EX-99.1 2 earningsrelease073015.htm PRESS RELEASE Earnings Release 07.30.15


Exhibit 99.1
 
ELECTRONIC ARTS REPORTS Q1 FY16
 
 
 
 
FINANCIAL RESULTS


Q1 Net Revenue, Margins and EPS Exceed Guidance; Raises Full Year Guidance
Record Trailing Twelve Month Q1 Operating Cash Flow of $992 Million


REDWOOD CITY, CA - July 30, 2015 - Electronic Arts Inc. (NASDAQ: EA) today announced preliminary financial results for its first fiscal quarter ended June 30, 2015.

“Q1 was a great start to fiscal year 2016 for Electronic Arts as we continue our journey to put our players first and deliver amazing entertainment experiences,” said Chief Executive Officer Andrew Wilson. “We have players engaging for longer periods in our live services, ongoing strength across our digital business and growing anticipation for our upcoming titles.”

“EA delivered first quarter revenue, margins and EPS above guidance through strength in catalog sales and outperformance in digital live services offerings,” said Chief Financial Officer Blake Jorgensen. “We are raising our full-year guidance today to reflect the momentum across our portfolio.”

News and ongoing updates regarding EA and our games are available on EA’s blog at www.ea.com/news.

Selected Operating Highlights and Metrics:

At E3, EA titles earned 132 awards including four of the 2015 E3 Game Critic Awards: Star WarsTM BattlefrontTM for Best Action Game and Best Online Multiplayer, Need for Speed for Best Racing Game and EA SPORTSTM FIFA 16 for Best Sports Game.
Trailers, gameplay and livestreams of EA's games were viewed over 53 million times throughout the week of E3.
Players in Battlefield 4TM and BattlefieldTM Hardline logged more than 170 million online gameplay hours combined in Q1.
Monthly active users for EA’s mobile titles averaged more than 150 million in Q1.
More than 16 million matches of FIFA 15 were played on average per day in Q1.

Selected Financial Highlights:

For the quarter, non-GAAP net revenue of $693 million was above our guidance of $640 million. Diluted non-GAAP EPS of $0.15 was above our guidance of $0.00.
EA increased fiscal 2016 non-GAAP net revenue guidance by $50 million to $4.450 billion and diluted non-GAAP EPS guidance by $0.10 to $2.85 per share.
Operating cash flow of $992 million was a record high for any trailing twelve month Q1 period.
EA repurchased 2.2 million shares in Q1 for $132 million.







(in millions of $, except per share amounts)
Quarter Ended
6/30/15
Quarter Ended
6/30/14
GAAP Digital Net Revenue
$
623

$
536

GAAP Packaged Goods and Other Net Revenue
580

678

          GAAP Total Net Revenue
$
1,203

$
1,214

 
 
 
Non-GAAP Digital Net Revenue
$
532

$
482

Non-GAAP Packaged Goods and Other Net Revenue
161

293

          Non-GAAP Total Net Revenue
$
693

$
775

 
 
 
GAAP Net Income
$
442

$
335

Non-GAAP Net Income
49

61

GAAP Diluted Earnings Per Share
1.32

1.04

Non-GAAP Diluted Earnings Per Share
0.15

0.19

 
 
 
Operating Cash Flow
$
(71
)
$
4


TTM Financial Highlights:
(in millions of $)
TTM Ended
6/30/15
TTM Ended
6/30/14
GAAP Net Revenue
$
4,504

$
3,840

GAAP Net Income
982

121

Non-GAAP Net Revenue
4,237

4,301

Non-GAAP Net Income
794

716

 
 
 
Operating Cash Flow
$
992

$
964


Business Outlook as of July 30, 2015

The following forward-looking statements, as well as those made above, reflect expectations as of July 30, 2015. Electronic Arts assumes no obligation to update these statements. Results may be materially different and are affected by many factors detailed in this release and in EA’s annual and quarterly SEC filings.

Fiscal Year 2016 Expectations - Ending March 31, 2016
GAAP net revenue is expected to be approximately $4.300 billion.
Non-GAAP net revenue is expected to be approximately $4.450 billion.
GAAP diluted earnings per share is expected to be approximately $1.98.
Non-GAAP diluted earnings per share is expected to be approximately $2.85.
The Company estimates a share count of 339 million for purposes of calculating fiscal year 2016 GAAP diluted earnings per share and 329 million for purposes of calculating fiscal year 2016 non-GAAP diluted earnings per share. Non-GAAP shares used for computing diluted earnings per share differs from GAAP due to the inclusion of the anti-dilutive effect of the Convertible Bond Hedge.
Expected non-GAAP net income excludes the impact of the following items (estimate in millions) from expected GAAP net income:







