EX-99.1 2 earningsrelease102814.htm PRESS RELEASE Earnings Release 10.28.14


Exhibit 99.1
 
ELECTRONIC ARTS REPORTS
 
 
 
 
Q2 FY15 FINANCIAL RESULTS

Delivers Record High Q2 Net Revenue, Earnings and Operating Cash Flow on a
Non-GAAP Basis
Raises Fiscal Year 2015 Net Revenue and EPS Guidance


REDWOOD CITY, CA - October 28, 2014 - Electronic Arts Inc. (NASDAQ: EA) today announced preliminary financial results for its second fiscal quarter ended September 30, 2014.

“Electronic Arts continues to put our players first, delivering new experiences, innovation and new ways to play,” said Chief Executive Officer Andrew Wilson. “It was an excellent second quarter, with strong new titles, deep player engagement in our live services and ongoing digital growth driving continued momentum.”

“By emphasizing player engagement and our digital live services, we’ve grown revenue, expanded gross margins and delivered EPS well above prior year and our guidance,” said Chief Financial Officer Blake Jorgensen. “We are raising our annual non-GAAP net revenue guidance by $75 million to $4.175 billion and annual non-GAAP diluted EPS by $0.20 to $2.05.”

News and ongoing updates regarding EA and our games are available on EA’s blog at www.ea.com/news.


Selected Operating Highlights and Metrics:

Calendar year to date, EA continues to be the #1 publisher on PlayStation®4 and Xbox One consoles in the Western World, led by FIFA 15, NHL 15, Madden NFL 15, EA SPORTSTM UFC®, TitanfallTM, Battlefield 4TM, and FIFA 14.
In fiscal Q2, EA’s players logged more than 1.9 billion hours of gameplay on console and PC.
Monthly active users for EA’s mobile titles averaged over 155 million in Q2.
EA’s mobile sports games averaged more than 40 million monthly active users in Q2, up 250% year-over-year, driven by Madden NFL Mobile and FIFA 15 Ultimate TeamTM Mobile.
To date, players have logged more than 89 million games of Madden NFL 15, up 48% year-over-year.
Battlefield HardlineTM will launch on March 17, 2015 in North America and beginning on March 19, 2015 in Europe.


Selected Financial Highlights:
*On a non-GAAP basis

For the quarter, net revenue* of $1.220 billion was above our guidance of $1.140 billion. Diluted earnings per share* of $0.73 was above our guidance of $0.50.
Net revenue* for EA’s FIFA, Madden NFL and Hockey Ultimate Team services continued to grow, collectively up 96% year-over-year.






Operating cash flow for the quarter improved $189 million versus the same period last year.
EA repurchased 2.6 million shares in Q2 for $95 million, pursuant to the $750 million share repurchase program initiated in May 2014.
On a trailing twelve month basis, EA had record net revenue* of $4.481 billion (of which a record $2.0 billion was digital*), record net income* of $843 million and record operating cash flow of $1.153 billion.
EA raised fiscal 2015 net revenue* guidance from $4.100 billion to $4.175 billion and diluted EPS* guidance from $1.85 to $2.05 per share.


(in millions of $, except per share amounts)
Quarter Ended
 9/30/14
Quarter Ended
 9/30/13
GAAP Digital Net Revenue
$508
$450
GAAP Packaged Goods and Other Net Revenue
482
245
            GAAP Total Net Revenue
$990
$695
 
 
 
Non-GAAP Digital Net Revenue
$453
$348
Non-GAAP Packaged Goods and Other Net Revenue
767
692
            Non-GAAP Total Net Revenue
$1,220
$1,040
 
 
 
GAAP Net Income (Loss)
$3
($273)
Non-GAAP Net Income
232
105
GAAP Diluted Earnings/(Loss) Per Share
0.01
(0.89)
Non-GAAP Diluted Earnings Per Share
0.73
0.33
 
 
 
Operating Cash Flow Provided by (Used In) Operations
$183
($6)


Trailing Twelve Month (TTM) Financial Highlights:
(in millions of $)
TTM Ended
9/30/14
TTM Ended
9/30/13
GAAP Net Revenue
$4,135
$3,775
GAAP Net Income
397
227
Non-GAAP Net Revenue
4,481
3,757
Non-GAAP Net Income
843
329
 
 
 
Operating Cash Flow Provided by Operations
$1,153
$342


Business Outlook as of October 28, 2014

The following forward-looking statements, as well as those made above, reflect expectations as of October 28, 2014. Electronic Arts assumes no obligation to update these statements. Results may be materially different and are affected by many factors detailed in this release and in EA’s annual and quarterly SEC filings.


Fiscal Year 2015 Expectations - Ending March 31, 2015
GAAP net revenue is expected to be approximately $4.375 billion.
Non-GAAP net revenue is expected to be approximately $4.175 billion.
GAAP diluted earnings per share is expected to be approximately $2.06.






Non-GAAP diluted earnings per share is expected to be approximately $2.05.
The Company estimates a share count of 322 million for purposes of calculating fiscal year 2015 GAAP diluted earnings per share and 320 million for purposes of calculating fiscal year 2015 non-GAAP diluted earnings per share. Non-GAAP shares used for computing diluted earnings per share differs from GAAP due to the inclusion of the anti-dilutive effect of the Convertible Bond Hedge.
Expected non-GAAP net income excludes the following from expected GAAP net income:
Non-GAAP net revenue is expected to be approximately $200 million lower than GAAP net revenue due to the impact of the change in deferred net revenue (online-enabled games);
Approximately $150 million of stock-based compensation;
Approximately $122 million from the loss on licensed intellectual property commitment;
Approximately $63 million of acquisition-related expenses;
Approximately $5 million reduction of college football settlement expenses;
Approximately $22 million from the amortization of debt discount; and
Non-GAAP tax expense is expected to be approximately $159 million higher than GAAP tax expense.


