EX-99.1 2 earningsrelease8216.htm PRESS RELEASE Exhibit


Exhibit 99.1
 
ELECTRONIC ARTS REPORTS Q1 FY17
 
 
 
 
FINANCIAL RESULTS


REDWOOD CITY, CA - August 2, 2016 - Electronic Arts Inc. (NASDAQ: EA) today announced preliminary financial results for its first fiscal quarter ended June 30, 2016.

“Q1 was a great quarter for Electronic Arts with amazing engagement in our global communities,” said Chief Executive Officer Andrew Wilson.  “EA is leading our industry through innovation, with more of our biggest games powered by Frostbite, breakthrough EA SPORTS titles on console and mobile, and the unstoppable combination of Battlefield 1 and Titanfall 2 coming this holiday. We’re looking forward to connecting more players around the world to each other through the games they love to play.”
“Our digital business drove this quarter, particularly outperformance from FIFA Ultimate Team on console and Star Wars: Galaxy of Heroes on mobile,” said Chief Financial Officer Blake Jorgensen. “This success along with the launch of NBA LIVE Mobile gives us great confidence in our ability to operate and add new live services through the year.”
News and ongoing updates regarding EA and our games are available on EA’s blog at www.ea.com/news.

Selected Operating Highlights and Metrics:

The BattlefieldTM franchise, led by Battlefield 4TM, had more than 11.5 million unique players during Q1.
Star WarsTM BattlefrontTM had more than 6.6 million unique players in Q1.
Madden NFL 16 unique players increased more than 20% year-over-year during Q1.
Madden NFL Mobile had 25% more monthly active players in Q1 over last year.
Star Wars: Galaxy of Heroes players averaged nearly 2.5 hours of gameplay per day in Q1. 
EA titles shown at EA PLAY and E3 garnered 81 awards, including the Best Action Game for Battlefield 1 and Best Online Multiplayer for Titanfall® 2 from the E3 Game Critics.
The EA Access subscriber base more than doubled year-over-year in Q1.


Selected Financial Highlights:

For the quarter, GAAP net revenue of $1.271 billion was above guidance of $1.250 billion. Of the total GAAP net revenue 54%, or $689 million, was digital. Diluted GAAP EPS of $1.40 was above guidance of $1.30.
For the quarter, change in deferred net revenue was ($589) million of which ($121) million was digital.
For the quarter, non-GAAP net revenue of $682 million was above guidance of $640 million. Of the total non-GAAP net revenue 83%, or $568 million, was digital. Diluted non-GAAP EPS of $0.07 was above guidance of ($0.05).
EA repurchased 1.9 million shares in Q1 for $129 million.










(in millions of $, except per share amounts)
Quarter Ended
6/30/16
Quarter Ended
6/30/15
GAAP Digital Net Revenue
$
689

$
623

GAAP Packaged Goods and Other Net Revenue
582

580

          GAAP Total Net Revenue
$
1,271

$
1,203

 
 
 
Digital Change in Deferred Net Revenue
$
(121
)
$
(91
)
Packaged Goods and Other Change in Deferred Net Revenue
(468
)
(419
)
          Change in Deferred Net Revenue
$
(589
)
$
(510
)
 
 
 
Non-GAAP Digital Net Revenue
$
568

$
532

Non-GAAP Packaged Goods and Other Net Revenue
114

161

          Non-GAAP Total Net Revenue
$
682

$
693

 
 
 
GAAP Net Income
$
440

$
442

Non-GAAP Net Income
22

49

GAAP Diluted Earnings Per Share
$
1.40

$
1.32

Non-GAAP Diluted Earnings Per Share
0.07

0.15

 
 
 
Operating Cash Flow
$
(248
)
$
(71
)

TTM Financial Highlights:
(in millions)
TTM Ended
6/30/16
TTM Ended
6/30/15
GAAP Digital Net Revenue
$
2,475

$
2,286

GAAP Packaged Goods and Other Net Revenue
1,989

2,218

          GAAP Total Net Revenue
$
4,464

$
4,504

 
 
 
Digital Change in Deferred Net Revenue
$
92

$
(6
)
Packaged Goods and Other Change in Deferred Net Revenue
(1
)
(261
)
          Change in Deferred Net Revenue
$
91

$
(267
)
 
 
 
Non-GAAP Digital Net Revenue
$
2,567

$
2,280

Non-GAAP Packaged Goods and Other Net Revenue
1,988

1,957

          Non-GAAP Total Net Revenue
$
4,555

$
4,237

 
 
 
GAAP Net Income
$
1,154

$
982

Non-GAAP Net Income
991

794

 
 
 
Operating Cash Flow
$
1,046

$
992

 
 
 
Value of Shares Repurchased
$
1,015

$
419

Number of Shares Repurchased
15

9


Please note that this is the final quarter that EA will be reporting any non-GAAP measure that adjusts for deferred revenue. EA will report GAAP financial measures and will also separately report financial data that EA management uses internally to calculate adjustments to its GAAP financial measures so that investors may be able to calculate measures comparable to our historical non-GAAP financial measures. For more information regarding this change to external reporting, please refer to the July 19, 2016 investor call transcript, FAQ document and financial model available at http://investor.ea.com.






Business Outlook as of August 2, 2016

The following forward-looking statements, as well as those made above, reflect expectations as of August 2, 2016. Electronic Arts assumes no obligation to update these statements. Results may be materially different and are affected by many factors detailed in this release and in EA’s annual and quarterly SEC filings.

Fiscal Year 2017 Expectations - Ending March 31, 2017
GAAP net revenue is expected to be approximately $4.750 billion.
Change in deferred net revenue is expect to be approximately $150 million.
GAAP net income is expected to be approximately $809 million.
GAAP diluted earnings per share is expected to be approximately $2.56.
Operating cash flow is expected to be approximately $1.300 billion.
The Company estimates a share count of 316 million for purposes of calculating fiscal year 2017 GAAP diluted earnings per share.