Acquisition-related expenses
$
56

Amortization of debt discount
25

Change in deferred net revenue (online-enabled games)
150

Stock-based compensation
180

Income tax adjustments
(145
)
Expected Impact on Non-GAAP Net Income (net)
$
266


Second Quarter Fiscal Year 2016 Expectations - Ending September 30, 2015
GAAP net revenue is expected to be approximately $815 million.
Non-GAAP net revenue is expected to be approximately $1.075 billion.
GAAP diluted loss per share is expected to be approximately $0.58.
Non-GAAP diluted earnings per share is expected to be approximately $0.40.
The Company estimates a share count of 313 million for purposes of calculating second quarter fiscal year 2016 GAAP diluted loss per share, and 328 million for non-GAAP diluted earnings per share. Non-GAAP shares used for computing diluted earnings per share includes potentially dilutive equity instruments and the anti-dilutive effect of the Convertible Bond Hedge.
Expected non-GAAP net income excludes the impact of the following items (estimate in millions) from expected GAAP net income:

Acquisition-related expenses
$
14

Amortization of debt discount
10

Change in deferred net revenue (online-enabled games)
260

Stock-based compensation
45

Income tax adjustments
(17
)
Expected Impact on Non-GAAP Net Income (net)
$
312


Conference Call and Supporting Documents
        
Electronic Arts will host a conference call on July 30, 2015 at 2:00 pm PT (5:00 pm ET) to review its results for the first quarter ended June 30, 2015 and its outlook for the future. During the course of the call, Electronic Arts may disclose material developments affecting its business and/or financial performance. Listeners may access the conference call live through the following dial-in number: 888-469-0955 (domestic) or 312-470-7475 (international), using the password “EA” or via webcast at http://ir.ea.com.

EA will also post a slide presentation that accompanies the call at http://ir.ea.com.

A dial-in replay of the conference call will be available until August 13, 2015 at 888-277-9387 (domestic) or 402-998-0511 (international). An audio webcast replay of the conference call will be available for one year at http://ir.ea.com.

Non-GAAP Financial Measures

To supplement the Company’s unaudited condensed consolidated financial statements presented in accordance with GAAP, Electronic Arts uses certain non-GAAP measures of financial performance. The presentation of these non-GAAP financial measures is not intended to be considered in isolation from, as a substitute for, or superior to, the financial information prepared and presented in accordance with GAAP, and may be different from non-GAAP financial measures used by other companies. In addition, these non-GAAP measures have limitations in that they do not reflect all of the amounts associated with the Company’s results of operations as determined in accordance with GAAP. The non-GAAP financial






measures used by Electronic Arts include: non-GAAP net revenue, non-GAAP gross profit, non-GAAP operating income (loss), non-GAAP net income (loss), non-GAAP diluted earnings (loss) per share and non-GAAP diluted shares. These non-GAAP financial measures exclude the following items (other than Shares from Convertible Bond Hedge, which are included), as applicable in a given reporting period, from the Company’s unaudited condensed consolidated statements of operations:

Acquisition-related expenses
Amortization of debt discount
Change in deferred net revenue (online-enabled games)
College football settlement expenses
Income tax adjustments
Loss on licensed intellectual property commitment (COGS)
Restructuring and other
Shares from Convertible Bond Hedge
Stock-based compensation

Electronic Arts may consider whether other significant non-recurring items that arise in the future should also be excluded in calculating the non-GAAP financial measures it uses.

Electronic Arts believes that these non-GAAP financial measures, when taken together with the corresponding GAAP financial measures, provide meaningful supplemental information regarding the Company’s performance by excluding certain items that may not be indicative of the Company’s core business, operating results or future outlook. Electronic Arts’ management uses, and believes that investors benefit from referring to, these non-GAAP financial measures in assessing the Company’s operating results both as a consolidated entity and at the business unit level, as well as when planning, forecasting and analyzing future periods. The Company’s management team is evaluated on the basis of non-GAAP financial measures and these measures also facilitate comparisons of the Company’s performance to prior periods.

In addition to the reasons stated above, which are generally applicable to each of the items Electronic Arts excludes from its non-GAAP financial measures, the Company believes it is appropriate to exclude certain items for the following reasons:

Acquisition-Related Expenses. GAAP requires expenses to be recognized for various types of events associated with a business acquisition. These events include expensing acquired intangible assets, including acquired in-process technology, post-closing adjustments associated with changes in the estimated amount of contingent consideration to be paid in an acquisition, and the impairment of accounting goodwill created as a result of an acquisition when future events indicate there has been a decline in its value. When analyzing the operating performance of an acquired entity, Electronic Arts’ management focuses on the total return provided by the investment (i.e., operating profit generated from the acquired entity as compared to the purchase price paid including the final amounts paid for contingent consideration) without taking into consideration any allocations made for accounting purposes. When analyzing the operating performance of an acquisition in subsequent periods, the Company’s management excludes the GAAP impact of any adjustments to the fair value of these acquisition-related balances to its financial results.

Amortization of Debt Discount on the Convertible Senior Notes. Under GAAP, certain convertible debt instruments that may be settled in cash on conversion are required to be separately accounted for as liability (debt) and equity (conversion option) components of the instrument in a manner that reflects the issuer’s non-convertible debt borrowing rate. Accordingly, for GAAP purposes, we are required to amortize as a debt discount an amount equal to the fair value of the conversion option as interest expense on the Company’s $632.5 million of 0.75% convertible senior notes that were issued in a private placement in July 2011 over the term of the notes. Electronic Arts’ management excludes the effect of this amortization in its non-GAAP financial measures.