Third Quarter Fiscal Year 2015 Expectations - Ending December 31, 2014
GAAP net revenue is expected to be approximately $1.100 billion.
Non-GAAP net revenue is expected to be approximately $1.275 billion.
GAAP earnings per share is expected to be approximately $0.41.
Non-GAAP diluted earnings per share is expected to be approximately $0.90.
The Company estimates a share count of 322 million for purposes of calculating third quarter fiscal year 2015 GAAP diluted earnings per share, and 319 million for non-GAAP diluted earnings per share. Non-GAAP shares used for computing diluted earnings per share differs from GAAP due to the inclusion of the anti-dilutive effect of the Convertible Bond Hedge.
Expected non-GAAP net income excludes the following from expected GAAP net income:
Non-GAAP net revenue is expected to be approximately $175 million higher than GAAP net revenue due to the impact of the change in deferred net revenue (online-enabled games);
Approximately $40 million of stock-based compensation;
Approximately $16 million of acquisition-related expenses;
Approximately $5 million from the amortization of debt discount; and
Non-GAAP tax expense is expected to be $81 million higher than GAAP tax expense.


Conference Call and Supporting Documents

Electronic Arts will host a conference call on October 28, 2014 at 2:00 pm PT (5:00 pm ET) to review its results for the second quarter ended September 30, 2014 and its outlook for the future. During the course of the call, Electronic Arts may disclose material developments affecting its business and/or financial performance. Listeners may access the conference call live through the following dial-in number: 888-469-0955 (domestic) or 312-470-7475 (international), using the password “EA” or via webcast at http://ir.ea.com.

EA will also post a slide presentation that accompanies the call at http://ir.ea.com.

A dial-in replay of the conference call will be provided until November 11, 2014 at 866-352-7725 (domestic) or 203-369-0081 (international). An audio webcast replay of the conference call will be available for one year at http://ir.ea.com.






Non-GAAP Financial Measures

To supplement the Company’s unaudited condensed consolidated financial statements presented in accordance with GAAP, Electronic Arts uses certain non-GAAP measures of financial performance. The presentation of these non-GAAP financial measures is not intended to be considered in isolation from, as a substitute for, or superior to, the financial information prepared and presented in accordance with GAAP, and may be different from non-GAAP financial measures used by other companies. In addition, these non-GAAP measures have limitations in that they do not reflect all of the amounts associated with the Company’s results of operations as determined in accordance with GAAP. The non-GAAP financial measures used by Electronic Arts include: non-GAAP net revenue, non-GAAP gross profit, non-GAAP operating income (loss), non-GAAP net income (loss), non-GAAP diluted earnings (loss) per share and non-GAAP diluted shares. These non-GAAP financial measures exclude the following items (other than Shares from Convertible Bond Hedge, which are included), as applicable in a given reporting period, from the Company’s unaudited condensed consolidated statements of operations:

Acquisition-related expenses
Amortization of debt discount
Change in deferred net revenue (online-enabled games)
College football settlement expenses
Income tax adjustments
Loss (gain) on strategic investments
Loss on licensed intellectual property commitment (COGS)
Restructuring charges
Shares from Convertible Bond Hedge
Stock-based compensation

Electronic Arts may consider whether other significant non-recurring items that arise in the future should also be excluded in calculating the non-GAAP financial measures it uses.

Electronic Arts believes that these non-GAAP financial measures, when taken together with the corresponding GAAP financial measures, provide meaningful supplemental information regarding the Company’s performance by excluding certain items that may not be indicative of the Company’s core business, operating results or future outlook. Electronic Arts’ management uses, and believes that investors benefit from referring to, these non-GAAP financial measures in assessing the Company’s operating results both as a consolidated entity and at the business unit level, as well as when planning, forecasting and analyzing future periods. The Company’s management team is evaluated on the basis of non-GAAP financial measures and these measures also facilitate comparisons of the Company’s performance to prior periods.

In addition to the reasons stated above, which are generally applicable to each of the items Electronic Arts excludes from its non-GAAP financial measures, the Company believes it is appropriate to exclude certain items for the following reasons:

Acquisition-Related Expenses. GAAP requires expenses to be recognized for various types of events associated with a business acquisition. These events include, expensing acquired intangible assets, including acquired in-process technology, post-closing adjustments associated with changes in the estimated amount of contingent consideration to be paid in an acquisition, and the impairment of accounting goodwill created as a result of an acquisition when future events indicate there has been a decline in its value. When analyzing the operating performance of an acquired entity, Electronic Arts’ management focuses on the total return provided by the investment (i.e., operating profit generated from the acquired entity as compared to the purchase price paid including the final amounts paid for contingent consideration) without taking into consideration any allocations made for accounting purposes. When analyzing the operating performance of an acquisition in subsequent periods, the






Company’s management excludes the GAAP impact of any adjustments to the fair value of these acquisition-related balances to its financial results.

Amortization of Debt Discount on the Convertible Senior Notes. Under GAAP, certain convertible debt instruments that may be settled in cash on conversion are required to be separately accounted for as liability (debt) and equity (conversion option) components of the instrument in a manner that reflects the issuer’s non-convertible debt borrowing rate. Accordingly, for GAAP purposes, we are required to amortize as a debt discount an amount equal to the fair value of the conversion option as interest expense on the Company’s $632.5 million of 0.75% convertible senior notes that were issued in a private placement in July 2011 over the term of the notes. Electronic Arts’ management excludes the effect of this amortization in its non-GAAP financial measures.