In addition, while EA no longer provides expectations on non-GAAP financial performance measures, the following outlook for GAAP-based financial data and a long-term tax rate of 21% are used internally by EA to adjust our GAAP expectations to assess EA’s operating results and plan for future periods:
 
GAAP Guidance
 
Acquisition-related expenses
 
Amortization of debt discount and loss on conversion of notes
 
Change in deferred net revenue (online-enabled games)
 
Stock-based compensation
 
Shares from convertible bond hedge
Digital Net Revenue
$
2,800

 
-

 
-
 
100

 
-

 
-

Packaged Goods & Other Net Revenue
$
1,950

 
-

 
-
 
50

 
-

 
-

Total Net Revenue
$
4,750

 
-

 
-
 
150

 
-

 
-

Cost of Goods Sold
$
1,381

 
(32
)
 
-
 
-

 
(2
)
 
-

Operating Expense
$
2,304

 
(6
)
 
-
 
-

 
(198
)
 
-

Profit/(Loss) Before Tax
$
1,024

 
38

 
2
 
150

 
200

 
-

Diluted Shares
316

 
-

 
-
 
-

 
-

 
(1
)
Note: in millions
 
 
 
 
 
 
 
 
 
 
 
Second Quarter Fiscal Year 2017 Expectations - Ending September 30, 2016
GAAP net revenue is expected to be approximately $915 million.
Change in deferred net revenue is expected to be approximately $160 million.
GAAP net loss is expected to be approximately ($51) million.
GAAP loss per share is expected to be approximately ($0.17).
The Company estimates a GAAP basic and diluted share count of 302 million shares due to a forecasted net loss. If the Company reports net income instead of a net loss, diluted share count for calculating diluted earnings per share would be 315 million shares.

In addition, while EA no longer provides expectations on non-GAAP financial performance measures, the following outlook for GAAP-based financial data and a long-term tax rate of 21% are used internally by EA to adjust our GAAP expectations to assess EA’s operating results and plan for future periods:
 
GAAP Guidance
 
Acquisition-related expenses
 
Amortization of debt discount and loss on conversion of notes
 
Change in deferred net revenue (online-enabled games)
 
Stock-based compensation
Total Net Revenue
$
915

 
-

 
-
 
160

 
-

Cost of Goods Sold
$
405

 
(13
)
 
-
 
-

 
-

Operating Expense
$
566

 
(1
)
 
-
 
-

 
(50
)
Profit/(Loss) Before Tax
$
(65
)
 
14

 
-
 
160

 
50

Basic Shares
302

 
-

 
-
 
-

 
-

Note: in millions
 
 
 
 
 
 
 
 
 






Conference Call and Supporting Documents
    
Electronic Arts will host a conference call on August 2, 2016 at 2:00 pm PT (5:00 pm ET) to review its results for the first quarter ended June 30, 2016 and its outlook for the future. During the course of the call, Electronic Arts may disclose material developments affecting its business and/or financial performance. Listeners may access the conference call live through the following dial-in number 844-215-4106 (domestic) or 918-534-8313 (international), using the password “EA” or via webcast at http://ir.ea.com.

EA will also post a slide presentation that accompanies the call at http://ir.ea.com.

A dial-in replay of the conference call will be available until August 16, 2016 at 855-859-2056 (domestic) or 404-537-3406 (international). An audio webcast replay of the conference call will be available for one year at http://ir.ea.com.

Non-GAAP Financial Measures

Please note that this is the final quarter that EA will be reporting any non-GAAP measure that adjusts for deferred revenue. EA will continue to report GAAP financial measures and will also separately report financial data that EA management uses internally to calculate adjustments to its GAAP financial measures so that investors may be able to calculate measures comparable to our historical non-GAAP financial measures. For more information regarding this change to external reporting, please refer to the July 19, 2016 investor call transcript, FAQ document and financial model available at http://investor.ea.com.

To supplement the Company’s unaudited condensed consolidated financial statements presented in accordance with GAAP, Electronic Arts uses certain non-GAAP measures of financial performance. The presentation of these non-GAAP financial measures is not intended to be considered in isolation from, as a substitute for, or superior to, the financial information prepared and presented in accordance with GAAP, and may be different from non-GAAP financial measures used by other companies. In addition, these non-GAAP measures have limitations in that they do not reflect all of the amounts associated with the Company’s results of operations as determined in accordance with GAAP. The non-GAAP financial measures used by Electronic Arts include: non-GAAP net revenue, non-GAAP gross profit, non-GAAP operating income, non-GAAP net income, non-GAAP diluted earnings per share and non-GAAP diluted shares. These non-GAAP financial measures are adjusted for the items referenced below, as applicable in a given reporting period, from the Company’s unaudited condensed consolidated statements of operations. The adjustments to the non-GAAP financial measures exclude the following items (other than shares from the Convertible Bond Hedge, which are included):
Acquisition-related expenses
Amortization of debt discount and loss on conversion of notes
Change in deferred net revenue (online-enabled games)
Income tax adjustments
Shares from Convertible Bond Hedge
Stock-based compensation

Electronic Arts’ management uses these non-GAAP financial measures in assessing the Company’s operating results both as a consolidated entity and at the business unit level, as well as when planning, forecasting and analyzing future periods. The Company’s management team is evaluated on the basis of non-GAAP financial measures and these measures also facilitate comparisons of the Company’s performance to prior periods.