Change in Deferred Net Revenue (Online-enabled Games). The majority of our software games can be connected to the Internet whereby a consumer may be able to download unspecified content or updates on a when-and-if-available basis (“unspecified updates”) for use with the original game software. In addition, we may also offer an online matchmaking service that permits consumers to play against each other via the Internet. GAAP requires us to account for the consumer’s right to receive unspecified updates or the matchmaking service for no additional fee as a “bundled” sale, or multiple-element arrangement. Electronic Arts is not able to objectively determine the fair value of these unspecified updates or online service included in certain of its online-enabled games. As a result, the Company recognizes the revenue from the sale of these online-enabled games on a straight-line basis over the estimated offering period. Electronic Arts’ management excludes the impact of the change in deferred net revenue related to online-enabled games in its non-GAAP financial measures for the reasons stated above and also to facilitate an understanding of our operations because all related costs of revenue are expensed as incurred instead of deferred and recognized ratably.

College Football Settlement Expenses. During fiscal 2014, Electronic Arts recognized a $48 million charge for expected litigation settlement and license expenses related to our college football business. This expense is excluded from our non-GAAP financial measures.
Income Tax Adjustments. The Company uses a fixed, long-term projected tax rate internally to evaluate its operating performance, to forecast, plan and analyze future periods, and to assess the performance of its management team. Accordingly, the Company applies the same tax rate to its non-GAAP financial results. During fiscal year 2016 the Company is applying a tax rate of 22 percent to its non-GAAP financial results. For fiscal years 2014 and 2015, a 25 percent tax rate was applied, and through fiscal year 2013 the Company applied a 28 percent tax rate.

Loss on Licensed Intellectual Property Commitment (COGS). During the first quarter of fiscal 2015, Electronic Arts terminated its right to utilize certain intellectual property that the Company had previously licensed and we incurred a loss of $122 million on the corresponding license commitment. This expense is excluded from our non-GAAP financial measures.
Restructuring and Other. Although Electronic Arts has engaged in various restructuring activities in the past, each has been a discrete event based on a unique set of business objectives. Each of these restructurings has been unlike its predecessors in terms of its operational implementation, business impact and scope. As such, the Company believes it is appropriate to exclude restructuring charges from its non-GAAP financial measures.

Shares from Convertible Bond Hedge.  In July 2011, the Company issued convertible senior notes that mature in July 2016 (the “Notes”) with an initial conversion price of approximately $31.74 per share.  When the quarterly average trading price of EA’s common stock is above $31.74 per share, the potential conversion of the Notes has a dilutive impact on the Company’s earnings per share.  At the time the Notes were issued, the Company entered into convertible note hedge transactions (the “Convertible Bond Hedge”) to offset the dilutive effect of the Notes.  The Company includes the anti-dilutive effect of the Convertible Bond Hedge in determining its non-GAAP dilutive shares.
Stock-Based Compensation. When evaluating the performance of its individual business units, the Company does not consider stock-based compensation charges. Likewise, the Company’s management teams exclude stock-based compensation expense from their short and long-term operating plans. In contrast, the Company’s management teams are held accountable for cash-based compensation and such amounts are included in their operating plans. Further, when considering the impact of equity award grants, Electronic Arts places a greater emphasis on overall shareholder dilution rather than the accounting charges associated with such grants.

In the financial tables below, Electronic Arts has provided a reconciliation of the most comparable GAAP financial measures to non-GAAP financial measures used in this press release.






Forward-Looking Statements

Some statements set forth in this release, including the information relating to EA’s fiscal 2016 guidance information under the heading “Business Outlook,” contain forward-looking statements that are subject to change.  Statements including words such as “anticipate,” “believe,” “estimate” or “expect” and statements in the future tense are forward-looking statements.  These forward-looking statements are preliminary estimates and expectations based on current information and are subject to business and economic risks and uncertainties that could cause actual events or actual future results to differ materially from the expectations set forth in the forward-looking statements. 

Some of the factors which could cause the Company’s results to differ materially from its expectations include the following: sales of the Company’s titles; the Company’s ability to manage expenses; the competition in the interactive entertainment industry; the effectiveness of the Company’s sales and marketing programs; timely development and release of Electronic Arts’ products; the Company’s ability to realize the anticipated benefits of acquisitions; the consumer demand for, and the availability of an adequate supply of console hardware units; the Company’s ability to predict consumer preferences among competing platforms; the Company’s ability to service and support digital product offerings, including managing online security; general economic conditions; and other factors described in the Company’s Annual Report on Form 10-K for the fiscal year ended March 31, 2015. 

These forward-looking statements are current as of July 30, 2015. Electronic Arts assumes no obligation and does not intend to update these forward-looking statements. In addition, the preliminary financial results set forth in this release are estimates based on information currently available to Electronic Arts. 