Change in Deferred Net Revenue (Online-enabled Games). The majority of our software games can be connected to the Internet whereby a consumer may be able to download unspecified content or updates on a when-and-if-available basis (“unspecified updates”) for use with the original game software. In addition, we may also offer an online matchmaking service that permits consumers to play against each other via the Internet. GAAP requires us to account for the consumer’s right to receive unspecified updates or the matchmaking service for no additional fee as a “bundled” sale, or multiple-element arrangement. Electronic Arts is not able to objectively determine the fair value of these unspecified updates or online service included in certain of its online-enabled games. As a result, the Company recognizes the revenue from the sale of these online-enabled games on a straight-line basis over the estimated offering period. Electronic Arts’ management excludes the impact of the change in deferred net revenue related to online-enabled games in its non-GAAP financial measures for the reasons stated above and also to facilitate an understanding of our operations because all related costs of revenue are expensed as incurred instead of deferred and recognized ratably.

College Football Settlement Expenses. During fiscal 2014, Electronic Arts recognized a $48 million charge for expected litigation settlement and license expenses related to our college football business. This expense is excluded from our non-GAAP financial measures.

Income Tax Adjustments. The Company uses a fixed, long-term projected tax rate internally to evaluate its operating performance, to forecast, plan and analyze future periods, and to assess the performance of its management team.  Prior to April 1, 2013, a 28 percent tax rate was applied to its non-GAAP financial results.  Based on a re-evaluation of its fixed, long-term projected tax rate, beginning in fiscal year 2014, the Company has applied a tax rate of 25 percent to its non-GAAP financial results.

Loss (gain) on Strategic Investments. From time to time, the Company makes strategic investments. Electronic Arts’ management excludes the impact of any losses and gains on such investments from its non-GAAP financial measures.

Loss on Licensed Intellectual Property Commitment. During the first quarter of fiscal 2015, Electronic Arts terminated its right to utilize certain intellectual property that the Company had previously licensed and we incurred a loss of $122 million on the corresponding license commitment. This expense is excluded from our non-GAAP financial measures.

Restructuring Charges. Although Electronic Arts has engaged in various restructuring activities in the past, each has been a discrete event based on a unique set of business objectives. Each of these restructurings has been unlike its predecessors in terms of its operational implementation, business impact and scope. As such, the Company believes it is appropriate to exclude restructuring charges from its non-GAAP financial measures.

Shares from Convertible Bond Hedge.  In July 2011, the Company issued convertible senior notes that mature in July 2016 (the “Notes”) with an initial conversion price of approximately $31.74 per share. 






When the quarterly average trading price of EA’s common stock is above $31.74 per share, the potential conversion of the Notes has a dilutive impact on the Company’s earnings per share.  At the time the Notes were issued, the Company entered into convertible note hedge transactions (the “Convertible Bond Hedge”) to offset the dilutive effect of the Notes.  The Company includes the anti-dilutive effect of the Convertible Bond Hedge in determining its non-GAAP dilutive shares.

Stock-Based Compensation. When evaluating the performance of its individual business units, the Company does not consider stock-based compensation charges. Likewise, the Company’s management teams exclude stock-based compensation expense from their short and long-term operating plans. In contrast, the Company’s management teams are held accountable for cash-based compensation and such amounts are included in their operating plans. Further, when considering the impact of equity award grants, Electronic Arts places a greater emphasis on overall shareholder dilution rather than the accounting charges associated with such grants.

In the financial tables below, Electronic Arts has provided a reconciliation of the most comparable GAAP financial measures to non-GAAP financial measures used in this press release.


Forward-Looking Statements

Some statements set forth in this release, including the information relating to EA’s fiscal 2015 guidance information under the heading “Business Outlook,” contain forward-looking statements that are subject to change.  Statements including words such as “anticipate,” “believe,” “estimate” or “expect” and statements in the future tense are forward-looking statements.  These forward-looking statements are preliminary estimates and expectations based on current information and are subject to business and economic risks and uncertainties that could cause actual events or actual future results to differ materially from the expectations set forth in the forward-looking statements. 

Some of the factors which could cause the Company’s results to differ materially from its expectations include the following: sales of the Company’s titles; the Company’s ability to manage expenses; the competition in the interactive entertainment industry; the effectiveness of the Company’s sales and marketing programs; timely development and release of Electronic Arts’ products; the Company’s ability to realize the anticipated benefits of acquisitions; the consumer demand for, and the availability of an adequate supply of console hardware units; the Company’s ability to predict consumer preferences among competing platforms; the Company’s ability to service and support digital product offerings, including managing online security; general economic conditions; and other factors described in the Company’s Quarterly Report on Form 10-Q for the fiscal quarter ended June 30, 2014. 

These forward-looking statements are current as of October 28, 2014. Electronic Arts assumes no obligation and does not intend to update these forward-looking statements. In addition, the preliminary financial results set forth in this release are estimates based on information currently available to Electronic Arts. 

While Electronic Arts believes these estimates are meaningful, they could differ from the actual amounts that Electronic Arts ultimately reports in its Quarterly Report on Form 10-Q for the fiscal quarter ended September 30, 2014.  Electronic Arts assumes no obligation and does not intend to update these estimates prior to filing its Form 10-Q for the fiscal quarter ended September 30, 2014.






About Electronic Arts

Electronic Arts (NASDAQ: EA) is a global leader in digital interactive entertainment. The Company delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets. EA has more than 300 million registered players around the world.
 
In fiscal year 2014, EA posted GAAP net revenue of $3.6 billion. Headquartered in Redwood City, California, EA is recognized for a portfolio of critically acclaimed, high-quality blockbuster brands such as The Sims™, Madden NFL, EA SPORTS™ FIFA, Battlefield™, Dragon Age™ and Plants vs. Zombies™. More information about EA is available at www.ea.com/news.