In addition to the reasons stated above, which are generally applicable to each of the items Electronic Arts excludes from its non-GAAP financial measures, the Company believes it is appropriate to exclude certain items for the following reasons:

Acquisition-Related Expenses. GAAP requires expenses to be recognized for various types of events associated with a business acquisition. These events include expensing acquired intangible assets, including acquired in-process technology, post-closing adjustments associated with changes in the estimated amount of contingent consideration to be paid in an acquisition, and the impairment of accounting goodwill created as a result of an acquisition when future events indicate there has been a decline in its value. When analyzing the operating performance of an acquired entity, Electronic Arts’ management focuses on the total return provided by the investment (i.e., operating profit generated from the acquired entity as compared to the purchase price paid including the final amounts paid for contingent consideration) without taking into consideration any allocations made for accounting purposes. When analyzing the operating performance of an acquisition in subsequent periods, the Company’s management excludes the GAAP impact of any adjustments to the fair value of these acquisition-related balances to its financial results.

Amortization of Debt Discount and Loss on Conversion of Notes. In July 2011, EA issued $632.5 million of 0.75% convertible senior notes in a private placement offering (the “Convertible Notes”). Under GAAP, certain convertible debt instruments that may be settled in cash on conversion are required to be separately accounted for as liability (debt) and equity (conversion option) components of the instrument in a manner that reflects the issuer’s non-convertible debt borrowing rate. Accordingly, for GAAP purposes, we amortize as a debt discount an amount equal to the fair value of the conversion option on the Convertible Notes over their term. The debt discount is classified as interest expense. Upon settlement of our Convertible Notes, we attribute the fair value of the consideration transferred to the liability and equity components. The difference between the fair value of the consideration attributed to the liability component and the carrying value of the liability is recorded as a non-cash loss in the statement of the operations. Electronic Arts’ management excludes the effect of the amortization of debt discount and the non-cash loss on the early conversion of debt in its non-GAAP financial measures. The Convertible Notes matured on July 15, 2016 and have been repaid in full.

Change in Deferred Net Revenue (Online-enabled Games). The majority of our software games can be connected to the Internet whereby a consumer may be able to download unspecified content or updates on a when-and-if-available basis (“unspecified updates”) for use with the original game software. In addition, we may also offer an online matchmaking service that permits consumers to play against each other via the Internet. GAAP requires us to account for the consumer’s right to receive unspecified updates or the matchmaking service for no additional fee as a “bundled” sale, or multiple-element arrangement. Electronic Arts is not able to objectively determine the fair value of these unspecified updates or online service included in certain of its online-enabled games. As a result, the Company recognizes the revenue from the sale of these online-enabled games on a straight-line basis over the estimated offering period. Specifically, an increase in change in deferred net revenue on the balance sheet during the period would result in lower GAAP net revenue as compared to non-GAAP net revenue and a (decrease) in change in deferred net revenue on the balance sheet during the period would result in a higher GAAP net revenue compared to non-GAAP net revenue. Electronic Arts’ management excludes the impact of the change in deferred net revenue related to online-enabled games in its non-GAAP financial measures for the reasons stated above and also to facilitate an understanding of our operations because the related costs of revenue are generally expensed as incurred instead of deferred and recognized ratably. The difference between the change in deferred net revenue (online-enabled games) from the balance sheet does not always equal the change in deferred net revenue (online-enabled games) in the GAAP financial measures due to the net impact of unrecognized gains/losses on cash flow hedges.







Income Tax Adjustments. The Company uses a fixed, long-term projected tax rate internally to evaluate its operating performance, to forecast, plan and analyze future periods, and to assess the performance of its management team. Accordingly, the Company applies the same tax rate to its non-GAAP financial results. During fiscal year 2017, the Company applies a tax rate of 21 percent to its non-GAAP financial results. During fiscal year 2016, the Company applied a tax rate of 22 percent.

Shares from Convertible Bond Hedge.  The Convertible Notes were issued with an initial conversion price of approximately $31.74 per share.  When the quarterly average trading price of EA’s common stock is above $31.74 per share, the potential conversion of the Convertible Notes has a dilutive impact on the Company’s earnings per share.  At the time they were issued, the Company entered into convertible note hedge transactions (the “Convertible Bond Hedge”) to offset the dilutive effect of the Convertible Notes.  The Company includes the anti-dilutive effect of the Convertible Bond Hedge in determining its non-GAAP dilutive shares. In connection with the maturity of the Convertible Notes, the Convertible Bond Hedges have been settled.
Stock-Based Compensation. When evaluating the performance of its individual business units, the Company does not consider stock-based compensation charges. Likewise, the Company’s management teams exclude stock-based compensation expense from their short and long-term operating plans. In contrast, the Company’s management teams are held accountable for cash-based compensation and such amounts are included in their operating plans. Further, when considering the impact of equity award grants, Electronic Arts places a greater emphasis on overall shareholder dilution rather than the accounting charges associated with such grants.

In the financial tables below, Electronic Arts has provided a reconciliation of the most comparable GAAP financial measures to non-GAAP financial measures used in this press release.

Forward-Looking Statements

Some statements set forth in this release, including the information relating to EA’s fiscal 2017 guidance information under the heading “Business Outlook,” and changes to EA’s financial reporting contain forward-looking statements that are subject to change.  Statements including words such as “anticipate,” “believe,” “estimate” or “expect” and statements in the future tense are forward-looking statements.  These forward-looking statements are preliminary estimates and expectations based on current information and are subject to business and economic risks and uncertainties that could cause actual events or actual future results to differ materially from the expectations set forth in the forward-looking statements. 

Some of the factors which could cause the Company’s results to differ materially from its expectations include the following: sales of the Company’s titles; the Company’s ability to manage expenses; the competition in the interactive entertainment industry; the effectiveness of the Company’s sales and marketing programs; timely development and release of Electronic Arts’ products; the Company’s ability to realize the anticipated benefits of acquisitions; the consumer demand for, and the availability of an adequate supply of console hardware units; the Company’s ability to predict consumer preferences among competing platforms; the Company’s ability to service and support digital product offerings, including managing online security; general economic conditions; and other factors described in the Company’s Annual Report on Form 10-K for the fiscal year ended March 31, 2016. 