While Electronic Arts believes these estimates are meaningful, they could differ from the actual amounts that Electronic Arts ultimately reports in its Quarterly Report on Form 10-Q for the fiscal quarter ended June 30, 2015.  Electronic Arts assumes no obligation and does not intend to update these estimates prior to filing its Form 10-Q for the fiscal quarter ended June 30, 2015.

About Electronic Arts

Electronic Arts (NASDAQ: EA) is a global leader in digital interactive entertainment. The Company delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets. EA has more than 300 million registered players around the world.
 
In fiscal year 2015, EA posted GAAP net revenue of $4.5 billion. Headquartered in Redwood City, California, EA is recognized for a portfolio of critically acclaimed, high-quality blockbuster brands such as The Sims™, Madden NFL, EA SPORTS™ FIFA, Battlefield™, Dragon Age™ and Plants vs. Zombies™. More information about EA is available at www.ea.com/news.
 
EA SPORTS, Battlefield 4, Battlefield, The Sims, Dragon Age, Need for Speed and Plants vs. Zombies are trademarks of Electronic Arts Inc. and its subsidiaries. STAR WARS © & TM 2015 Lucasfilm Ltd. John Madden, NFL, and FIFA are the property of their respective owners and used with permission. For additional information, please contact:

For additional information, please contact:
Chris Evenden
John Reseburg
Vice President, Investor Relations
Vice President, Corporate Communications
650-628-0255
650-628-3601
cevenden@ea.com
jreseburg@ea.com






    
ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Condensed Consolidated Statement of Operations
(in millions, except share per data)
 
 
 
 
 
Three Months Ended
June 30,
 
2015
 
2014
Net revenue
 
 
 
Product
$
743

 
$
757

Service and other
460

 
457

Total net revenue
1,203

 
1,214

Cost of revenue
 
 
 
Product
94

 
252

Service and other
79

 
115

Total cost of revenue
173

 
367

Gross profit
1,030

 
847

Operating expenses:
 
 
 
Research and development
296

 
265

Marketing and sales
123

 
130

General and administrative
98

 
88

Acquisition-related contingent consideration

 
(1
)
Amortization of intangibles
1

 
3

Total operating expenses
518

 
485

Operating income
512

 
362

Interest and other income (expense), net
(3
)
 
(8
)
Income before provision for income taxes
509

 
354

Provision for income taxes
67

 
19

Net income
$
442

 
$
335

Earnings per share
 
 
 
Basic
$
1.42

 
$
1.07

Diluted
$
1.32

 
$
1.04

Number of shares used in computation
 
 
 
Basic
311

 
313

Diluted
335

 
322

























Non-GAAP Results (in millions, except per share data)
The following tables reconcile the Company’s net revenue, gross profit, operating income, net income and number of diluted shares as presented in its Unaudited Condensed Consolidated Statements of Operations and prepared in accordance with Generally Accepted Accounting Principles (“GAAP”) to its non-GAAP net revenue, non-GAAP gross profit, non-GAAP operating income, non-GAAP net income, and number of non-GAAP diluted shares.

 
Three Months Ended
June 30,
 
2015
 
2014
Net revenue
 
 
 
GAAP net revenue
$
1,203

 
$
1,214

Change in deferred net revenue (online-enabled games)
(510
)
 
(439
)
Non-GAAP net revenue
$
693

 
$
775

Gross profit
 
 
 
GAAP gross profit
$
1,030

 
$
847

Acquisition-related expenses
12

 
14

Change in deferred net revenue (online-enabled games)
(510
)
 
(439
)
Loss on licensed intellectual property commitment (COGS)

 
122

Non-GAAP gross profit
$
532

 
$
544

Operating income
 
 
 
GAAP operating income
$
512

 
$
362

Acquisition-related expenses
13

 
16

Change in deferred net revenue (online-enabled games)
(510
)
 
(439
)
Loss on licensed intellectual property commitment (COGS)

 
122

College football settlement expenses

 
(5
)
Stock-based compensation
45

 
29

Non-GAAP operating income
$
60

 
$
85

Net Income
 
 
 
GAAP net income
$
442

 
$
335

Acquisition-related expenses
13

 
16

Amortization of debt discount
6

 
5

Change in deferred net revenue (online-enabled games)
(510
)
 
(439
)
Loss on licensed intellectual property commitment (COGS)

 
122

College football settlement expenses

 
(5
)
Stock-based compensation
45

 
29

Income tax adjustments
53

 
(2
)
Non-GAAP net income
$
49

 
$
61

Non-GAAP earnings per share
 
 
 
Basic
$
0.16

 
$
0.19

Diluted
$
0.15

 
$
0.19

Number of shares
 
 
 
GAAP & Non-GAAP Basic
311

 
313

GAAP Diluted
335

 
322

Shares from convertible bond hedge
(10
)
 
(1
)
Non-GAAP Diluted
325

 
321









ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Condensed Consolidated Balance Sheets
(in millions)
 
 
 
 
 
June 30,
2015
 
March 31,
2015
1
ASSETS
 
 
 
Current assets:
 
 
 