For additional information, please contact:
Chris Evenden
John Reseburg
Vice President, Investor Relations
Senior Director, Corporate Communications
650-628-0255
650-628-3601
cevenden@ea.com
jreseburg@ea.com

EA SPORTS, Ultimate Team, Battlefield 4, Battlefield, Battlefield Hardline, The Sims, Dragon Age, and Plants vs. Zombies are trademarks of Electronic Arts Inc. and its subsidiaries. Titanfall is a trademark of Respawn Entertainment, LLC. UFC® is a registered trademark, trademark, trade dress or service mark owned exclusively by Zuffa, LLC and affiliated entities in the United States and other jurisdictions. John Madden, NFL, NHL and FIFA are the property of their respective owners and used with permission. “PlayStation” is a registered trademark of Sony Computer Entertainment Inc.






ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Condensed Consolidated Statements of Operations
(in millions, except per share data)
 
 
 
 
 
 
 
 
 
Three Months Ended
September 30,
 
Six Months Ended
September 30,
 
2014
 
2013
 
2014
 
2013
Net revenue
 
 
 
 
 
 
 
Product
$
536

 
$
350

 
$
1,293

 
$
893

Service and other
454

 
345

 
911

 
751

Total net revenue
990

 
695

 
2,204

 
1,644

Cost of revenue
 
 
 
 
 
 
 
Product
347

 
341

 
599

 
471

Service and other
80

 
72

 
195

 
136

Total cost of revenue
427

 
413

 
794

 
607

Gross profit
563

 
282

 
1,410

 
1,037

Operating expenses:
 
 
 
 
 
 
 
Research and development
261

 
283

 
526

 
561

Marketing and sales
183

 
164

 
313

 
311

General and administrative
92

 
129

 
180

 
214

Acquisition-related contingent consideration
(1
)
 
(44
)
 
(2
)
 
(37
)
Amortization of intangibles
4

 
4

 
7

 
8

Restructuring and other

 
(2
)
 

 
(1
)
Total operating expenses
539

 
534

 
1,024

 
1,056

Operating income (loss)
24

 
(252
)
 
386

 
(19
)
Interest and other income (expense), net
(6
)
 
(8
)
 
(14
)
 
(13
)
Income (loss) before provision for income taxes
18

 
(260
)
 
372

 
(32
)
Provision for income taxes
15

 
13

 
34

 
19

Net income (loss)
$
3

 
$
(273
)
 
$
338

 
$
(51
)
Earnings (loss) per share
 
 
 
 
 
 
 
Basic
$
0.01

 
$
(0.89
)
 
$
1.08

 
$
(0.17
)
Diluted
$
0.01

 
$
(0.89
)
 
$
1.05

 
$
(0.17
)
Number of shares used in computation
 
 
 
 
 
 
 
Basic
313

 
308

 
312

 
306

Diluted
322

 
308

 
322

 
306

























Non-GAAP Results (in millions, except per share data)
The following tables reconcile the Company’s net revenue, gross profit, operating income (loss), net income (loss), earnings (loss) per share and diluted shares as presented in its Unaudited Condensed Consolidated Statements of Operations and prepared in accordance with Generally Accepted Accounting Principles (“GAAP”) to its non-GAAP net revenue, non-GAAP gross profit, non-GAAP operating income (loss), non-GAAP net income (loss), non-GAAP earnings (loss) per share and non-GAAP diluted shares.

 
Three Months Ended
September 30,
 
Six Months Ended
September 30,
 
2014
 
2013
 
2014
 
2013
Net revenue
 
 
 
 
 
 
 
GAAP net revenue
$
990

 
$
695

 
$
2,204

 
$
1,644

Change in deferred net revenue (online-enabled games)
230

 
345

 
(209
)
 
(109
)
Non-GAAP net revenue
$
1,220

 
$
1,040

 
$
1,995

 
$
1,535

Gross profit
 
 
 
 
 
 
 
GAAP gross profit
$
563

 
$
282

 
$
1,410

 
$
1,037

Acquisition-related expenses
12

 
14

 
26

 
29

Change in deferred net revenue (online-enabled games)
230

 
345

 
(209
)
 
(109
)
Loss on licensed intellectual property commitment (COGS)

 

 
122

 

Stock-based compensation
1

 
1

 
1

 
1

Non-GAAP gross profit
$
806

 
$
642

 
$
1,350

 
$
958

Operating income (loss)
 
 
 
 
 
 
 
GAAP operating income (loss)
$
24

 
$
(252
)
 
$
386

 
$
(19
)
Acquisition-related expenses
15

 
(26
)
 
31

 

Change in deferred net revenue (online-enabled games)
230

 
345

 
(209
)
 
(109
)
Loss on licensed intellectual property commitment (COGS)

 

 
122

 

College football settlement expenses

 
40

 
(5
)
 
40

Restructuring and other

 
(2
)
 

 
(1
)
Stock-based compensation
40

 
38

 
69

 
71

Non-GAAP operating income (loss)
$
309

 
$
143

 
$
394

 
$
(18
)
Net Income (loss)
 
 
 
 
 
 
 
GAAP net income (loss)
$
3

 
$
(273
)
 
$
338

 
$
(51
)
Acquisition-related expenses
15

 
(26
)
 
31

 

Amortization of debt discount
6

 
5

 
11

 
10

Change in deferred net revenue (online-enabled games)
230

 
345

 
(209
)
 
(109
)
Loss on licensed intellectual property commitment (COGS)

 

 
122

 

College football settlement expenses

 
40

 
(5
)
 
