EX-99.1 2 earningsrelease102915.htm PRESS RELEASE Exhibit


Exhibit 99.1
 
ELECTRONIC ARTS REPORTS Q2 FY16
 
 
 
 
FINANCIAL RESULTS


Q2 Non-GAAP Net Revenue, Margins and EPS Exceed Guidance; Raising Full Year Guidance Again
Delivers Record Trailing Twelve Month Digital Non-GAAP Revenue of $2.3 billion


REDWOOD CITY, CA - October 29, 2015 - Electronic Arts Inc. (NASDAQ: EA) today announced preliminary financial results for its second fiscal quarter ended September 30, 2015.

“It’s been a great quarter. Our EA SPORTS titles are connecting millions of passionate fans around the world to each other and the sports they love, we have new mobile experiences for our players, and deeply-engaged communities in our live services,” said Chief Executive Officer Andrew Wilson. “With Star Wars Battlefront launching in less than three weeks, and a stunning new Need for Speed just days away, we’re excited for the holiday season and the remainder of the fiscal year for Electronic Arts.”
“Results exceeded our expectations again,” said Chief Financial Officer Blake Jorgensen. “Based on the ongoing strength of our business and reception of Star Wars Battlefront, we are raising our full-year outlook for the second time.  Our markets are very healthy, the digital transition continues to drive margins, and engagement in our live services and excitement for our upcoming launches is exceptional.”
News and ongoing updates regarding EA and our games are available on EA’s blog at www.ea.com/news.

Selected Operating Highlights and Metrics:

EA is the #1 publisher on PlayStation®4 and Xbox One consoles in the Western World calendar year to date and for Q2 FY16, led by the strength of the EA SPORTS™ FIFA and Madden NFL franchises.
Across our annual EA SPORTS franchises that launched new titles in Q2 - Madden NFL 16, NHL 16 and FIFA 16 - monthly average players increased 30% year-over-year.
Star Wars™: The Old Republic™ subscribers increased 33% since the announcement of the latest expansion at E3, Knights of the Fallen Empire.
EA’s live services for Battlefield™ Hardline and Battlefield 4™ continue to engage players with more than 6 million monthly average players across the two experiences.
Game sessions for Madden NFL Mobile are up more than 300% over last year.
Over 9.5 million players joined the Star Wars™ Battlefront™ open beta, the largest beta in EA’s history. The game will launch worldwide starting November 17, 2015.

Selected Financial Highlights:

For the quarter, non-GAAP net revenue of $1.146 billion was above guidance of $1.075 billion. Diluted non-GAAP EPS of $0.65 was above guidance of $0.40.
Non-GAAP net revenue for EA’s FIFA, Madden NFL and Hockey Ultimate Team™ live services continue to perform well, collectively up 64% year-over-year.
EA repurchased 1.8 million shares in Q2 for $126 million.






On a trailing twelve month basis, EA had non-GAAP net revenue of $4.163 billion (of which a record $2.307 billion was digital), non-GAAP net income of $774 million and operating cash flow of $818 million.
EA increased fiscal 2016 non-GAAP net revenue guidance by $50 million to $4.500 billion, diluted non-GAAP EPS guidance by $0.15 to $3.00 per share and operating cash flow by $50 million to $1.200 billion.

(in millions of $, except per share amounts)
Quarter Ended
9/30/15
Quarter Ended
9/30/14
GAAP Digital Net Revenue
$
502

$
508

GAAP Packaged Goods and Other Net Revenue
313

482

          GAAP Total Net Revenue
$
815

$
990

 
 
 
Non-GAAP Digital Net Revenue
$
480

$
453

Non-GAAP Packaged Goods and Other Net Revenue
666

767

          Non-GAAP Total Net Revenue
$
1,146

$
1,220

 
 
 
GAAP Net Income (Loss)
$
(140
)
$
3

Non-GAAP Net Income
212

232

GAAP Diluted Earnings (Loss) Per Share
(0.45
)
0.01

Non-GAAP Diluted Earnings Per Share
0.65

0.73

 
 
 
Operating Cash Flow
$
9

$
183


TTM Financial Highlights:
(in millions of $)
TTM Ended
9/30/15
TTM Ended
9/30/14
GAAP Net Revenue
$
4,329

$
4,135

GAAP Net Income
839

397

Non-GAAP Net Revenue
4,163

4,481

Non-GAAP Net Income
774

843

 
 
 
Operating Cash Flow
$
818

$
1,153


Business Outlook as of October 29, 2015

The following forward-looking statements, as well as those made above, reflect expectations as of October 29, 2015. Electronic Arts assumes no obligation to update these statements. Results may be materially different and are affected by many factors detailed in this release and in EA’s annual and quarterly SEC filings.

Fiscal Year 2016 Expectations - Ending March 31, 2016
GAAP net revenue is expected to be approximately $4.400 billion.
Non-GAAP net revenue is expected to be approximately $4.500 billion.
GAAP diluted earnings per share is expected to be approximately $2.32.
Non-GAAP diluted earnings per share is expected to be approximately $3.00.
The Company estimates a share count of 334 million for purposes of calculating fiscal year 2016 GAAP diluted earnings per share and 327 million for purposes of calculating fiscal year 2016 non-GAAP diluted earnings per share. Non-GAAP shares used for computing diluted earnings per share differs from GAAP due to the inclusion of the anti-dilutive effect of the Convertible Bond Hedge.