Cash and cash equivalents
$
1,810

 
$
2,068

Short-term investments
1,069

 
953

Receivables, net of allowances of $134 and $140, respectively
144

 
362

Inventories
34

 
36

Deferred income taxes, net
53

 
54

Other current assets
216

 
247

Total current assets
3,326

 
3,720

Property and equipment, net
444

 
459

Goodwill
1,713

 
1,713

Acquisition-related intangibles, net
98

 
111

Deferred income taxes, net
14

 
13

Other assets
126

 
131

TOTAL ASSETS
$
5,721

 
$
6,147

LIABILITIES AND STOCKHOLDERS’ EQUITY
 
 
 
Current liabilities:
 
 
 
Accounts payable
$
43

 
$
68

Accrued and other current liabilities
603

 
794

Deferred net revenue (online-enabled games)
775

 
1,283

0.75% convertible senior notes due 2016, net
608

 
602

Total current liabilities
2,029

 
2,747

Income tax obligations
71

 
70

Deferred income taxes, net
80

 
80

Other liabilities
180

 
183

Total liabilities
2,360

 
3,080

0.75% convertible senior notes due 2016, net
25

 
31

 
 
 
 
Common stock
3

 
3

Paid-in capital
2,001

 
2,127

Retained earnings
1,346

 
904

Accumulated other comprehensive income (loss)
(14
)
 
2

Total stockholders’ equity
3,336

 
3,036

TOTAL LIABILITIES AND STOCKHOLDERS’ EQUITY
$
5,721

 
$
6,147








1 Derived from audited consolidated financial statements.






ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Condensed Consolidated Statements of Cash Flows
(in millions)
 
 
 
 
 
Three Months Ended
June 30, 2015
 
2015
 
2014
OPERATING ACTIVITIES
 
 
 
Net income
$
442

 
$
335

Adjustments to reconcile net income to net cash provided by (used in) operating activities:
 
 
 
Depreciation, amortization and accretion
49

 
56

Stock-based compensation
45

 
29

Acquisition-related contingent consideration

 
(1
)
Change in assets and liabilities:
 
 
 
Receivables, net
219

 
110

Inventories
3

 
19

Other assets
26

 
21

Accounts payable
(16
)
 
(43
)
Accrued and other liabilities
(331
)
 
(84
)
Deferred income taxes, net

 
1

Deferred net revenue (online-enabled games)
(508
)
 
(439
)
Net cash provided by (used in) operating activities
(71
)
 
4

INVESTING ACTIVITIES
 
 
 
Capital expenditures
(24
)
 
(27
)
Proceeds from maturities and sales of short-term investments
249

 
155

Purchase of short-term investments
(365
)
 
(335
)
Net cash used in investing activities
(140
)
 
(207
)
FINANCING ACTIVITIES
 
 
 
Proceeds from issuance of common stock
45

 
5

Excess tax benefit from stock-based compensation
40

 
12

Repurchase and retirement of common stock
(132
)
 
(50
)
Net cash used in financing activities
(47
)
 
(33
)
Effect of foreign exchange on cash and cash equivalents

 
8

Decrease in cash and cash equivalents
(258
)
 
(228
)
Beginning cash and cash equivalents
2,068

 
1,782

Ending cash and cash equivalents
$
1,810

 
$
1,554










ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Supplemental Financial Information and Business Metrics
(in millions, except per share data)
 
 
 
 
 
 
 
 
 
 
 
 
 
Q1
 
Q2
 
Q3
 
Q4
 
Q1
 
YOY %
 
FY15
 
FY15
 
FY15
 
FY15
 
FY16
 
Change
QUARTERLY RECONCILIATION OF RESULTS
 
 
 
 
 
 
 
 
 
 
 
Net revenue
 
 
 
 
 
 
 
 
 
 
 
GAAP net revenue
1,214
 
990
 
1,126
 
1,185
 
1,203
 
(1
%)
Change in deferred net revenue (online-enabled games)
(439
)
 
230

 
302

 
(289
)
 
(510
)
 
 
Non-GAAP net revenue
775

 
1,220

 
1,428

 
896

 
693

 
(11
%)
Gross profit
 
 
 
 
 
 
 
 
 
 
 
GAAP gross profit
847

 
563

 
725

 
951

 
1,030

 
22
%
Acquisition-related expenses
14

 
12

 
12

 
14

 
12

 
 
Change in deferred net revenue (online-enabled games)
(439
)
 
230

 
302

 
(289
)
 
(510
)
 
 
Loss on licensed intellectual property commitment (COGS)
122

 

 

 

 

 
 
Stock-based compensation

 
1

 
1

 

 

 
 
Non-GAAP gross profit
544

 
806

 
1,040

 
676

 
532

 
(2
%)
GAAP gross profit % (as a % of GAAP net revenue)
70
%
 
57
%
 
64
%
 
80
%
 
86
%
 
 
Non-GAAP gross profit % (as a % of non-GAAP net revenue)
70
%
 
66
%
 
73
%
 
75
%
 
77
%
 
 
Operating income
 
 
 
 
 
 
 
 
 
 
 