40

Restructuring and other

 
(2
)
 

 
(1
)
Stock-based compensation
40

 
38

 
69

 
71

Income tax adjustments
(62
)
 
(22
)
 
(64
)
 
24

Non-GAAP net income (loss)
$
232

 
$
105

 
$
293

 
$
(16
)
Non-GAAP earnings (loss) per share
 
 
 
 
 
 
 
Basic
$
0.74

 
$
0.34

 
$
0.94

 
$
(0.05
)
Diluted
$
0.73

 
$
0.33

 
$
0.92

 
$
(0.05
)
Number of shares used in computation
 
 
 
 
 
 
 
GAAP & Non-GAAP Basic
313

 
308

 
312

 
306

GAAP Diluted
322

 
316

 
322

 
306

Shares from convertible bond hedge
(3
)
 

 
(2
)
 

Non-GAAP Diluted
319

 
316

 
320

 
306







ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Condensed Consolidated Balance Sheets
(in millions)
 
 
 
 
 
September 30,
2014
 
March 31,
2014 (a)
ASSETS
 
 
 
Current assets:
 
 
 
Cash and cash equivalents
$
1,624

 
$
1,782

Short-term investments
764

 
583

Receivables, net of allowances of $141 and $186, respectively
829

 
327

Inventories
67

 
56

Deferred income taxes, net
58

 
74

Other current assets
190

 
316

Total current assets
3,532

 
3,138

Property and equipment, net
483

 
510

Goodwill
1,723

 
1,723

Acquisition-related intangibles, net
143

 
177

Deferred income taxes, net
9

 
28

Other assets
141

 
140

TOTAL ASSETS
$
6,031

 
$
5,716

LIABILITIES AND STOCKHOLDERS’ EQUITY
 
 
 
Current liabilities:
 
 
 
Accounts payable
$
191

 
$
119

Accrued and other current liabilities
915

 
781

Deferred net revenue (online-enabled games)
1,281

 
1,490

Total current liabilities
2,387

 
2,390

0.75% convertible senior notes due 2016, net
591

 
580

Income tax obligations
89

 
189

Deferred income taxes, net
85

 
18

Other liabilities
209

 
117

Total liabilities
3,361

 
3,294

Common stock
3

 
3

Paid-in capital
2,247

 
2,353

Retained earnings
367

 
29

Accumulated other comprehensive income
53

 
37

Total stockholders’ equity
2,670

 
2,422

TOTAL LIABILITIES AND STOCKHOLDERS’ EQUITY
$
6,031

 
$
5,716

(a) Derived from audited consolidated financial statements.






ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Condensed Consolidated Statements of Cash Flows
(in millions)
 
 
 
 
 
 
 
 
 
Three Months Ended
September 30,
 
Six Months Ended
September 30,
 
2014
 
2013
 
2014
 
2013
OPERATING ACTIVITIES
 
 
 
 
 
 
 
Net income (loss)
$
3

 
$
(273
)
 
$
338

 
$
(51
)
Adjustments to reconcile net income (loss) to net cash provided by (used in) operating activities:
 
 
 
 
 
 
 
Depreciation, amortization and accretion
56

 
56

 
112

 
112

Stock-based compensation
40

 
38

 
69

 
71

Acquisition-related contingent consideration
(1
)
 
(44
)
 
(2
)
 
(37
)
Change in assets and liabilities:
 
 
 
 
 
 
 
Receivables, net
(618
)
 
(470
)
 
(508
)
 
(278
)
Inventories
(30
)
 
(16
)
 
(11
)
 
(15
)
Other assets
117

 
38

 
138

 
8

Accounts payable
126

 
159

 
83

 
77

Accrued and other liabilities
257

 
158

 
173

 
(37
)
Deferred income taxes, net
3

 
3

 
4

 
5

Deferred net revenue (online-enabled games)
230

 
345

 
(209
)
 
(109
)
Net cash provided by (used in) operating activities
183

 
(6
)
 
187

 
(254
)
INVESTING ACTIVITIES
 
 
 
 
 
 
 
Capital expenditures
(21
)
 
(24
)
 
(48
)
 
(53
)
Proceeds from maturities and sales of short-term investments
197

 
117

 
352

 
250

Purchase of short-term investments
(202
)
 
(90
)
 
(537
)
 
(191
)
Acquisition of subsidiaries, net of cash acquired

 

 

 
(5
)
Net cash provided by (used in) investing activities
(26
)
 
3

 
(233
)
 
1

FINANCING ACTIVITIES
 
 
 
 
 
 
 
Proceeds from issuance of common stock
21

 
28

 
26

 
50

Excess tax benefit from stock-based compensation
2

 

 
14

 

Repurchase and retirement of common stock
(95
)
 

 
(145
)
 

Acquisition-related contingent consideration payment

 

 

 
(1
)
Net cash provided by (used in) financing activities
(72
)
 
28

 
(105
)
 
49

Effect of foreign exchange on cash and cash equivalents
(15
)
 
9

 
(7
)
 
2

Increase (decrease) in cash and cash equivalents
70

 
34

 
(158
)
 
(202
)
Beginning cash and cash equivalents
1,554

 
1,056

 
1,782

 
1,292

Ending cash and cash equivalents
$
1,624

 
$
1,090

 
$
1,624

 
$
1,090










ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Supplemental Financial Information and Business Metrics
(in millions, except per share data)
 
 
 
 
 
 
 
 
 
 
 
 
 
Q2
 
Q3
 
Q4
 
Q1
 
Q2
 
YOY %
 
 FY14
 
 FY14
 
FY14
 
FY15
 
FY15
 
Change
QUARTERLY RECONCILIATION OF RESULTS
 
 
 