Expected non-GAAP net income excludes the impact of the following items (estimate in millions) from expected GAAP net income:
Acquisition-related expenses
$
56

Amortization of debt discount and loss on conversion
26

Change in deferred net revenue (online-enabled games)
100

Stock-based compensation
180

Income tax adjustments
(157
)
Expected Impact on Non-GAAP Net Income (net)
$
205


Third Quarter Fiscal Year 2016 Expectations - Ending December 31, 2015
GAAP net revenue is expected to be approximately $1.075 billion.
Non-GAAP net revenue is expected to be approximately $1.775 billion.
GAAP diluted loss per share is expected to be approximately ($0.17).
Non-GAAP diluted earnings per share is expected to be approximately $1.75.
The Company estimates a share count of 312 million for purposes of calculating third quarter fiscal year 2016 GAAP diluted loss per share, and 327 million for non-GAAP diluted earnings per share. Non-GAAP shares used for computing diluted earnings per share includes potentially dilutive equity instruments and the anti-dilutive effect of the Convertible Bond Hedge.
Expected non-GAAP net income excludes the impact of the following items (estimate in millions) from expected GAAP net loss:
Acquisition-related expenses
$
14

Amortization of debt discount and loss on conversion
6

Change in deferred net revenue (online-enabled games)
700

Stock-based compensation
45

Income tax adjustments
(141
)
Expected Impact on Non-GAAP Net Income (net)
$
624


Conference Call and Supporting Documents
    
Electronic Arts will host a conference call on October 29, 2015 at 2:00 pm PT (5:00 pm ET) to review its results for the second quarter ended September 30, 2015 and its outlook for the future. During the course of the call, Electronic Arts may disclose material developments affecting its business and/or financial performance. Listeners may access the conference call live through the following dial-in number: 888-469-0955 (domestic) or 312-470-7475 (international), using the password “EA” or via webcast at http://ir.ea.com.

EA will also post a slide presentation that accompanies the call at http://ir.ea.com.

A dial-in replay of the conference call will be available until November 12, 2015 at 800-867-1928 (domestic) or 203-369-3838 (international). An audio webcast replay of the conference call will be available for one year at http://ir.ea.com.

Non-GAAP Financial Measures

To supplement the Company’s unaudited condensed consolidated financial statements presented in accordance with GAAP, Electronic Arts uses certain non-GAAP measures of financial performance. The presentation of these non-GAAP financial measures is not intended to be considered in isolation from, as a substitute for, or superior to, the financial information prepared and presented in accordance with GAAP, and may be different from non-GAAP financial measures used by other companies. In addition, these non-GAAP measures have limitations in that they do not reflect all of the amounts associated with






the Company’s results of operations as determined in accordance with GAAP. The non-GAAP financial measures used by Electronic Arts include: non-GAAP net revenue, non-GAAP gross profit, non-GAAP operating income, non-GAAP net income, non-GAAP diluted earnings per share and non-GAAP diluted shares. These non-GAAP financial measures exclude the following items (other than Shares from Convertible Bond Hedge, which are included), as applicable in a given reporting period, from the Company’s unaudited condensed consolidated statements of operations:
Acquisition-related expenses
Amortization of debt discount and loss on conversion of notes
Change in deferred net revenue (online-enabled games)
College football settlement expenses
Income tax adjustments
Loss on licensed intellectual property commitment (COGS)
Restructuring and other
Shares from Convertible Bond Hedge
Stock-based compensation

Electronic Arts may consider whether other significant non-recurring items that arise in the future should also be excluded in calculating the non-GAAP financial measures it uses.

Electronic Arts believes that these non-GAAP financial measures, when taken together with the corresponding GAAP financial measures, provide meaningful supplemental information regarding the Company’s performance by excluding certain items that may not be indicative of the Company’s core business, operating results or future outlook. Electronic Arts’ management uses, and believes that investors benefit from referring to, these non-GAAP financial measures in assessing the Company’s operating results both as a consolidated entity and at the business unit level, as well as when planning, forecasting and analyzing future periods. The Company’s management team is evaluated on the basis of non-GAAP financial measures and these measures also facilitate comparisons of the Company’s performance to prior periods.

In addition to the reasons stated above, which are generally applicable to each of the items Electronic Arts excludes from its non-GAAP financial measures, the Company believes it is appropriate to exclude certain items for the following reasons:

Acquisition-Related Expenses. GAAP requires expenses to be recognized for various types of events associated with a business acquisition. These events include expensing acquired intangible assets, including acquired in-process technology, post-closing adjustments associated with changes in the estimated amount of contingent consideration to be paid in an acquisition, and the impairment of accounting goodwill created as a result of an acquisition when future events indicate there has been a decline in its value. When analyzing the operating performance of an acquired entity, Electronic Arts’ management focuses on the total return provided by the investment (i.e., operating profit generated from the acquired entity as compared to the purchase price paid including the final amounts paid for contingent consideration) without taking into consideration any allocations made for accounting purposes. When analyzing the operating performance of an acquisition in subsequent periods, the Company’s management excludes the GAAP impact of any adjustments to the fair value of these acquisition-related balances to its financial results.

Amortization of Debt Discount and Loss on Conversion of Notes. EA issued $632.5 million of 0.75% convertible senior notes in a private placement offering in July 2011. Under GAAP, certain convertible debt instruments that may be settled in cash on conversion are required to be separately accounted for as liability (debt) and equity (conversion option) components of the instrument in a manner that reflects the issuer’s non-convertible debt borrowing rate. Accordingly, for GAAP purposes, we amortize as a debt discount an amount equal to the fair value of the conversion option on the convertible senior notes over






the term of the notes. The debt discount is classified as interest expense. Upon settlement of our convertible senior notes, we attribute the fair value of the consideration transferred to the liability and equity components. The difference between the fair value of the consideration attributed to the liability component and the carrying value of the liability is recorded as a non-cash loss in the statement of the operations. Electronic Arts’ management excludes the effect of the amortization of debt discount and the non-cash loss on the early conversion of debt in its non-GAAP financial measures. During the second quarter of fiscal year 2016, we recognized a loss on conversion of senior notes of $6 million.