These forward-looking statements are current as of August 2, 2016. Electronic Arts assumes no obligation and does not intend to update these forward-looking statements. In addition, the preliminary financial results set forth in this release are estimates based on information currently available to Electronic Arts. 







While Electronic Arts believes these estimates are meaningful, they could differ from the actual amounts that Electronic Arts ultimately reports in its Quarterly Report on Form 10-Q for the fiscal quarter ended June 30, 2016.  Electronic Arts assumes no obligation and does not intend to update these estimates prior to filing its Form 10-Q for the fiscal quarter ended June 30, 2016.


About Electronic Arts

Electronic Arts (NASDAQ: EA) is a global leader in digital interactive entertainment. The Company delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets. EA has more than 300 million registered players around the world.
 
In fiscal year 2016, EA posted GAAP net revenue of $4.4 billion. Headquartered in Redwood City, California, EA is recognized for a portfolio of critically acclaimed, high-quality blockbuster brands such as The Sims™, Madden NFL, EA SPORTS™ FIFA, Battlefield™, Dragon Age™ and Plants vs. Zombies™. More information about EA is available at www.ea.com/news.
 
EA SPORTS, Battlefield, Battlefield 4, The Sims, Dragon Age, Ultimate Team and Plants vs. Zombies are trademarks of Electronic Arts Inc. and its subsidiaries. STAR WARS © & TM 2015 Lucasfilm Ltd. All rights reserved. Titanfall is a trademark of Respawn Entertainment, LLC. John Madden, NFL, NBA and FIFA are the property of their respective owners and used with permission.


For additional information, please contact:
Chris Evenden
John Reseburg
Vice President, Investor Relations
Vice President, Corporate Communications
650-628-0255
650-628-3601
cevenden@ea.com
jreseburg@ea.com






    
ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Condensed Consolidated Statement of Operations
(in millions, except share per data)
 
 
 
 
 
Three Months Ended June 30,
 
2016
 
2015
Net revenue
 
 
 
Product
$
684

 
$
743

Service and other
587

 
460

Total net revenue
1,271

 
1,203

Cost of revenue
 
 
 
Product
90

 
94

Service and other
89

 
79

Total cost of revenue
179

 
173

Gross profit
1,092

 
1,030

Operating expenses:
 
 
 
Research and development
294

 
296

Marketing and sales
128

 
123

General and administrative
108

 
98

Amortization of intangibles
2

 
1

Total operating expenses
532

 
518

Operating income
560

 
512

Interest and other income (expense), net
(8
)
 
(3
)
Income before provision for income taxes
552

 
509

Provision for income taxes
112

 
67

Net income
$
440

 
$
442

Earnings per share
 
 
 
Basic
$
1.46

 
$
1.42

Diluted
$
1.40

 
$
1.32

Number of shares used in computation
 
 
 
Basic
301

 
311

Diluted
315

 
335

























GAAP and Non-GAAP Results (in millions, except per share data)
The following tables reconcile the Company’s net revenue, gross profit, operating income, net income and number of diluted shares as presented in its Unaudited Condensed Consolidated Statements of Operations and prepared in accordance with Generally Accepted Accounting Principles (“GAAP”) to its non-GAAP net revenue, non-GAAP gross profit, non-GAAP operating income, non-GAAP net income, and number of non-GAAP diluted shares. The following table also reports the variance of the actuals versus our guidance for the three months ended June 30, 2016.

 
Three Months Ended June 30,
 
2016
 
 
 
2016
 
2015
 
Guidance
 
Variance
 
Actuals
 
Actuals
Net revenue
 
 
 
 
 
 
 
GAAP net revenue
$
1,250

 
$
21

 
$
1,271

 
$
1,203

GAAP impact of selected data
 
 
 
 
 
 
 
Change in deferred net revenue (online-enabled games)
(610
)
 
21

 
(589
)
 
(510
)
Non-GAAP net revenue
$
640

 
$
42

 
$
682

 
$
693

Gross profit
 
 


 
 
 
 
GAAP gross profit
$
1,074

 
$
18

 
$
1,092

 
$
1,030

GAAP impact of selected data
 
 
 
 
 
 
 
Acquisition-related expenses
13

 

 
13

 
12

Change in deferred net revenue (online-enabled games)
(610
)
 
21

 
(589
)
 
(510
)
Stock-based compensation

 
1

 
1

 

Non-GAAP gross profit
$
477

 
$
40

 
$
517

 
$
532

Operating income
 
 


 
 
 
 
GAAP operating income
$
542

 
$
18

 
$
560

 
$
512

GAAP impact of selected data
 
 
 
 
 
 
 
Acquisition-related expenses
15

 

 
15

 
13

Change in deferred net revenue (online-enabled games)
(610
)
 
21

 
(589
)
 
(510
)
Stock-based compensation
45

 
3

 
48

 
45

Non-GAAP operating income (loss)
$
(8
)
 
$
42

 
$
34

 
$
60

Net income
 
 


 
 
 
 
GAAP net income
$
418

 
$
22

 
$
440

 
$
442

GAAP impact of selected data
 
 
 
 
 
 
 
Acquisition-related expenses
15

 

 
15

 
13

Amortization of debt discount and loss on conversion of notes
2

 

 
2

 
6

Change in deferred net revenue (online-enabled games)
(610
)
 
21

 
(589
)
 
(510
)
Stock-based compensation
45

 
3

 
48

 
45

Income tax adjustments
115

 
(9
)
 
106

 
53

Non-GAAP net income (loss)
$
(15
)
 
$
37

 
$
22

 
$
49

GAAP earnings per share
 
 
 
 
 
 
 
Basic
$
1.38

 
0.08

 
$
1.46

 
$
1.42

Diluted
$
1.30

 
0.10

 
$
1.40

 
$
1.32

Non-GAAP earnings (loss) per share
 
 
 