 
 
 
 
 
 
 
 
Net revenue
 
 
 
 
 
 
 
 
 
 
 
GAAP net revenue
695

 
808

 
1,123

 
1,214
 
990
 
42
%
Change in deferred net revenue (online-enabled games)
345

 
764

 
(209
)
 
(439
)
 
230

 
 
Non-GAAP net revenue
1,040

 
1,572

 
914

 
775

 
1,220

 
17
%
Gross profit
 
 
 
 
 
 
 
 
 
 
 
GAAP gross profit
282

 
291

 
900

 
847

 
563

 
100
%
Acquisition-related expenses
14

 
16

 
15

 
14

 
12

 
 
Change in deferred net revenue (online-enabled games)
345

 
764

 
(209
)
 
(439
)
 
230

 
 
Loss on licensed intellectual property commitment (COGS)

 

 

 
122

 

 
 
Stock-based compensation
1

 

 
1

 

 
1

 
 
Non-GAAP gross profit
642

 
1,071

 
707

 
544

 
806

 
26
%
GAAP gross profit % (as a % of GAAP net revenue)
41%

 
36
%
 
80
%
 
70
%
 
57
%
 
 
Non-GAAP gross profit % (as a % of non-GAAP net revenue)
62%

 
68
%
 
77
%
 
70
%
 
66
%
 
 
Operating income (loss)
 
 
 
 
 
 
 
 
 
 
 
GAAP operating income (loss)
(252
)
 
(292
)
 
344

 
362

 
24

 
110
%
Acquisition-related expenses
(26
)
 
20

 
21

 
16

 
15

 
 
Change in deferred net revenue (online-enabled games)
345

 
764

 
(209
)
 
(439
)
 
230

 
 
Loss on licensed intellectual property commitment (COGS)

 

 

 
122

 

 
 
College football settlement expenses
40

 

 
8

 
(5
)
 

 
 
Restructuring and other
(2
)
 
(1
)
 
1

 

 

 
 
Stock-based compensation
38

 
40

 
39

 
29

 
40

 
 
Non-GAAP operating income
143

 
531

 
204

 
85

 
309

 
116
%
GAAP operating income (loss) % (as a % of GAAP net revenue)
(36%)

 
(36
%)
 
31
%
 
30
%
 
2
%
 
 
Non-GAAP operating income % (as a % of non-GAAP net revenue)
14%

 
34
%
 
22
%
 
11
%
 
25
%
 
 
Net income (loss)
 
 
 
 
 
 
 
 
 
 
 
GAAP net income (loss)
(273
)
 
(308
)
 
367

 
335

 
3

 
101
%
Acquisition-related expenses
(26
)
 
20

 
21

 
16

 
15

 
 
Amortization of debt discount
5

 
6

 
5

 
5

 
6

 
 
Change in deferred net revenue (online-enabled games)
345

 
764

 
(209
)
 
(439
)
 
230

 
 
Loss on licensed intellectual property commitment (COGS)

 

 

 
122

 

 
 
College football settlement expenses

40

 

 
8

 
(5
)
 

 
 
Restructuring and other
(2
)
 
(1
)
 
1

 

 

 
 
Stock-based compensation
38

 
40

 
39

 
29

 
40

 
 
Income tax adjustments
(22
)
 
(123
)
 
(80
)
 
(2
)
 
(62
)
 
 
Non-GAAP net income
105

 
398

 
152

 
61

 
232

 
121
%
GAAP net income (loss) % (as a % of GAAP net revenue)
(39%)

 
(38
%)
 
33
%
 
28
%
 

 
 
Non-GAAP net income % (as a % of non-GAAP net revenue)
10%

 
25
%
 
17
%
 
8
%
 
19
%
 
 
Diluted earnings (loss) per share
 
 
 
 
 
 
 
 
 
 
 
GAAP earnings (loss) per share
(0.89
)
 
(1.00
)
 
1.15

 
1.04

 
0.01

 
101
%
Non-GAAP earnings per share
0.33

 
1.26

 
0.48

 
0.19

 
0.73

 
121
%
Number of diluted shares used in computation*
 
 
 
 
 
 
 
 
 
 
 
GAAP
308

 
309

 
319

 
322

 
322

 
 
Non-GAAP
316

 
317

 
319

 
321

 
319

 
 






*Diluted EPS reflects the potential dilution from common shares issuable through stock-based compensation plans including stock options, restricted stock, restricted stock units, common stock through our ESPP, warrants, and other convertible securities using the treasury stock method. When in a loss position, shares issuable through stock-based compensation plans are excluded from the diluted loss per share calculation as their inclusion would have had an anti-dilutive effect.







ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Supplemental Financial Information and Business Metrics
(in millions, except per share data)
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Q2
 
Q3
 
Q4
 
Q1
 
Q2
 
YOY %
 
 
FY14
 
FY14
 
FY14
 
FY15
 
FY15
 
Change
QUARTERLY NET REVENUE PRESENTATIONS - GAAP AND NON-GAAP
 
 
 
 
 
 
 
 
 
 
 
 
Geography net revenue
 
 
 
 
 
 
 
 
 
 
 
 
North America
 
303

 
338

 
474

 
522

 
433

 
43
%
International
 
392

 
470

 
649

 
692

 
557

 
42
%
Total GAAP net revenue
 
695

 
808

 
1,123

 
1,214

 
990

 
42
%
North America
 
136

 
352

 
(63
)
 
(201
)
 
51

 
 
International
 
209

 
412

 
(146
)
 
(238
)
 
179

 
 
Change in deferred net revenue (online-enabled games)
 
345

 
764

 
(209
)
 
(439
)
 
230

 
 