Change in Deferred Net Revenue (Online-enabled Games). The majority of our software games can be connected to the Internet whereby a consumer may be able to download unspecified content or updates on a when-and-if-available basis (“unspecified updates”) for use with the original game software. In addition, we may also offer an online matchmaking service that permits consumers to play against each other via the Internet. GAAP requires us to account for the consumer’s right to receive unspecified updates or the matchmaking service for no additional fee as a “bundled” sale, or multiple-element arrangement. Electronic Arts is not able to objectively determine the fair value of these unspecified updates or online service included in certain of its online-enabled games. As a result, the Company recognizes the revenue from the sale of these online-enabled games on a straight-line basis over the estimated offering period. Electronic Arts’ management excludes the impact of the change in deferred net revenue related to online-enabled games in its non-GAAP financial measures for the reasons stated above and also to facilitate an understanding of our operations because all related costs of revenue are expensed as incurred instead of deferred and recognized ratably.

College Football Settlement Expenses. During fiscal 2014, Electronic Arts recognized a $48 million charge for expected litigation settlement and license expenses related to our college football business. This expense is excluded from our non-GAAP financial measures.
Income Tax Adjustments. The Company uses a fixed, long-term projected tax rate internally to evaluate its operating performance, to forecast, plan and analyze future periods, and to assess the performance of its management team. Accordingly, the Company applies the same tax rate to its non-GAAP financial results. During fiscal year 2016 the Company is applying a tax rate of 22 percent to its non-GAAP financial results. For fiscal years 2014 and 2015, a 25 percent tax rate was applied, and through fiscal year 2013 the Company applied a 28 percent tax rate.

Loss on Licensed Intellectual Property Commitment (COGS). During the first quarter of fiscal 2015, Electronic Arts terminated its right to utilize certain intellectual property that the Company had previously licensed and we incurred a loss of $122 million on the corresponding license commitment. This expense is excluded from our non-GAAP financial measures.
Restructuring and Other. Although Electronic Arts has engaged in various restructuring activities in the past, each has been a discrete event based on a unique set of business objectives. Each of these restructurings has been unlike its predecessors in terms of its operational implementation, business impact and scope. As such, the Company believes it is appropriate to exclude restructuring charges from its non-GAAP financial measures.

Shares from Convertible Bond Hedge.  In July 2011, the Company issued convertible senior notes that mature in July 2016 (the “Notes”) with an initial conversion price of approximately $31.74 per share.  When the quarterly average trading price of EA’s common stock is above $31.74 per share, the potential conversion of the Notes has a dilutive impact on the Company’s earnings per share.  At the time the Notes were issued, the Company entered into convertible note hedge transactions (the “Convertible Bond Hedge”) to offset the dilutive effect of the Notes.  The Company includes the anti-dilutive effect of the Convertible Bond Hedge in determining its non-GAAP dilutive shares.






Stock-Based Compensation. When evaluating the performance of its individual business units, the Company does not consider stock-based compensation charges. Likewise, the Company’s management teams exclude stock-based compensation expense from their short and long-term operating plans. In contrast, the Company’s management teams are held accountable for cash-based compensation and such amounts are included in their operating plans. Further, when considering the impact of equity award grants, Electronic Arts places a greater emphasis on overall shareholder dilution rather than the accounting charges associated with such grants.

In the financial tables below, Electronic Arts has provided a reconciliation of the most comparable GAAP financial measures to non-GAAP financial measures used in this press release.

Forward-Looking Statements

Some statements set forth in this release, including the information relating to EA’s fiscal 2016 guidance information under the heading “Business Outlook,” contain forward-looking statements that are subject to change.  Statements including words such as “anticipate,” “believe,” “estimate” or “expect” and statements in the future tense are forward-looking statements.  These forward-looking statements are preliminary estimates and expectations based on current information and are subject to business and economic risks and uncertainties that could cause actual events or actual future results to differ materially from the expectations set forth in the forward-looking statements. 

Some of the factors which could cause the Company’s results to differ materially from its expectations include the following: sales of the Company’s titles; the Company’s ability to manage expenses; the competition in the interactive entertainment industry; the effectiveness of the Company’s sales and marketing programs; timely development and release of Electronic Arts’ products; the Company’s ability to realize the anticipated benefits of acquisitions; the consumer demand for, and the availability of an adequate supply of console hardware units; the Company’s ability to predict consumer preferences among competing platforms; the Company’s ability to service and support digital product offerings, including managing online security; general economic conditions; and other factors described in the Company’s Annual Report on Form 10-K for the fiscal year ended March 31, 2015 and Quarterly Report on Form 10-Q for the fiscal quarter ended June 30, 2015. 

These forward-looking statements are current as of October 29, 2015. Electronic Arts assumes no obligation and does not intend to update these forward-looking statements. In addition, the preliminary financial results set forth in this release are estimates based on information currently available to Electronic Arts. 

While Electronic Arts believes these estimates are meaningful, they could differ from the actual amounts that Electronic Arts ultimately reports in its Quarterly Report on Form 10-Q for the fiscal quarter ended September 30, 2015.  Electronic Arts assumes no obligation and does not intend to update these estimates prior to filing its Form 10-Q for the fiscal quarter ended September 30, 2015.







About Electronic Arts

Electronic Arts (NASDAQ: EA) is a global leader in digital interactive entertainment. The Company delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets. EA has more than 300 million registered players around the world.
 