 
 
 
 
Basic
$
(0.05
)
 
0.12

 
$
0.07

 
$
0.16

Diluted
$
(0.05
)
 
0.12

 
$
0.07

 
$
0.15

Number of shares
 
 
 
 
 
 
 
GAAP & Non-GAAP Basic
303

 
(2
)
 
301

 
311

GAAP Diluted
321

 
(6
)
 
315

 
335

Anti-dilutive shares excluded for Non-GAAP loss position1
(15
)
 
15

 

 

Shares from convertible bond hedge
(3
)
 
1

 
(2
)
 
(10
)
Non-GAAP Diluted
303

 
10

 
313

 
325


1 Diluted earnings per share reflects the potential dilution from common shares (calculated using the treasury stock method), issuable through stock-based compensation plans. When the company incurs a loss, shares issuable through stock-based compensation plans are excluded from the diluted loss per share calculation as inclusion would be anti-dilutive.

Guidance (in millions, except per share data)
The following tables provide the Company’s guidance for the twelve months ended March 31, 3017 and the three months ended September 30, 2016. In addition, while EA no longer provides expectations on non-GAAP financial performance measures, the following outlook for GAAP-based financial data and a long-term tax rate of 21% are used internally by EA to adjust our GAAP expectations to assess EA’s operating results and plan for future periods:

 
 
Three Months Ended
 
Twelve Months Ended
 
Sep 30, 2016
 
Mar 31, 2017
Net revenue
 
 
 
GAAP net revenue
$
915

 
$
4,750

GAAP impact of selected data
 
 
 
Change in deferred net revenue (online-enabled games)
160

 
150

Cost of goods sold


 


GAAP cost of goods sold
$
405

 
$
1,381

GAAP impact of selected data
 
 
 
Acquisition-related expenses
(13
)
 
(32
)
Stock-based compensation

 
(2
)
Operating expenses
 
 
 
GAAP operating expenses
$
566

 
$
2,304

GAAP impact of selected data
 
 
 
Acquisition-related expenses
(1
)
 
(6
)
Stock-based compensation
(50
)
 
(198
)
Income (loss) before tax
 
 


GAAP income (loss) before tax
$
(65
)
 
$
1,024

GAAP impact of selected data
 
 
 
Acquisition-related expenses
14

 
38

Amortization of debt discount and loss on conversion of notes

 
2

Change in deferred net revenue (online-enabled games)
160

 
150

Stock-based compensation
50

 
200

GAAP earnings (loss) per share
 
 
 
Basic
$
(0.17
)
 
$
2.65

Diluted
$
(0.17
)
 
$
2.56

Number of shares
 
 
 
GAAP Basic
302

 
305

GAAP Diluted2
 

 
316
















2The Company estimates a GAAP basic and diluted share count of 302 million shares due to a forecasted net loss.  If the Company reports net income instead of a net loss, diluted share count for calculating diluted earnings per share would be 315 million shares.







ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Condensed Consolidated Balance Sheets
(in millions)
 
 
 
 
 
June 30,
2016
 
March 31,
2016
3
ASSETS
 
 
 
Current assets:
 
 
 
Cash and cash equivalents
$
2,042

 
$
2,493

Short-term investments
1,385

 
1,341

Receivables, net of allowances of $135 and $159, respectively
246

 
233

Inventories
26

 
33

Other current assets
273

 
254

Total current assets
3,972

 
4,354

Property and equipment, net
435

 
439

Goodwill
1,708

 
1,710

Acquisition-related intangibles, net
42

 
57

Deferred income taxes, net
343

 
387

Other assets
105

 
103

TOTAL ASSETS
$
6,605

 
$
7,050

LIABILITIES AND STOCKHOLDERS’ EQUITY
 
 
 
Current liabilities:
 
 
 
Accounts payable
$
44

 
$
89

Accrued and other current liabilities
597

 
710

0.75% convertible senior notes due 2016, net
136

 
161

Deferred net revenue (online-enabled games)
873

 
1,458

Total current liabilities
1,650

 
2,418

Senior notes, net
989

 
989

Income tax obligations
88

 
80

Deferred income taxes, net
2

 
2

Other liabilities
160

 
163

Total liabilities
2,889

 
3,652

0.75% convertible senior notes due 2016

 
2

 
 
 
 
Common stock
3

 
3

Additional paid-in capital
1,210

 
1,349

Retained earnings
2,500

 
2,060

Accumulated other comprehensive income (loss)
3

 
(16
)
Total stockholders’ equity
3,716

 
3,396

TOTAL LIABILITIES AND STOCKHOLDERS’ EQUITY
$
6,605

 
$
7,050








3Derived from audited consolidated financial statements.






ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Condensed Consolidated Statements of Cash Flows
(in millions)
 
 
 
 
 
Three Months Ended
June 30,
 
2016
 
2015
OPERATING ACTIVITIES
 
 
 
Net income
$
440

 
$
442

Adjustments to reconcile net income to net cash used in operating activities:
 
 
 
Depreciation, amortization and accretion
46

 
49

Stock-based compensation
48

 
45

Change in assets and liabilities:
 
 
 
Receivables, net
(12
)
 
219

Inventories
7

 
3

Other assets
(1
)
 
26

Accounts payable
(32
)
 
(16
)
Accrued and other liabilities
(202
)
 
(331
)
Deferred income taxes, net
43

 

Deferred net revenue (online-enabled games)
(585
)
 
(508
)
Net cash used in operating activities
(248
)
 
(71
)
INVESTING ACTIVITIES
 
 
 
Capital expenditures
(40
)
 
(24
)
Proceeds from maturities and sales of short-term investments
276

 
249

Purchase of short-term investments
(317
)
 
(365
)
Net cash used in investing activities
(81
)
 
