 
 
Teri J. Manby,
 
 
 
Vice President, Chief Accounting Officer
 
 

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