In fiscal year 2015, EA posted GAAP net revenue of $4.5 billion. Headquartered in Redwood City, California, EA is recognized for a portfolio of critically acclaimed, high-quality blockbuster brands such as The Sims™, Madden NFL, EA SPORTS™ FIFA, Battlefield™, Dragon Age™ and Plants vs. Zombies™. More information about EA is available at www.ea.com/news.
 
EA SPORTS, Battlefield 4, Battlefield, The Sims, Dragon Age, Need for Speed, Ultimate Team and Plants vs. Zombies are trademarks of Electronic Arts Inc. and its subsidiaries. STAR WARS © & TM 2015 Lucasfilm Ltd. STAR WARS and related properties are trademarks in the United States or in other countries of Lucasfilm Ltd. and/or its affiliates. John Madden, NFL, NHL and FIFA are the property of their respective owners and used with permission. PlayStation is a registered trademark of Sony Computer Entertainment Inc.

For additional information, please contact:
Chris Evenden
John Reseburg
Vice President, Investor Relations
Vice President, Corporate Communications
650-628-0255
650-628-3601
cevenden@ea.com
jreseburg@ea.com






    
ELECTRONIC ARTS INC. AND SUBSIDIARIES
 
 
 
 
Unaudited Condensed Consolidated Statement of Operations
 
 
 
 
(in millions, except share per data)
 
 
 
 
 
 
 
 
 
 
 
 
 
Three Months Ended
September 30,
 
Six Months Ended
September 30,
 
2015
 
2014
 
2015
 
2014
Net revenue
 
 
 
 
 
 
 
Product
$
434

 
$
536

 
$
1,177

 
$
1,293

Service and other
381

 
454

 
841

 
911

Total net revenue
815

 
990

 
2,018

 
2,204

Cost of revenue
 
 
 
 
 
 
 
Product
335

 
347

 
429

 
599

Service and other
74

 
80

 
153

 
195

Total cost of revenue
409

 
427

 
582

 
794

Gross profit
406

 
563

 
1,436

 
1,410

Operating expenses:
 
 
 
 
 
 
 
Research and development
265

 
261

 
561

 
526

Marketing and sales
156

 
183

 
279

 
313

General and administrative
101

 
92

 
199

 
180

Acquisition-related contingent consideration

 
(1
)
 

 
(2
)
Amortization of intangibles
3

 
4

 
4

 
7

Total operating expenses
525

 
539

 
1,043

 
1,024

Operating income (loss)
(119
)
 
24

 
393

 
386

Interest and other expense, net
(9
)
 
(6
)
 
(12
)
 
(14
)
Income (loss) before provision for income taxes
(128
)
 
18

 
381

 
372

Provision for income taxes
12

 
15

 
79

 
34

Net income (loss)
$
(140
)
 
$
3

 
$
302

 
$
338

Earnings (loss) per share
 
 
 
 
 
 
 
Basic
$
(0.45
)
 
$
0.01

 
$
0.97

 
$
1.08

Diluted
$
(0.45
)
 
$
0.01

 
$
0.90

 
$
1.05

Number of shares used in computation
 
 
 
 
 
 
 
Basic
312

 
313

 
311

 
312

Diluted
312

 
322

 
334

 
322

























Non-GAAP Results (in millions, except per share data)
The following tables reconcile the Company’s net revenue, gross profit, operating income (loss), net income (loss) and number of diluted shares as presented in its Unaudited Condensed Consolidated Statements of Operations and prepared in accordance with Generally Accepted Accounting Principles (“GAAP”) to its non-GAAP net revenue, non-GAAP gross profit, non-GAAP operating income, non-GAAP net income, and number of non-GAAP diluted shares.

 
Three Months Ended
September 30,
 
Six Months Ended
September 30,
 
2015
 
2014
 
2015
 
2014
Net revenue
 
 
 
 
 
 
 
GAAP net revenue
$
815

 
$
990

 
$
2,018

 
$
2,204

Change in deferred net revenue (online-enabled games)
331

 
230

 
(179
)
 
(209
)
Non-GAAP net revenue
$
1,146

 
$
1,220

 
$
1,839

 
$
1,995

Gross profit
 
 
 
 
 
 
 
GAAP gross profit
$
406

 
$
563

 
$
1,436

 
$
1,410

Acquisition-related expenses
11

 
12

 
23

 
26

Change in deferred net revenue (online-enabled games)
331

 
230

 
(179
)
 
(209
)
Loss on licensed intellectual property commitment (COGS)

 

 

 
122

Stock-based compensation
1

 
1

 
1

 
1

Non-GAAP gross profit
$
749

 
$
806

 
$
1,281

 
$
1,350

Operating income
 
 
 
 
 
 
 
GAAP operating income (loss)
$
(119
)
 
$
24

 
$
393

 
$
386

Acquisition-related expenses
14

 
15

 
27

 
31

Change in deferred net revenue (online-enabled games)
331

 
230

 
(179
)
 
(209
)
Loss on licensed intellectual property commitment (COGS)

 

 

 
122

College football settlement expenses

 

 

 
(5
)
Stock-based compensation
44

 
40

 
89

 
69

Non-GAAP operating income
$
270

 
$
309

 
$
330

 
$
394

Net Income
 
 
 
 
 
 
 
GAAP net income (loss)
$
(140
)
 
$
3

 
$
302

 
$
338

Acquisition-related expenses
14

 
15

 
27

 
31

Amortization of debt discount and loss on conversion of notes
11

 
6

 
17

 
11

Change in deferred net revenue (online-enabled games)
331

 
230

 
(179
)
 
(209
)
Loss on licensed intellectual property commitment (COGS)

 

 