(140
)
FINANCING ACTIVITIES
 
 
 
Payment of convertible notes
(27
)
 

Proceeds from issuance of common stock
4

 
45

Excess tax benefit from stock-based compensation
33

 
40

Repurchase and retirement of common stock
(129
)
 
(132
)
Net cash used in financing activities
(119
)
 
(47
)
Effect of foreign exchange on cash and cash equivalents
(3
)
 

Decrease in cash and cash equivalents
(451
)
 
(258
)
Beginning cash and cash equivalents
2,493

 
2,068

Ending cash and cash equivalents
$
2,042

 
$
1,810










ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Supplemental Financial Information and Business Metrics
(in millions, except per share data)
 
 
 
 
 
 
 
 
 
 
 
 
 
Q1
 
Q2
 
Q3
 
Q4
 
Q1
 
YOY %
 
FY16
 
FY16
 
FY16
 
FY16
 
FY17
 
Change
QUARTERLY RECONCILIATION OF RESULTS
 
 
 
 
 
 
 
 
 
 
 
Net revenue
 
 
 
 
 
 
 
 
 
 
 
GAAP net revenue
1,203
 
815
 
1,070
 
1,308
 
1,271
 
6
%
Change in deferred net revenue (online-enabled games)
(510)
 
331
 
733
 
(384)
 
(589)
 
 
Non-GAAP net revenue
693

 
1,146

 
1,803

 
924

 
682

 
(2
%)
Gross Profit
 
 
 
 
 
 
 
 
 
 
 
GAAP gross profit
1,030

 
406

 
524

 
1,082

 
1,092

 
6
%
Acquisition-related expenses
12

 
11

 
12

 
12

 
13

 
 
Change in deferred net revenue (online-enabled games)
(510
)
 
331

 
733

 
(384
)
 
(589
)
 
 
Stock-based compensation

 
1

 

 
1

 
1

 
 
Non-GAAP gross profit
532

 
749

 
1,269

 
711

 
517

 
(3
%)
GAAP gross profit % (as a % of GAAP net revenue)
86
%
 
50
%
 
49
%
 
83
%
 
86
%
 
 
Non-GAAP gross profit % (as a % of non-GAAP net revenue)
77
%
 
65
%
 
70
%
 
77
%
 
76
%
 
 
Operating income
 
 
 
 
 
 
 
 
 
 
 
GAAP operating income (loss)
512

 
(119
)
 
(31
)
 
536

 
560

 
9
%
Acquisition-related expenses
13

 
14

 
14

 
13

 
15

 
 
Change in deferred net revenue (online-enabled games)
(510
)
 
331

 
733

 
(384
)
 
(589
)
 
 
Stock-based compensation
45

 
44

 
42

 
47

 
48

 
 
Non-GAAP operating income
60

 
270

 
758

 
212

 
34

 
(43
%)
GAAP operating income (loss) % (as a % of GAAP net revenue)
43
%
 
(15
%)
 
(3
%)
 
41
%
 
44
%
 
 
Non-GAAP operating income % (as a % of non-GAAP net revenue)
9
%
 
24
%
 
42
%
 
23
%
 
5
%
 
 
Net income
 
 
 
 
 
 
 
 
 
 
 
GAAP net income (loss)
442

 
(140
)
 
(45
)
 
899

 
440

 

Acquisition-related expenses
13

 
14

 
14

 
13

 
15

 
 
Amortization of debt discount and loss on conversion of notes
6

 
11

 
5

 
5

 
2

 
 
Change in deferred net revenue (online-enabled games)
(510
)
 
331

 
733

 
(384
)
 
(589
)
 
 
Stock-based compensation
45

 
44

 
42

 
47

 
48

 
 
Income tax adjustments
53

 
(48
)
 
(153
)
 
(419
)
 
106

 
 
Non-GAAP net income
49


212

 
596

 
161

 
22

 
(55
%)
GAAP net income (loss) % (as a % of GAAP net revenue)
37
%
 
(17
%)
 
(4
%)
 
69
%
 
35
%
 
 
Non-GAAP net income % (as a % of non-GAAP net revenue)
7
%
 
18
%
 
33
%
 
17
%
 
3
%
 
 
Diluted earnings (loss) per share
 
 
 
 
 
 
 
 
 
 
 
GAAP earnings (loss) per share
1.32

 
(0.45
)
 
(0.14
)
 
2.79

 
1.40

 
6
%
Non-GAAP earnings per share
0.15

 
0.65

 
1.83

 
0.50

 
0.07

 
(53
%)
Number of diluted shares used in computation
 
 
 
 
 
 
 
 
 
 
 
GAAP & Non-GAAP Basic
311

 
312

 
311

 
307

 
301

 
 
GAAP Diluted
335

 
312

 
311

 
322

 
315

 
 
Anti-dilutive shares excluded for GAAP loss position1

 
21

 
20

 

 

 
 
Shares from convertible bond hedge
(10
)
 
(7
)
 
(6
)
 
(3
)
 
(2
)
 
 
Non-GAAP Diluted
325

 
326

 
325

 
319

 
313

 
 








ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Supplemental Financial Information and Business Metrics
(in millions, except per share data)
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Q1
 
Q2
 
Q3
 
Q4
 
Q1
 
YOY %
 
 
FY16
 
FY16
 
FY16
 
FY16
 
FY17
 
Change
QUARTERLY NET REVENUE PRESENTATIONS - GAAP AND NON-GAAP
 
 
 
 
 
 
 
 
 
 
 
 
Geography net revenue
 
 
 
 
 
 
 
 
 
 
 
 
North America
 
506

 
381

 
448

 
572

 
525

 
4
%
International
 
697

 
434

 
622

 
736

 
746

 
7
%
Total GAAP net revenue
 
1,203

 
815

 
1,070

 
1,308

 
1,271

 
6
%
North America
 
(215
)
 