GAAP operating income
362

 
24

 
162

 
400

 
512

 
41
%
Acquisition-related expenses
16

 
15

 
16

 
16

 
13

 
 
Change in deferred net revenue (online-enabled games)
(439
)
 
230

 
302

 
(289
)
 
(510
)
 
 
Loss on licensed intellectual property commitment (COGS)
122

 

 

 

 

 
 
College football settlement expenses
(5
)
 

 

 

 

 
 
Stock-based compensation
29

 
40

 
39

 
36

 
45

 
 
Non-GAAP operating income
85

 
309

 
519

 
163

 
60

 
(29
%)
GAAP operating income % (as a % of GAAP net revenue)
30
%
 
2
%
 
14
%
 
34
%
 
43
%
 
 
Non-GAAP operating income % (as a % of non-GAAP net revenue)
11
%
 
25
%
 
36
%
 
18
%
 
9
%
 
 
Net income
 
 
 
 
 
 
 
 
 
 
 
GAAP net income
335

 
3

 
142

 
395

 
442

 
32
%
Acquisition-related expenses
16

 
15

 
16

 
16

 
13

 
 
Amortization of debt discount
5

 
6

 
5

 
6

 
6

 
 
Change in deferred net revenue (online-enabled games)
(439
)
 
230

 
302

 
(289
)
 
(510
)
 
 
Loss on licensed intellectual property commitment (COGS)
122

 

 

 

 

 
 
College football settlement expenses

(5
)
 

 

 

 

 
 
Stock-based compensation
29

 
40

 
39

 
36

 
45

 
 
Income tax adjustments
(2
)
 
(62
)
 
(116
)
 
(39
)
 
53

 
 
Non-GAAP net income
61

 
232

 
388

 
125

 
49

 
(20
%)
GAAP net income % (as a % of GAAP net revenue)
28
%
 

 
13
%
 
33
%
 
37
%
 
 
Non-GAAP net income % (as a % of non-GAAP net revenue)
8
%
 
19
%
 
27
%
 
14
%
 
7
%
 
 
Diluted earnings per share
 
 
 
 
 
 
 
 
 
 
 
GAAP earnings per share
1.04

 
0.01

 
0.44

 
1.19

 
1.32

 
27
%
Non-GAAP earnings per share
0.19

 
0.73

 
1.22

 
0.39

 
0.15

 
(21
%)
Number of diluted shares used in computation
 
 
 
 
 
 
 
 
 
 
 
GAAP
322

 
322

 
323

 
332

 
335

 
 
Non-GAAP
321

 
319

 
319

 
324

 
325

 
 






ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Supplemental Financial Information and Business Metrics
(in millions, except per share data)
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Q1
 
Q2
 
Q3
 
Q4
 
Q1
 
YOY %
 
 
FY15
 
FY15
 
FY15
 
FY15
 
FY16
 
Change
QUARTERLY NET REVENUE PRESENTATIONS - GAAP AND NON-GAAP
 
 
 
 
 
 
 
 
 
 
 
 
Geography net revenue
 
 
 
 
 
 
 
 
 
 
 
 
North America
 
522

 
433

 
473

 
528

 
506

 
(3
%)
International
 
692

 
557

 
653

 
657

 
697

 
1
%
Total GAAP net revenue
 
1,214

 
990

 
1,126

 
1,185

 
1,203

 
(1
%)
North America
 
(201
)
 
51

 
152

 
(125
)
 
(215
)
 
 
International
 
(238
)
 
179

 
150

 
(164
)
 
(295
)
 
 
Change in deferred net revenue (online-enabled games)
 
(439
)
 
230

 
302

 
(289
)
 
(510
)
 
 
North America
 
321

 
484

 
625

 
403

 
291

 
(9
%)
International
 
454

 
736

 
803

 
493

 
402

 
(11
%)
Total Non-GAAP net revenue
 
775

 
1,220

 
1,428

 
896

 
693

 
(11
%)
North America
 
43
%
 
44
%
 
42
%
 
45
%
 
42
%
 
 
International
 
57
%
 
56
%
 
58
%
 
55
%
 
58
%
 
 
Total GAAP net revenue %
 
100
%
 
100
%
 
100
%
 
100
%
 
100
%
 
 
North America
 
41
%
 
40
%
 
44
%
 
45
%
 
42
%
 
 
International
 
59
%
 
60
%
 
56
%
 
55
%
 
58
%
 
 
Total Non-GAAP net revenue %
 
100
%
 
100
%
 
100
%
 
100
%
 
100
%
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Net revenue composition
 
 
 
 
 
 
 
 
 
 
 
 
Packaged goods and other
 
678

 
482

 
585

 
571

 
580

 
(14
%)
Full game downloads
 
107

 
83

 
108

 
122

 
119

 
 
Extra content
 
225

 
212

 
210

 
265

 
291

 
 
Subscriptions, advertising and other
 
81

 
91

 
102

 
92

 
71

 
 
Mobile
 
123

 
122

 
121

 
135

 
142

 
 