 
122

College football settlement expenses

 

 

 
(5
)
Stock-based compensation
44

 
40

 
89

 
69

Income tax adjustments
(48
)
 
(62
)
 
5

 
(64
)
Non-GAAP net income
$
212

 
$
232

 
$
261

 
$
293

Non-GAAP earnings per share
 
 
 
 
 
 
 
Basic
$
0.68

 
$
0.74

 
$
0.84

 
$
0.94

Diluted
$
0.65

 
$
0.73

 
$
0.80

 
$
0.92

Number of shares
 
 
 
 
 
 
 
GAAP & Non-GAAP Basic
312

 
313

 
311

 
312

GAAP Diluted
312

 
322

 
334

 
322

Anti-dilutive shares excluded for GAAP loss position1
21

 

 

 

Shares from convertible bond hedge
(7
)
 
(3
)
 
(9
)
 
(2
)
Non-GAAP Diluted
326

 
319

 
325

 
320



1 Diluted earnings per share reflects the potential dilution from common shares (calculated using the treasury stock method), issuable through stock-based compensation plans. When the company incurs a loss, shares issuable through stock-based compensation plans are excluded from the diluted loss per share calculation as inclusion would be anti-dilutive. In the three months ended September 30, 2015, EA incurred a GAAP loss but a non-GAAP profit; therefore 21 million shares related to the stock-based compensation plans are excluded from the GAAP diluted share count but are included in the non-GAAP diluted share count.






ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Condensed Consolidated Balance Sheets
(in millions)
 
 
 
 
 
September 30,
2015
 
March 31,
2015
2
ASSETS
 
 
 
Current assets:
 
 
 
Cash and cash equivalents
$
1,598

 
$
2,068

Short-term investments
990

 
953

Receivables, net of allowances of $116 and $140, respectively
737

 
362

Inventories
62

 
36

Deferred income taxes, net
46

 
54

Other current assets
213

 
247

Total current assets
3,646

 
3,720

Property and equipment, net
430

 
459

Goodwill
1,709

 
1,713

Acquisition-related intangibles, net
84

 
111

Deferred income taxes, net
14

 
13

Other assets
117

 
131

TOTAL ASSETS
$
6,000

 
$
6,147

LIABILITIES AND STOCKHOLDERS’ EQUITY
 
 
 
Current liabilities:
 
 
 
Accounts payable
$
188

 
$
68

Accrued and other current liabilities
802

 
794

Deferred net revenue (online-enabled games)
1,113

 
1,283

0.75% convertible senior notes due 2016, net
422

 
602

Total current liabilities
2,525

 
2,747

Income tax obligations
66

 
70

Deferred income taxes, net
75

 
80

Other liabilities
175

 
183

Total liabilities
2,841

 
3,080

0.75% convertible senior notes due 2016
13

 
31

 
 
 
 
Common stock
3

 
3

Additional paid-in capital
1,981

 
2,127

Retained earnings
1,206

 
904

Accumulated other comprehensive income (loss)
(44
)
 
2

Total stockholders’ equity
3,146

 
3,036

TOTAL LIABILITIES AND STOCKHOLDERS’ EQUITY
$
6,000

 
$
6,147








2 Derived from audited consolidated financial statements.






ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Condensed Consolidated Statements of Cash Flows
(in millions)
 
 
 
 
 
 
 
 
 
Three Months Ended
September 30,
 
Six Months Ended
September 30,
 
2015
 
2014
 
2015
 
2014
OPERATING ACTIVITIES
 
 
 
 
 
 
 
Net income (loss)
$
(140
)
 
$
3

 
$
302

 
$
338

Adjustments to reconcile net income (loss) to net cash provided by (used in) operating activities:
 
 
 
 
 
 
 
Depreciation, amortization and accretion
50

 
56

 
99

 
112

Stock-based compensation
44

 
40

 
89

 
69

Acquisition-related contingent consideration

 
(1
)
 

 
(2
)
Loss on extinguishment of senior notes
6

 

 
6

 

Change in assets and liabilities:
 
 
 
 
 
 
 
Receivables, net
(598
)
 
(618
)
 
(379
)
 
(508
)
Inventories
(29
)
 
(30
)
 
(26
)
 
(11
)
Other assets
13

 
117

 
39

 
138

Accounts payable
142

 
126

 
126

 
83

Accrued and other liabilities
182

 
257

 
(149
)
 
173

Deferred income taxes, net
1

 
3

 
1

 
4

Deferred net revenue (online-enabled games)
338

 
230

 
(170
)
 
(209
)
Net cash provided by (used in) operating activities
9

 
183

 
(62
)
 
187

INVESTING ACTIVITIES
 
 
 
 
 
 
 
Capital expenditures
(18
)
 
(21
)
 
(42
)
 
(48
)
Proceeds from maturities and sales of short-term investments
264

 
197

 
513

 
352

Purchase of short-term investments
(186
)
 
(202
)
 
(551
)
 
(537
)
Net cash provided by (used in) investing activities
60

 
(26
)
 
(80
)
 
(233
)
FINANCING ACTIVITIES
 
 
 
 
 
 
 
Payment of senior notes
(198
)
 

 
(198
)
 

Proceeds from issuance of common stock
39

 
21

 
84

 
26

Excess tax benefit from stock-based compensation
25

 
2

 
65

 
14

Repurchase and retirement of common stock
(126
)
 
(95
)
 
(258
)
 
(145
)
Net cash (used in) financing activities
(260
)
 
(72
)
 
(307
)
 
(105
)
Effect of foreign exchange on cash and cash equivalents
(21
)
 
(15
)
 
(21
)
 
(7
)
Increase (Decrease) in cash and cash equivalents
(212
)
 