North America
 
439

 
690

 
411

 
321

 
484

 
10
%
International
 
601

 
882

 
503

 
454

 
736

 
22
%
Total Non-GAAP net revenue
 
1,040

 
1,572

 
914

 
775

 
1,220

 
17
%
North America
 
44%

 
42%

 
42
%
 
43
%
 
44
%
 
 
International
 
56%

 
58%

 
58
%
 
57
%
 
56
%
 
 
Total GAAP net revenue %
 
100%

 
100%

 
100
%
 
100
%
 
100
%
 
 
North America
 
42%

 
44%

 
45
%
 
41
%
 
40
%
 
 
International
 
58%

 
56%

 
55
%
 
59
%
 
60
%
 
 
Total Non-GAAP net revenue %
 
100%

 
100%

 
100
%
 
100
%
 
100
%
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Net revenue composition
 
 
 
 
 
 
 
 
 
 
 
 
Packaged goods and other*
 
245

 
398

 
632

 
678

 
482

 
97
%
Full game downloads
 
93

 
61

 
93

 
107

 
83

 
 
Extra content
 
200

 
185

 
212

 
225

 
212

 
 
Subscriptions, advertising and other
 
80

 
67

 
71

 
81

 
91

 
 
Mobile**
 
77

 
97

 
115

 
123

 
122

 
 
Total Digital
 
450

 
410

 
491

 
536

 
508

 
13
%
Total GAAP net revenue
 
695

 
808

 
1,123

 
1,214

 
990

 
42
%
Packaged goods and other*
 
447

 
657

 
(268
)
 
(385
)
 
285

 
 
Full game downloads
 
(38
)
 
54

 
22

 
(36
)
 
11

 
 
Extra content
 
(73
)
 
28

 
31

 
(14
)
 
(59
)
 
 
Subscriptions, advertising and other
 
(18
)
 
(1
)
 
(2
)
 
(1
)
 

 
 
Mobile**
 
27

 
26

 
8

 
(3
)
 
(7
)
 
 
Total Digital
 
(102
)
 
107

 
59

 
(54
)
 
(55
)
 
 
Change in deferred net revenue (online-enabled games)
 
345

 
764

 
(209
)
 
(439
)
 
230

 
 
Packaged goods and other*
 
692

 
1,055

 
364

 
293

 
767

 
11
%
Full game downloads
 
55

 
115

 
115

 
71

 
94

 
 
Extra content
 
127

 
213

 
243

 
211

 
153

 
 
Subscriptions, advertising and other
 
62

 
66

 
69

 
80

 
91

 
 
Mobile**
 
104

 
123

 
123

 
120

 
115

 
 
Total Digital
 
348

 
517

 
550

 
482

 
453

 
30
%
Total Non-GAAP net revenue
 
1,040

 
1,572

 
914

 
775

 
1,220

 
17
%
Packaged goods and other*
 
35
%
 
49
%
 
56
%
 
56
%
 
49
%
 
 
Full game downloads
 
13
%
 
8
%
 
8
%
 
9
%
 
8
%
 
 
Extra content
 
29
%
 
23
%
 
19
%
 
19
%
 
21
%
 
 
Subscriptions, advertising and other
 
12
%
 
8
%
 
6
%
 
7
%
 
9
%
 
 






 
 
Q2
 
Q3
 
Q4
 
Q1
 
Q2
 
YOY %
 
 
FY14
 
FY14
 
FY14
 
FY15
 
FY15
 
Change
Mobile**
 
11
%
 
12
%
 
11
%
 
9
%
 
13
%
 
 
Total Digital
 
65
%
 
51
%
 
44
%
 
44
%
 
51
%
 
 
Total GAAP net revenue %
 
100%

 
100%

 
100
%
 
100
%
 
100
%
 
 
Packaged goods and other*
 
66
%
 
67
%
 
40
%
 
38
%
 
63
%
 
 
Full game downloads
 
6
%
 
7
%
 
13
%
 
9
%
 
8
%
 
 
Extra content
 
12
%
 
14
%
 
27
%
 
27
%
 
13
%
 
 
Subscriptions, advertising and other
 
6
%
 
4
%
 
7
%
 
10
%
 
7
%
 
 
Mobile**
 
10
%
 
8
%
 
13
%
 
16
%
 
9
%
 
 
Total Digital
 
34
%
 
33
%
 
60
%
 
62
%
 
37
%
 
 
Total Non-GAAP net revenue %
 
100%

 
100%

 
100
%
 
100
%
 
100
%
 
 

*Packaged goods and other includes distribution which was previously presented separately through Q4-FY14.
**Handheld revenue is included within each respective category of Full game downloads, Extra content and Subscriptions, advertising and other. Handheld revenue was previously grouped with Mobile and presented as Mobile and handheld through Q4-FY14.













ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Supplemental Financial Information and Business Metrics
(in millions, except per share data)
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Q2
 
Q3
 
Q4
 
Q1
 
Q2
 
YOY %
 
 
FY14
 
FY14
 
FY14
 
FY15
 
FY15
 
Change
QUARTERLY NET REVENUE PRESENTATIONS - GAAP AND NON-GAAP
 
 
 
 
 
 
 
 
 
 
 
 
Platform net revenue
 
 
 
 
 
 
 
 
 
 
 
 
Xbox One, PLAYSTATION 4
 

 
24

 
172

 
293

 
317

 
100
%
Xbox 360, PLAYSTATION 3
 
298

 
425

 
562

 
543

 
308

 
3
%
Other consoles
 
11

 
10

 
5

 
3

 
6

 
(45
%)
Total consoles
 
309

 
459

 
739

 
839

 
631

 
104
%
PC / Browser
 
274

 
210

 
238

 
231

 
208

 
(24
%)
Mobile
 
75

 
97

 
115

 
123

 
123

 
64
%
Other
 
37

 
42

 
31

 
21

 
28

 
(24
%)
Total GAAP net revenue
 
695

 
808

 
1,123

 
1,214

 
990

 
42
%
Xbox One, PLAYSTATION 4
 

 
368

 
133

 
(95
)
 