Total Digital
 
536

 
508

 
541

 
614

 
623

 
16
%
Total GAAP net revenue
 
1,214

 
990

 
1,126

 
1,185

 
1,203

 
(1
%)
Packaged goods and other
 
(385
)
 
285

 
150

 
(277
)
 
(419
)
 
 
Full game downloads
 
(36
)
 
11

 
32

 
(8
)
 
(35
)
 
 
Extra content
 
(14
)
 
(59
)
 
104

 
(18
)
 
(36
)
 
 
Subscriptions, advertising and other
 
(1
)
 

 
(2
)
 
(1
)
 

 
 
Mobile
 
(3
)
 
(7
)
 
18

 
15

 
(20
)
 
 
Total Digital
 
(54
)
 
(55
)
 
152

 
(12
)
 
(91
)
 
 
Change in deferred net revenue (online-enabled games)
 
(439
)
 
230

 
302

 
(289
)
 
(510
)
 
 
Packaged goods and other
 
293

 
767

 
735

 
294

 
161

 
(45
%)
Full game downloads
 
71

 
94

 
140

 
114

 
84

 
 
Extra content
 
211

 
153

 
314

 
247

 
255

 
 
Subscriptions, advertising and other
 
80

 
91

 
100

 
91

 
71

 
 
Mobile
 
120

 
115

 
139

 
150

 
122

 
 
Total Digital
 
482

 
453

 
693

 
602

 
532

 
10
%
Total Non-GAAP net revenue
 
775

 
1,220

 
1,428

 
896

 
693

 
(11
%)
Packaged goods and other
 
56
%
 
49
%
 
52
%
 
48
%
 
48
%
 
 
Full game downloads
 
9
%
 
8
%
 
9
%
 
10
%
 
10
%
 
 
Extra content
 
19
%
 
21
%
 
19
%
 
22
%
 
24
%
 
 
Subscriptions, advertising and other
 
7
%
 
9
%
 
9
%
 
8
%
 
6
%
 
 






 
 
Q1
 
Q2
 
Q3
 
Q4
 
Q1
 
YOY %
 
 
FY15
 
FY15
 
FY15
 
FY15
 
FY16
 
Change
Mobile
 
9
%
 
13
%
 
11
%
 
12
%
 
12
%
 
 
Total Digital
 
44
%
 
51
%
 
48
%
 
52
%
 
52
%
 
 
Total GAAP net revenue %
 
100
%
 
100
%
 
100
%
 
100
%
 
100
%
 
 
Packaged goods and other
 
38
%
 
63
%
 
51
%
 
33
%
 
23
%
 
 
Full game downloads
 
9
%
 
8
%
 
10
%
 
13
%
 
12
%
 
 
Extra content
 
27
%
 
13
%
 
22
%
 
27
%
 
37
%
 
 
Subscriptions, advertising and other
 
10
%
 
7
%
 
7
%
 
10
%
 
10
%
 
 
Mobile
 
16
%
 
9
%
 
10
%
 
17
%
 
18
%
 
 
Total Digital
 
62
%
 
37
%
 
49
%
 
67
%
 
77
%
 
 
Total Non-GAAP net revenue %
 
100
%
 
100
%
 
100
%
 
100
%
 
100
%
 
 








































ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Supplemental Financial Information and Business Metrics
(in millions, except per share data)
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Q1
 
Q2
 
Q3
 
Q4
 
Q1
 
YOY %
 
 
FY15
 
FY15
 
FY15
 
FY15
 
FY16
 
Change
QUARTERLY NET REVENUE PRESENTATIONS - GAAP AND NON-GAAP
 
 
 
 
 
 
 
 
 
 
 
 
Platform net revenue
 
 
 
 
 
 
 
 
 
 
 
 
Xbox One, PLAYSTATION 4
 
293

 
317

 
427

 
468

 
487

 
66
%
Xbox 360, PLAYSTATION 3
 
543

 
308

 
306

 
328

 
293

 
(46
%)
Other consoles
 
3

 
6

 
9

 
3

 
2

 
(33
%)
Total consoles
 
839

 
631

 
742

 
799

 
782

 
(7
%)
PC / Browser
 
231

 
208

 
218

 
221

 
253

 
10
%
Mobile
 
123

 
123

 
122

 
136

 
145

 
18
%
Other
 
21

 
28

 
44

 
29

 
23

 
10
%
Total GAAP net revenue
 
1,214

 
990

 
1,126

 
1,185

 
1,203

 
(1
%)
Xbox One, PLAYSTATION 4
 
(95
)
 
117

 
166

 
(92
)
 
(253
)
 
 
Xbox 360, PLAYSTATION 3
 
(268
)
 
63

 
106

 
(164
)
 
(204
)
 
 
Other consoles
 

 
(1
)
 

 
(1
)
 

 
 
Total consoles
 
(363
)
 
179

 
272

 
(257
)
 
(457
)
 
 
PC / Browser
 
(67
)
 
56

 
13

 
(49
)
 
(33
)
 
 
Mobile
 
(3
)
 
(6
)
 
17

 
16

 
(19
)
 
 
Other
 
(6
)
 
1

 

 
1

 
(1
)
 