70

 
(470
)
 
(158
)
Beginning cash and cash equivalents
1,810

 
1,554

 
2,068

 
1,782

Ending cash and cash equivalents
$
1,598

 
$
1,624

 
$
1,598

 
$
1,624










ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Supplemental Financial Information and Business Metrics
(in millions, except per share data)
 
 
 
 
 
 
 
 
 
 
 
 
 
Q2
 
Q3
 
Q4
 
Q1
 
Q2
 
YOY %
 
FY15
 
FY15
 
FY15
 
FY16
 
FY16
 
Change
QUARTERLY RECONCILIATION OF RESULTS
 
 
 
 
 
 
 
 
 
 
 
Net revenue
 
 
 
 
 
 
 
 
 
 
 
GAAP net revenue
990
 
1,126
 
1,185
 
1,203
 
815
 
(18
%)
Change in deferred net revenue (online-enabled games)
230

 
302

 
(289
)
 
(510
)
 
331

 
 
Non-GAAP net revenue
1,220

 
1,428

 
896

 
693

 
1,146

 
(6
%)
Gross profit
 
 
 
 
 
 
 
 
 
 
 
GAAP gross profit
563

 
725

 
951

 
1,030

 
406

 
(28
%)
Acquisition-related expenses
12

 
12

 
14

 
12

 
11

 
 
Change in deferred net revenue (online-enabled games)
230

 
302

 
(289
)
 
(510
)
 
331

 
 
Stock-based compensation
1

 
1

 

 

 
1

 
 
Non-GAAP gross profit
806

 
1,040

 
676

 
532

 
749

 
(7
%)
GAAP gross profit % (as a % of GAAP net revenue)
57
%
 
64
%
 
80
%
 
86
%
 
50
%
 
 
Non-GAAP gross profit % (as a % of non-GAAP net revenue)
66
%
 
73
%
 
75
%
 
77
%
 
65
%
 
 
Operating income
 
 
 
 
 
 
 
 
 
 
 
GAAP operating income (loss)
24

 
162

 
400

 
512

 
(119
)
 
(596
%)
Acquisition-related expenses
15

 
16

 
16

 
13

 
14

 
 
Change in deferred net revenue (online-enabled games)
230

 
302

 
(289
)
 
(510
)
 
331

 
 
Stock-based compensation
40

 
39

 
36

 
45

 
44

 
 
Non-GAAP operating income
309

 
519

 
163

 
60

 
270

 
(13
%)
GAAP operating income (loss) % (as a % of GAAP net revenue)
2
%
 
14
%
 
34
%
 
43
%
 
(15
%)
 
 
Non-GAAP operating income % (as a % of non-GAAP net revenue)
25
%
 
36
%
 
18
%
 
9
%
 
24
%
 
 
Net income
 
 
 
 
 
 
 
 
 
 
 
GAAP net income (loss)
3

 
142

 
395

 
442

 
(140
)
 
(4,767
%)
Acquisition-related expenses
15

 
16

 
16

 
13

 
14

 
 
Amortization of debt discount and loss on conversion of notes
6

 
5

 
6

 
6

 
11

 
 
Change in deferred net revenue (online-enabled games)
230

 
302

 
(289
)
 
(510
)
 
331

 
 
Stock-based compensation
40

 
39

 
36

 
45

 
44

 
 
Income tax adjustments
(62
)
 
(116
)
 
(39
)
 
53

 
(48
)
 
 
Non-GAAP net income
232

 
388

 
125

 
49

 
212

 
(9
%)
GAAP net income (loss) % (as a % of GAAP net revenue)

 
13
%
 
33
%
 
37
%
 
(17
%)
 
 
Non-GAAP net income % (as a % of non-GAAP net revenue)
19
%
 
27
%
 
14
%
 
7
%
 
18
%
 
 
Diluted earnings (loss) per share
 
 
 
 
 
 
 
 
 
 
 
GAAP earnings (loss) per share
0.01

 
0.44

 
1.19

 
1.32

 
(0.45
)
 
(4,600
%)
Non-GAAP earnings per share
0.73

 
1.22

 
0.39

 
0.15

 
0.65

 
(11
%)
Number of diluted shares used in computation
 
 
 
 
 
 
 
 
 
 
 
GAAP
322

 
323

 
332

 
335

 
312

 
 
Non-GAAP
319

 
319

 
324

 
325

 
326

 
 






ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Supplemental Financial Information and Business Metrics
(in millions, except per share data)
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Q2
 
Q3
 
Q4
 
Q1
 
Q2
 
YOY %
 
 
FY15
 
FY15
 
FY15
 
FY16
 
FY16
 
Change
QUARTERLY NET REVENUE PRESENTATIONS - GAAP AND NON-GAAP
 
 
 
 
 
 
 
 
 
 
 
 
Geography net revenue
 
 
 
 
 
 
 
 
 
 
 
 
North America
 
433

 
473

 
528

 
506

 
381

 
(12
%)
International
 
557

 
653

 
657

 
697

 
434

 
(22
%)
Total GAAP net revenue
 
990

 
1,126

 
1,185

 
1,203

 
815

 
(18
%)
North America
 
51

 
152

 
(125
)
 
(215
)
 
91

 
 
International
 
179

 
150

 
(164
)
 
(295
)
 
240

 
 
Change in deferred net revenue (online-enabled games)
 
230

 
302

 
(289
)
 
(510
)
 
331

 
 