91

 
403

 
(147
)
 
(245
)
 
 
International
 
(295
)
 
240

 
330

 
(237
)
 
(344
)
 
 
Change in deferred net revenue (online-enabled games)
 
(510
)
 
331

 
733

 
(384
)
 
(589
)
 
 
North America
 
291

 
472

 
851

 
425

 
280

 
(4
%)
International
 
402

 
674

 
952

 
499

 
402

 

Total Non-GAAP net revenue
 
693

 
1,146

 
1,803

 
924

 
682

 
(2
%)
North America
 
42
%
 
47
%
 
42
%
 
44
%
 
41
%
 
 
International
 
58
%
 
53
%
 
58
%
 
56
%
 
59
%
 
 
Total GAAP net revenue %
 
100
%
 
100
%
 
100
%
 
100
%
 
100
%
 
 
North America
 
42
%
 
41
%
 
47
%
 
46
%
 
41
%
 
 
International
 
58
%
 
59
%
 
53
%
 
54
%
 
59
%
 
 
Total Non-GAAP net revenue %
 
100
%
 
100
%
 
100
%
 
100
%
 
100
%
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Net revenue composition
 
 
 
 
 
 
 
 
 
 
 
 
Full game downloads
 
119

 
82

 
112

 
152

 
137

 
15
%
Extra content
 
291

 
213

 
241

 
317

 
300

 
3
%
Subscriptions, advertising and other
 
71

 
84

 
89

 
94

 
87

 
23
%
Mobile
 
142

 
123

 
127

 
152

 
165

 
16
%
Total Digital
 
623

 
502

 
569

 
715

 
689

 
11
%
Packaged goods and other
 
580

 
313

 
501

 
593

 
582

 

Total GAAP net revenue
 
1,203

 
815

 
1,070

 
1,308

 
1,271

 
6
%
Full game downloads
 
(35
)
 
7

 
83

 
(18
)
 
(53
)
 
 
Extra content
 
(36
)
 
(18
)
 
119

 
(7
)
 
(42
)
 
 
Subscriptions, advertising and other
 

 
(1
)
 
1

 
1

 
(2
)
 
 
Mobile
 
(20
)
 
(10
)
 
35

 
21

 
(24
)
 
 
Total Digital
 
(91
)
 
(22
)
 
238

 
(3
)
 
(121
)
 
 
Packaged goods and other
 
(419
)
 
353

 
495

 
(381
)
 
(468
)
 
 
Change in deferred net revenue (online-enabled games)
 
(510
)
 
331

 
733

 
(384
)
 
(589
)
 
 
Full game downloads
 
84

 
89

 
195

 
134

 
84

 

Extra content
 
255

 
195

 
360

 
310

 
258

 
1
%
Subscriptions, advertising and other
 
71

 
83

 
90

 
95

 
85

 
20
%
Mobile
 
122

 
113

 
162

 
173

 
141

 
16
%
Total Digital
 
532

 
480

 
807

 
712

 
568

 
7
%
Packaged goods and other
 
161

 
666

 
996

 
212

 
114

 
(29
%)
Total Non-GAAP net revenue
 
693

 
1,146

 
1,803

 
924

 
682

 
(2
%)
Full game downloads
 
10
%
 
10
%
 
10
%
 
12
%
 
11
%
 
 
Extra content
 
24
%
 
26
%
 
23
%
 
24
%
 
23
%
 
 
Subscriptions, advertising and other
 
6
%
 
11
%
 
8
%
 
7
%
 
7
%
 
 






Mobile
 
12
%
 
15
%
 
12
%
 
12
%
 
13
%
 
 
Total Digital
 
52
%
 
62
%
 
53
%
 
55
%
 
54
%
 
 
Packaged goods and other
 
48
%
 
38
%
 
47
%
 
45
%
 
46
%
 
 
Total GAAP net revenue %
 
100
%
 
100
%
 
100
%
 
100
%
 
100
%
 
 
Full game downloads
 
12
%
 
8
%
 
11
%
 
14
%
 
12
%
 
 
Extra content
 
37
%
 
17
%
 
20
%
 
34
%
 
38
%
 
 
Subscriptions, advertising and other
 
10
%
 
7
%
 
5
%
 
10
%
 
12
%
 
 
Mobile
 
18
%
 
10
%
 
9
%
 
19
%
 
21
%
 
 
Total Digital
 
77
%
 
42
%
 
45
%
 
77
%
 
83
%
 
 
Packaged goods and other
 
23
%
 
58
%
 
55
%
 
23
%
 
17
%
 
 
Total Non-GAAP net revenue %
 
100
%
 
100
%
 
100
%
 
100
%
 
100
%
 
 


















ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Supplemental Financial Information and Business Metrics
(in millions, except per share data)
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Q1
 
Q2
 
Q3
 
Q4
 
Q1
 
YOY %
 
 
FY16
 
FY16
 
FY16
 
FY16
 
FY17
 
Change
QUARTERLY NET REVENUE PRESENTATIONS - GAAP AND NON-GAAP
 
 
 
 
 
 
 
 
 
 
 
 
Platform net revenue
 
 
 
 
 
 
 
 
 
 
 
 
Xbox One, PLAYSTATION 4
 
487

 
332

 
571

 
793

 
776

 
59
%
Xbox 360, PLAYSTATION 3
 
293

 
155

 
157

 
147

 
133

 
(55
%)
Other consoles
 
2

 
1

 
3

 
1

 
1

 
(50
%)
Total consoles
 
782

 
488

 
731

 
941

 
910

 
16
%
PC / Browser
 
253

 
184

 
182

 
195

 
179

 
(29
%)
Mobile
 
145

 
124

 
128

 
151

 
165

 
14
%
Other
 
23

 
19

 
29

 
21

 
17

 
(26
%)
Total GAAP net revenue
 
1,203

 
815

 
1,070

 
1,308

 
1,271

 
6
%
Xbox One, PLAYSTATION 4
 
(253
)
 