 
Change in deferred net revenue (online-enabled games)
 
(439
)
 
230

 
302

 
(289
)
 
(510
)
 
 
Xbox One, PLAYSTATION 4
 
198

 
434

 
593

 
376

 
234

 
18
%
Xbox 360, PLAYSTATION 3
 
275

 
371

 
412

 
164

 
89

 
(68
%)
Other consoles
 
3

 
5

 
9

 
2

 
2

 
(33
%)
Total consoles
 
476

 
810

 
1,014

 
542

 
325

 
(32
%)
PC / Browser
 
164

 
264

 
231

 
172

 
220

 
34
%
Mobile
 
120

 
117

 
139

 
152

 
126

 
5
%
Other
 
15

 
29

 
44

 
30

 
22

 
47
%
Total Non-GAAP net revenue
 
775

 
1,220

 
1,428

 
896

 
693

 
(11
%)
Xbox One, PLAYSTATION 4
 
24
%
 
32
%
 
38
%
 
39
%
 
41
%
 
 
Xbox 360, PLAYSTATION 3
 
45
%
 
31
%
 
27
%
 
28
%
 
24
%
 
 
Other consoles
 

 
1
%
 
1
%
 

 

 
 
Total consoles
 
69
%
 
64
%
 
66
%
 
67
%
 
65
%
 
 
PC / Browser
 
19
%
 
21
%
 
19
%
 
19
%
 
21
%
 
 
Mobile
 
10
%
 
12
%
 
11
%
 
12
%
 
12
%
 
 
Other
 
2
%
 
3
%
 
4
%
 
2
%
 
2
%
 
 
Total GAAP net revenue %
 
100
%
 
100
%
 
100
%
 
100
%
 
100
%
 
 
Xbox One, PLAYSTATION 4
 
26
%
 
36
%
 
41
%
 
42
%
 
34
%
 
 
Xbox 360, PLAYSTATION 3
 
35
%
 
30
%
 
29
%
 
18
%
 
13
%
 
 
Other consoles
 

 

 
1
%
 

 

 
 
Total consoles
 
61
%
 
66
%
 
71
%
 
60
%
 
47
%
 
 
PC / Browser
 
21
%
 
22
%
 
16
%
 
19
%
 
32
%
 
 
Mobile
 
15
%
 
10
%
 
10
%
 
17
%
 
18
%
 
 
Other
 
3
%
 
2
%
 
3
%
 
4
%
 
3
%
 
 
Total Non-GAAP net revenue %
 
100
%
 
100
%
 
100
%
 
100
%
 
100
%
 
 








ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Supplemental Financial Information and Business Metrics
(in millions, except per share data)
 
 
 
 
 
 
 
 
 
 
 
 
 
Q1
 
Q2
 
Q3
 
Q4
 
Q1
 
YOY %
 
FY15
 
FY15
 
FY15
 
FY15
 
FY16
 
Change
CASH FLOW DATA
 
 
 
 
 
 
 
 
 
 
 
Operating cash flow
4

 
183

 
682

 
198

 
(71
)
 
(1,875
%)
Operating cash flow - TTM
964

 
1,153

 
1,150

 
1,067

 
992

 
3
%
Capital expenditures
27

 
21

 
15

 
32

 
24

 
(11
%)
Capital expenditures - TTM
95

 
92

 
79

 
95

 
92

 
(3
%)
Repurchase and retirement of common stock
50

 
95

 
97

 
95

 
132

 
164
%
BALANCE SHEET DATA
 
 
 
 
 
 
 
 
 
 
 
Cash and cash equivalents
1,554

 
1,624

 
2,166

 
2,068

 
1,810

 
16
%
Short-term investments
762

 
764

 
774

 
953

 
1,069

 
40
%
Cash and cash equivalents, and short-term investments
2,316

 
2,388

 
2,940

 
3,021

 
2,879

 
24
%
Receivables, net
219

 
829

 
488

 
362

 
144

 
(34
%)
Deferred net revenue (online-enabled games)
 
 
 
 
 
 
 
 
 
 
 
End of the quarter
1,051

 
1,281

 
1,583

 
1,283

 
775

 
(26
%)
Less: Beginning of the quarter
1,490

 
1,051

 
1,281

 
1,583

 
1,283

 
 
Change in deferred net revenue (online-enabled games)2
(439
)
 
230

 
302

 
(300
)
 
(508
)
 
 
STOCK-BASED COMPENSATION
 
 
 
 
 
 
 
 
 
 
 
Cost of revenue

 
1

 
1

 

 

 
 
Research and development
16

 
23

 
22

 
21

 
26

 
 
Marketing and sales
4

 
6

 
6

 
5

 
5

 
 
General and administrative
9

 
10

 
10

 
10

 
14

 
 
Total stock-based compensation
29

 
40

 
39

 
36

 
45

 
 



















2The difference between the balances of deferred net revenue (online-enabled games) does not always equal the change in deferred net revenue (online-enabled games) in the GAAP to Non-GAAP consolidated statement of operations reconciliation due to the impact of unrecognized gains/losses on cash flow hedges.