North America
 
484

 
625

 
403

 
291

 
472

 
(2
%)
International
 
736

 
803

 
493

 
402

 
674

 
(8
%)
Total Non-GAAP net revenue
 
1,220

 
1,428

 
896

 
693

 
1,146

 
(6
%)
North America
 
44
%
 
42
%
 
45
%
 
42
%
 
47
%
 
 
International
 
56
%
 
58
%
 
55
%
 
58
%
 
53
%
 
 
Total GAAP net revenue %
 
100
%
 
100
%
 
100
%
 
100
%
 
100
%
 
 
North America
 
40
%
 
44
%
 
45
%
 
42
%
 
41
%
 
 
International
 
60
%
 
56
%
 
55
%
 
58
%
 
59
%
 
 
Total Non-GAAP net revenue %
 
100
%
 
100
%
 
100
%
 
100
%
 
100
%
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Net revenue composition
 
 
 
 
 
 
 
 
 
 
 
 
Packaged goods and other
 
482

 
585

 
571

 
580

 
313

 
(35
%)
Full game downloads
 
83

 
108

 
122

 
119

 
82

 
 
Extra content
 
212

 
210

 
265

 
291

 
213

 
 
Subscriptions, advertising and other
 
91

 
102

 
92

 
71

 
84

 
 
Mobile
 
122

 
121

 
135

 
142

 
123

 
 
Total Digital
 
508

 
541

 
614

 
623

 
502

 
(1
%)
Total GAAP net revenue
 
990

 
1,126

 
1,185

 
1,203

 
815

 
(18
%)
Packaged goods and other
 
285

 
150

 
(277
)
 
(419
)
 
353

 
 
Full game downloads
 
11

 
32

 
(8
)
 
(35
)
 
7

 
 
Extra content
 
(59
)
 
104

 
(18
)
 
(36
)
 
(18
)
 
 
Subscriptions, advertising and other
 

 
(2
)
 
(1
)
 

 
(1
)
 
 
Mobile
 
(7
)
 
18

 
15

 
(20
)
 
(10
)
 
 
Total Digital
 
(55
)
 
152

 
(12
)
 
(91
)
 
(22
)
 
 
Change in deferred net revenue (online-enabled games)
 
230

 
302

 
(289
)
 
(510
)
 
331

 
 
Packaged goods and other
 
767

 
735

 
294

 
161

 
666

 
(13
%)
Full game downloads
 
94

 
140

 
114

 
84

 
89

 
 
Extra content
 
153

 
314

 
247

 
255

 
195

 
 
Subscriptions, advertising and other
 
91

 
100

 
91

 
71

 
83

 
 
Mobile
 
115

 
139

 
150

 
122

 
113

 
 
Total Digital
 
453

 
693

 
602

 
532

 
480

 
6
%
Total Non-GAAP net revenue
 
1,220

 
1,428

 
896

 
693

 
1,146

 
(6
%)
Packaged goods and other
 
49
%
 
52
%
 
48
%
 
48
%
 
38
%
 
 
Full game downloads
 
8
%
 
9
%
 
10
%
 
10
%
 
10
%
 
 
Extra content
 
21
%
 
19
%
 
22
%
 
24
%
 
26
%
 
 
Subscriptions, advertising and other
 
9
%
 
9
%
 
8
%
 
6
%
 
11
%
 
 






 
 
Q2
 
Q3
 
Q4
 
Q1
 
Q2
 
YOY %
 
 
FY15
 
FY15
 
FY15
 
FY16
 
FY16
 
Change
Mobile
 
13
%
 
11
%
 
12
%
 
12
%
 
15
%
 
 
Total Digital
 
51
%
 
48
%
 
52
%
 
52
%
 
62
%
 
 
Total GAAP net revenue %
 
100
%
 
100
%
 
100
%
 
100
%
 
100
%
 
 
Packaged goods and other
 
63
%
 
51
%
 
33
%
 
23
%
 
58
%
 
 
Full game downloads
 
8
%
 
10
%
 
13
%
 
12
%
 
8
%
 
 
Extra content
 
13
%
 
22
%
 
27
%
 
37
%
 
17
%
 
 
Subscriptions, advertising and other
 
7
%
 
7
%
 
10
%
 
10
%
 
7
%
 
 
Mobile
 
9
%
 
10
%
 
17
%
 
18
%
 
10
%
 
 
Total Digital
 
37
%
 
49
%
 
67
%
 
77
%
 
42
%
 
 
Total Non-GAAP net revenue %
 
100
%
 
100
%
 
100
%
 
100
%
 
100
%
 
 








































ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Supplemental Financial Information and Business Metrics
(in millions, except per share data)
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Q2
 
Q3
 
Q4
 
Q1
 
Q2
 
YOY %
 
 
FY15
 
FY15
 
FY15
 
FY16
 
FY16
 
Change
QUARTERLY NET REVENUE PRESENTATIONS - GAAP AND NON-GAAP
 
 
 
 
 
 
 
 
 
 
 
 
Platform net revenue
 
 
 
 
 
 
 
 
 
 
 
 
Xbox One, PLAYSTATION 4
 
317

 
427

 
468

 
487

 
332

 
5
%
Xbox 360, PLAYSTATION 3
 
308

 
306

 
328

 
293

 
155

 
(50
%)
Other consoles
 
6

 
9

 
3

 
2

 
1

 
(83
%)
Total consoles
 
631

 
742

 
799

 
782

 
488

 
(23
%)
PC / Browser
 
208

 
218

 
221

 
253

 
184

 
(12
%)
Mobile
 
123

 
122

 
136

 
145

 
124

 
1
%
Other
 
28

 
44

 
29

 
23

 
19

 
(32
%)
Total GAAP net revenue
 
990

 
1,126

 
1,185

 
1,203

 
815

 
(18
%)
Xbox One, PLAYSTATION 4
 
117

 
166

 
(92
)
 