310

 
626

 
(287
)
 
(441
)
 
 
Xbox 360, PLAYSTATION 3
 
(204
)
 
55

 
16

 
(93
)
 
(92
)
 
 
Other consoles
 

 
1

 
(1
)
 
(1
)
 

 
 
Total consoles
 
(457
)
 
366

 
641

 
(381
)
 
(533
)
 
 
PC / Browser
 
(33
)
 
(19
)
 
55

 
(27
)
 
(30
)
 
 
Mobile
 
(19
)
 
(12
)
 
35

 
23

 
(24
)
 
 
Other
 
(1
)
 
(4
)
 
2

 
1

 
(2
)
 
 
Change in deferred net revenue (online-enabled games)
 
(510
)
 
331

 
733

 
(384
)
 
(589
)
 
 
Xbox One, PLAYSTATION 4
 
234

 
642

 
1,197

 
506

 
335

 
43
%
Xbox 360, PLAYSTATION 3
 
89

 
210

 
173

 
54

 
41

 
(54
%)
Other consoles
 
2

 
2

 
2

 

 
1

 
(50
%)
Total consoles
 
325

 
854

 
1,372

 
560

 
377

 
16
%
PC / Browser
 
220

 
165

 
237

 
168

 
149

 
(32
%)
Mobile
 
126

 
112

 
163

 
174

 
141

 
12
%
Other
 
22

 
15

 
31

 
22

 
15

 
(32
%)
Total Non-GAAP net revenue
 
693

 
1,146

 
1,803

 
924

 
682

 
(2
%)
Xbox One, PLAYSTATION 4
 
41
%
 
41
%
 
53
%
 
61
%
 
61
%
 
 
Xbox 360, PLAYSTATION 3
 
24
%
 
19
%
 
15
%
 
11
%
 
11
%
 
 
Other consoles
 

 

 

 

 

 
 
Total consoles
 
65
%
 
60
%
 
68
%
 
72
%
 
72
%
 
 
PC / Browser
 
21
%
 
23
%
 
17
%
 
15
%
 
14
%
 
 
Mobile
 
12
%
 
15
%
 
12
%
 
11
%
 
13
%
 
 
Other
 
2
%
 
2
%
 
3
%
 
2
%
 
1
%
 
 
Total GAAP net revenue %
 
100
%
 
100
%
 
100
%
 
100
%
 
100
%
 
 
Xbox One, PLAYSTATION 4
 
34
%
 
56
%
 
66
%
 
55
%
 
49
%
 
 
Xbox 360, PLAYSTATION 3
 
13
%
 
19
%
 
10
%
 
6
%
 
6
%
 
 
Other consoles
 

 

 

 

 

 
 
Total consoles
 
47
%
 
75
%
 
76
%
 
61
%
 
55
%
 
 
PC / Browser
 
32
%
 
14
%
 
13
%
 
18
%
 
22
%
 
 
Mobile
 
18
%
 
10
%
 
9
%
 
19
%
 
21
%
 
 
Other
 
3
%
 
1
%
 
2
%
 
2
%
 
2
%
 
 
Total Non-GAAP net revenue %
 
100
%
 
100
%
 
100
%
 
100
%
 
100
%
 
 








ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Supplemental Financial Information and Business Metrics
(in millions, except per share data)
 
 
 
 
 
 
 
 
 
 
 
 
 
Q1
 
Q2
 
Q3
 
Q4
 
Q1
 
YOY %
 
FY16
 
FY16
 
FY16
 
FY16
 
FY17
 
Change
CASH FLOW DATA
 
 
 
 
 
 
 
 
 
 
 
Operating cash flow
(71
)
 
9

 
889

 
396

 
(248
)
 
(249
%)
Operating cash flow - TTM
992

 
818

 
1,025

 
1,223

 
1,046

 
5
%
Capital expenditures
24

 
18

 
21

 
30

 
40

 
67
%
Capital expenditures - TTM
92

 
89

 
95

 
93

 
109

 
18
%
Repurchase and retirement of common stock
132

 
126

 
126

 
634

 
129

 
(2
%)
BALANCE SHEET DATA
 
 
 
 
 
 
 
 
 
 
 
Cash and cash equivalents
1,810

 
1,598

 
2,263

 
2,493

 
2,042

 
13
%
Short-term investments
1,069

 
990

 
966

 
1,341

 
1,385

 
30
%
Cash and cash equivalents, and short-term investments
2,879

 
2,588

 
3,229

 
3,834

 
3,427

 
19
%
Receivables, net
144

 
737

 
621

 
233

 
246

 
71
%
Deferred net revenue (online-enabled games)
 
 
 
 
 
 
 
 
 
 
 
End of the quarter
775

 
1,113

 
1,844

 
1,458

 
873

 
13
%
Less: Beginning of the quarter
1,283

 
775

 
1,113

 
1,844

 
1,458

 
 
Change in deferred net revenue (online-enabled games)4
(508
)
 
338

 
731

 
(386
)
 
(585
)
 
 
STOCK-BASED COMPENSATION
 
 
 
 
 
 
 
 
 
 
 
Cost of revenue

 
1

 

 
1

 
1

 
 
Research and development
26

 
25

 
26

 
26

 
27

 
 
Marketing and sales
5

 
7

 
5

 
7

 
7

 
 
General and administrative
14

 
11

 
11

 
13

 
13

 
 
Total stock-based compensation
45

 
44

 
42

 
47

 
48

 
 



















4The difference between the balances of deferred net revenue (online-enabled games) does not always equal the change in deferred net revenue (online-enabled games) in the GAAP to Non-GAAP consolidated statement of operations reconciliation due to the impact of unrecognized gains/losses on cash flow hedges.