117

 
 
Xbox 360, PLAYSTATION 3
 
389

 
282

 
(316
)
 
(268
)
 
63

 
 
Other consoles
 
(1
)
 

 
(1
)
 

 
(1
)
 
 
Total consoles
 
388

 
650

 
(184
)
 
(363
)
 
179

 
 
PC / Browser
 
(76
)
 
86

 
(31
)
 
(67
)
 
56

 
 
Mobile
 
28

 
27

 
7

 
(3
)
 
(6
)
 
 
Other
 
5

 
1

 
(1
)
 
(6
)
 
1

 
 
Change in deferred net revenue (online-enabled games)
 
345

 
764

 
(209
)
 
(439
)
 
230

 
 
Xbox One, PLAYSTATION 4
 

 
392

 
305

 
198

 
434

 
100
%
Xbox 360, PLAYSTATION 3
 
687

 
707

 
246

 
275

 
371

 
(46
%)
Other consoles
 
10

 
10

 
4

 
3

 
5

 
(50
%)
Total consoles
 
697

 
1,109

 
555

 
476

 
810

 
16
%
PC / Browser
 
198

 
296

 
207

 
164

 
264

 
33
%
Mobile
 
103

 
124

 
122

 
120

 
117

 
14
%
Other
 
42

 
43

 
30

 
15

 
29

 
(31
%)
Total Non-GAAP net revenue
 
1,040

 
1,572

 
914

 
775

 
1,220

 
17
%
Xbox One, PLAYSTATION 4
 

 
2
%
 
16
%
 
24
%
 
32
%
 
 
Xbox 360, PLAYSTATION 3
 
43
%
 
53
%
 
50
%
 
45
%
 
31
%
 
 
Other consoles
 
1
%
 
1
%
 

 

 
1

 
 
Total consoles
 
44
%
 
56
%
 
66
%
 
69
%
 
64
%
 
 
PC / Browser
 
39
%
 
26
%
 
21
%
 
19
%
 
21
%
 
 
Mobile
 
11
%
 
12
%
 
10
%
 
10
%
 
12
%
 
 
Other
 
6
%
 
6
%
 
3
%
 
2
%
 
3
%
 
 
Total GAAP net revenue %
 
100
%
 
100
%
 
100
%
 
100
%
 
100
%
 
 
Xbox One, PLAYSTATION 4
 

 
25
%
 
34
%
 
26
%
 
36
%
 
 
Xbox 360, PLAYSTATION 3
 
66
%
 
45
%
 
27
%
 
35
%
 
30
%
 
 
Other consoles
 
1
%
 
1
%
 

 

 

 
 
Total consoles
 
67
%
 
71
%
 
61
%
 
61
%
 
66
%
 
 
PC / Browser
 
19
%
 
19
%
 
23
%
 
21
%
 
22
%
 
 
Mobile
 
10
%
 
8
%
 
13
%
 
15
%
 
10
%
 
 
Other
 
4
%
 
2
%
 
3
%
 
3
%
 
2
%
 
 
Total Non-GAAP net revenue %
 
100
%
 
100
%
 
100
%
 
100
%
 
100
%
 
 








ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Supplemental Financial Information and Business Metrics
(in millions, except per share data)
 
 
 
 
 
 
 
 
 
 
 
 
 
Q2
 
Q3
 
Q4
 
Q1
 
Q2
 
YOY %
 
FY14
 
FY14
 
FY14
 
FY15
 
FY15
 
Change
CASH FLOW DATA
 
 
 
 
 
 
 
 
 
 
 
Operating cash flow
(6
)
 
685

 
281

 
4

 
183

 
3,150
%
Operating cash flow - TTM
342

 
664

 
712

 
964

 
1,153

 
237
%
Capital expenditures
24

 
28

 
16

 
27

 
21

 
(13
%)
Capital expenditures - TTM
103

 
106

 
97

 
95

 
92

 
(11
%)
BALANCE SHEET DATA
 
 
 
 
 
 
 
 
 
 
 
Cash and cash equivalents
1,090

 
1,746

 
1,782

 
1,554

 
1,624

 
49
%
Short-term investments
328

 
324

 
583

 
762

 
764

 
133
%
Cash and cash equivalents, and short-term investments
1,418

 
2,070

 
2,365

 
2,316

 
2,388

 
68
%
Receivables, net
594

 
526

 
327

 
219

 
829

 
40
%
Inventories
58

 
55

 
56

 
37

 
67

 
16
%
Deferred net revenue (online-enabled games)
 
 
 
 
 
 
 
 
 
 
 
End of the quarter
935

 
1,699

 
1,490

 
1,051

 
1,281

 
37
%
Less: Beginning of the quarter
590

 
935

 
1,699

 
1,490

 
1,051

 
 
Change in deferred net revenue (online-enabled games)
345

 
764

 
(209
)
 
(439
)
 
230

 
 
STOCK-BASED COMPENSATION
 
 
 
 
 
 
 
 
 
 
 
Cost of revenue
1

 

 
1

 

 
1

 
 
Research and development
23

 
25

 
22

 
16

 
23

 
 
Marketing and sales
6

 
7

 
6

 
4

 
6

 
 
General and administrative
8

 
8

 
10

 
9

 
10

 
 
Total stock-based compensation
38

 
40

 
39

 
29

 
40