(253
)
 
310

 
 
Xbox 360, PLAYSTATION 3
 
63

 
106

 
(164
)
 
(204
)
 
55

 
 
Other consoles
 
(1
)
 

 
(1
)
 

 
1

 
 
Total consoles
 
179

 
272

 
(257
)
 
(457
)
 
366

 
 
PC / Browser
 
56

 
13

 
(49
)
 
(33
)
 
(19
)
 
 
Mobile
 
(6
)
 
17

 
16

 
(19
)
 
(12
)
 
 
Other
 
1

 

 
1

 
(1
)
 
(4
)
 
 
Change in deferred net revenue (online-enabled games)
 
230

 
302

 
(289
)
 
(510
)
 
331

 
 
Xbox One, PLAYSTATION 4
 
434

 
593

 
376

 
234

 
642

 
48
%
Xbox 360, PLAYSTATION 3
 
371

 
412

 
164

 
89

 
210

 
(43
%)
Other consoles
 
5

 
9

 
2

 
2

 
2

 
(60
%)
Total consoles
 
810

 
1,014

 
542

 
325

 
854

 
5
%
PC / Browser
 
264

 
231

 
172

 
220

 
165

 
(38
%)
Mobile
 
117

 
139

 
152

 
126

 
112

 
(4
%)
Other
 
29

 
44

 
30

 
22

 
15

 
(48
%)
Total Non-GAAP net revenue
 
1,220

 
1,428

 
896

 
693

 
1,146

 
(6
%)
Xbox One, PLAYSTATION 4
 
32
%
 
38
%
 
39
%
 
41
%
 
41
%
 
 
Xbox 360, PLAYSTATION 3
 
31
%
 
27
%
 
28
%
 
24
%
 
19
%
 
 
Other consoles
 
1
%
 
1
%
 

 

 

 
 
Total consoles
 
64
%
 
66
%
 
67
%
 
65
%
 
60
%
 
 
PC / Browser
 
21
%
 
19
%
 
19
%
 
21
%
 
23
%
 
 
Mobile
 
12
%
 
11
%
 
12
%
 
12
%
 
15
%
 
 
Other
 
3
%
 
4
%
 
2
%
 
2
%
 
2
%
 
 
Total GAAP net revenue %
 
100
%
 
100
%
 
100
%
 
100
%
 
100
%
 
 
Xbox One, PLAYSTATION 4
 
36
%
 
41
%
 
42
%
 
34
%
 
56
%
 
 
Xbox 360, PLAYSTATION 3
 
30
%
 
29
%
 
18
%
 
13
%
 
19
%
 
 
Other consoles
 

 
1
%
 

 

 

 
 
Total consoles
 
66
%
 
71
%
 
60
%
 
47
%
 
75
%
 
 
PC / Browser
 
22
%
 
16
%
 
19
%
 
32
%
 
14
%
 
 
Mobile
 
10
%
 
10
%
 
17
%
 
18
%
 
10
%
 
 
Other
 
2
%
 
3
%
 
4
%
 
3
%
 
1
%
 
 
Total Non-GAAP net revenue %
 
100
%
 
100
%
 
100
%
 
100
%
 
100
%
 
 








ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Supplemental Financial Information and Business Metrics
(in millions, except per share data)
 
 
 
 
 
 
 
 
 
 
 
 
 
Q2
 
Q3
 
Q4
 
Q1
 
Q2
 
YOY %
 
FY15
 
FY15
 
FY15
 
FY16
 
FY16
 
Change
CASH FLOW DATA
 
 
 
 
 
 
 
 
 
 
 
Operating cash flow
183

 
682

 
198

 
(71
)
 
9

 
(95
%)
Operating cash flow - TTM
1,153

 
1,150

 
1,067

 
992

 
818

 
(29
%)
Capital expenditures
21

 
15

 
32

 
24

 
18

 
(14
%)
Capital expenditures - TTM
92

 
79

 
95

 
92

 
89

 
(3
%)
Repurchase and retirement of common stock
95

 
97

 
95

 
132

 
126

 
33
%
BALANCE SHEET DATA
 
 
 
 
 
 
 
 
 
 
 
Cash and cash equivalents
1,624

 
2,166

 
2,068

 
1,810

 
1,598

 
(2
%)
Short-term investments
764

 
774

 
953

 
1,069

 
990

 
30
%
Cash and cash equivalents, and short-term investments
2,388

 
2,940

 
3,021

 
2,879

 
2,588

 
8
%
Receivables, net
829

 
488

 
362

 
144

 
737

 
(11
%)
Deferred net revenue (online-enabled games)
 
 
 
 
 
 
 
 
 
 
 
End of the quarter
1,281

 
1,583

 
1,283

 
775

 
1,113

 
(13
%)
Less: Beginning of the quarter
1,051

 
1,281

 
1,583

 
1,283

 
775

 
 
Change in deferred net revenue (online-enabled games)3
230

 
302

 
(300
)
 
(508
)
 
338

 
 
STOCK-BASED COMPENSATION
 
 
 
 
 
 
 
 
 
 
 
Cost of revenue
1

 
1

 

 

 
1

 
 
Research and development
23

 
22

 
21

 
26

 
25

 
 
Marketing and sales
6

 
6

 
5

 
5

 
7

 
 
General and administrative
10

 
10

 
10

 
14

 
11

 
 
Total stock-based compensation
40

 
39

 
36

 
45

 
44

 
 



















3The difference between the balances of deferred net revenue (online-enabled games) does not always equal the change in deferred net revenue (online-enabled games) in the GAAP to Non-GAAP consolidated statement of operations reconciliation due to the impact of unrecognized gains/losses on cash flow hedges.